Shadow_Striker Posted July 5, 2012 Report Share Posted July 5, 2012 @Delta Hedgehog: Yeah, that FPS problem is really strange... good luck with solving that, and as always everything is looking awesome. I have been working on that candy stage, although not too much. I improved the shading on the candy cane tiles, added some new ones, made some alterations to the chocolate (thanks for the suggestions, Delta), created a badnik, made a title screen (which I'll not show now for a reason of mine)... and that's it. I still need to add the sky to the background, add some new tiles, create more badniks and some gimmicks, probably improve something else... and then I can focus on the level design, I guess. Yeah, still a lot to do. Link to comment Share on other sites More sharing options...
Betaman Posted July 5, 2012 Report Share Posted July 5, 2012 I really like how that's coming along. The candy canes could use a bit more shading to make them look more round. (Think the top of the roads in Starlight Zone.) They look more like panels more that poles, but I don't know if that was what you were going for. The badnik also reminds me of the turrets from Sonic unleashed mixed with the bubblegum machine enemy from Bubsy 1. Link to comment Share on other sites More sharing options...
Sparks Posted July 5, 2012 Report Share Posted July 5, 2012 I like the bubble gum ball badnik. Does Sonic get covered in gum if he gets hit? Would be a way to slow down the player. :V Link to comment Share on other sites More sharing options...
Shadow_Striker Posted July 5, 2012 Report Share Posted July 5, 2012 @Betaman: How about this one? I'm still not very good with this >_< @Sparks: A friend of mine had this exactly same idea! For now, it simply hurts the player, but I'll make it like that once I fix one glitch it has right now. Link to comment Share on other sites More sharing options...
Betaman Posted July 5, 2012 Report Share Posted July 5, 2012 @Betaman: [qimg]http://www.sonicfangameshq.com/forum/attachment.php?attachmentid=1587&stc=1&d=1341530749[/qimg] How about this one? I'm still not very good with this >_< @Sparks: A friend of mine had this exactly same idea! For now, it simply hurts the player, but I'll make it like that once I fix one glitch it has right now. Much better! It looks more rounded and like a peppermint stick now, rather than a striped panel. Don't worry about being new at level art, you'll get better at it as you go. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 6, 2012 Report Share Posted July 6, 2012 I am making teh neon signs for MMZ. Is there anything that can improve them, or are they fine? I do plan on making signs for SuperBliz and StereoPixel when they get back to me. Link to comment Share on other sites More sharing options...
Shadow_Striker Posted July 6, 2012 Report Share Posted July 6, 2012 I should say they are looking very nice, but for some reason some of them they don't give that "neon" feel to me. Maybe it's because they aren't in action. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted July 6, 2012 Report Share Posted July 6, 2012 Looks like you're advertising SonicFanGamesHQ and your game. @Shadow Striker: You should see it in action. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 6, 2012 Report Share Posted July 6, 2012 They look A LOT better when animated,.but I don't know how to make GIFs though. Link to comment Share on other sites More sharing options...
TailsSena Posted July 6, 2012 Report Share Posted July 6, 2012 They look A LOT better when animated,.but I don't know how to make GIFs though. Google's your best friend, kiddo. Just upload the sprites in sequential order and compile it. Link to comment Share on other sites More sharing options...
Cleberson Posted July 6, 2012 Report Share Posted July 6, 2012 @HyperEmerson It could use more dithering, but it's fine.I have a couple of things to update. First off, some screenshots of the test level. We put in the SSZ tiles to see how they looks, and they look fine. I know that there are some transparency and layering issues with the palmtree and such and some of the Sonic sprites are outdated slightly, but I went back in and fixed it, plus I changed the tiles to the ones with the oudents in them, like in the mockup. [qimg]http://i.imgur.com/5ZpYB.png[/qimg] [qimg]http://i.imgur.com/XnKfT.png[/qimg] [qimg]http://i.imgur.com/k0CzD.png[/qimg] And here's a title card concept I have. [qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/titlecardnew.png[/qimg] I love that!. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 6, 2012 Report Share Posted July 6, 2012 Thanks Sena. I decided to only animate the one with my name. I might do the rest. But anyway, this is how it would look animated. Based off of the Sonic and Miles signs from CNZ. Link to comment Share on other sites More sharing options...
Shadow_Striker Posted July 6, 2012 Report Share Posted July 6, 2012 Thanks Sena. I decided to only animate the one with my name. I might do the rest. But anyway, this is how it would look animated. Based off of the Sonic and Miles signs from CNZ.[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/http___makeagifcom_media_7-06-2012_f1uHqh.gif[/qimg] Yeah, it looks waaay better when animated:tgrin:! Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 7, 2012 Report Share Posted July 7, 2012 Thanks. As you can see from this slightly sloppy mockup, there will be neon Lots of neon. THERE SHALL BE NEON UP YOUR ASS! Link to comment Share on other sites More sharing options...
TailsSena Posted July 7, 2012 Report Share Posted July 7, 2012 Well... That certainly looks interesting. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 7, 2012 Report Share Posted July 7, 2012 I'm guessing that "interesting" means colorful, full of life, and amazing, so I'm going with that!!! Btw, Why did Slingerland have to come up with the Community Neon Sign idea 4 years before I joined here?!?! Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 8, 2012 Report Share Posted July 8, 2012 The current background for Vehement Volcano Zone. I'm having trouble coming up with some ground tiles, but it's sort of a Flame Core type deal. The mountains need some adjustments, but I like the way it turned out. BTW, In terms of zone names, I may or may not ditch the whole CD thing in exchange for: Shimmering Coast Noxious Wasteland Snowfall Monoliths Roulette Highway Drowned Structure Vehement Obsidian Atmospheric Chase Skyward Fortress Darkness Satellite Apocalypse Gadget B.L.A.C.K. Link to comment Share on other sites More sharing options...
TailsSena Posted July 8, 2012 Report Share Posted July 8, 2012 What are the Alliteration equivalents to all of those? They all sound really nice. Link to comment Share on other sites More sharing options...
Chaos-Fusion Posted July 8, 2012 Report Share Posted July 8, 2012 The lava part imo doesn't mix in with that bottom mountain very well. Try to add some lighting near the bottom of that mountain so that it looks like they are merging. Aside from that, it looks pretty good. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 8, 2012 Report Share Posted July 8, 2012 What are the Alliteration equivalents to all of those? They all sound really nice. Shimmering Shores Construction Canyon Antarctic Amethyst <-- (Don't like this one) Towering Treetops Moonlit Metropolis Flooded Foundation Vehement Volcano Atmospheric Attack Wayward Warships Shadowed Satellite Armageddon Angel B.L.A.C.K. Link to comment Share on other sites More sharing options...
Sparks Posted July 9, 2012 Report Share Posted July 9, 2012 Credit to Chronic, E-122, Gamernerd, same as usual. Coded by Kaosu. Link to comment Share on other sites More sharing options...
Shadow_Striker Posted July 9, 2012 Report Share Posted July 9, 2012 @Delta: I think the alliteration names are better, but it's just my opinion. @Sparks: Wow, that's looking beautiful. And Amy playable isn't something we see every day in a fangame. As for me... Instead of hurting the player, now the bubble gums will make the player slow and with some bubble gum in his shoes (duh) for 7 seconds. And this thing is a mix of two gimmicks, the conveyor belt with a pie machine in the ceiling. Every now and then, the machine will create a pie, which will fall to the conveyor belt and start being carried. The player needs to jump through them, but if he/she falls on the top of the pie, he/she'll be stuck on it, and will need to repeatedly tap the jump button to escape. If he isn't fast enough, he'll be carried to that furnace, which will obviously hurt him. Link to comment Share on other sites More sharing options...
Betaman Posted July 9, 2012 Report Share Posted July 9, 2012 @Sparks: Why does Amy have a Knuckles Life icon?? Other than that, looking great. Glad to see more of Classic Amy Rose in fan games. @Shadow_Striker: Might wanna lower the height of that gumball badnik. It looks like the only way right now to get hit by it is to deliberately jump into its line of fire. Pie factory gimmick looks pretty cool though. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 9, 2012 Report Share Posted July 9, 2012 @Shadow_Striker, That cupcake gimmick is awesome, and I agree with Betaman, lower it's height. @Sparks, looking great as always! Keep it up. And as for me, here is a quick mockup of Vehement Volcano Zone. The tiles themselves were thrown together pretty sloppily, but it's just a general idea of what I'm going for, and I do plan on using the Hidden Palace floor with the Death Egg/ Doomsday rocks for the real tiles themselves.. It's basically Flame Core with the pink luminous crystals in the ground, fire-geysers, and the blackened rock landscape, except without the shitty gameplay, random raining fireballs of cheap death, and numerous speed boosters. Link to comment Share on other sites More sharing options...
Strife Posted July 9, 2012 Report Share Posted July 9, 2012 I would add more of a shine to those foreground tiles to make them stand out, Delta. That would actually make it look pretty amazing. And if you have the right music for it (maybe something surreal/orchestral), I think I'd get goosebumps. Link to comment Share on other sites More sharing options...
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