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Post your screenshots thread


Rael0505

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@Delta Hedgehog: Yeah, that FPS problem is really strange... good luck with solving that, and as always everything is looking awesome.

I have been working on that candy stage, although not too much. I improved the shading on the candy cane tiles, added some new ones, made some alterations to the chocolate (thanks for the suggestions, Delta), created a badnik, made a title screen (which I'll not show now for a reason of mine)... and that's it.

attachment.php?attachmentid=1586&stc=1&d=1341522927

I still need to add the sky to the background, add some new tiles, create more badniks and some gimmicks, probably improve something else... and then I can focus on the level design, I guess. Yeah, still a lot to do.

post-8027-138639765331_thumb.png

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I really like how that's coming along. The candy canes could use a bit more shading to make them look more round. (Think the top of the roads in Starlight Zone.) They look more like panels more that poles, but I don't know if that was what you were going for. The badnik also reminds me of the turrets from Sonic unleashed mixed with the bubblegum machine enemy from Bubsy 1.

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@Betaman:

[qimg]http://www.sonicfangameshq.com/forum/attachment.php?attachmentid=1587&stc=1&d=1341530749[/qimg]

How about this one? I'm still not very good with this >_<

@Sparks: A friend of mine had this exactly same idea! For now, it simply hurts the player, but I'll make it like that once I fix one glitch it has right now.

Much better! It looks more rounded and like a peppermint stick now, rather than a striped panel. Don't worry about being new at level art, you'll get better at it as you go.

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@HyperEmerson It could use more dithering, but it's fine.

I have a couple of things to update. First off, some screenshots of the test level. We put in the SSZ tiles to see how they looks, and they look fine. I know that there are some transparency and layering issues with the palmtree and such and some of the Sonic sprites are outdated slightly, but I went back in and fixed it, plus I changed the tiles to the ones with the oudents in them, like in the mockup.

[qimg]http://i.imgur.com/5ZpYB.png[/qimg]

[qimg]http://i.imgur.com/XnKfT.png[/qimg]

[qimg]http://i.imgur.com/k0CzD.png[/qimg]

And here's a title card concept I have.

[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/titlecardnew.png[/qimg]

I love that!.

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Thanks Sena. I decided to only animate the one with my name. I might do the rest. But anyway, this is how it would look animated. Based off of the Sonic and Miles signs from CNZ.

[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/http___makeagifcom_media_7-06-2012_f1uHqh.gif[/qimg]

Yeah, it looks waaay better when animated:tgrin:!

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The current background for Vehement Volcano Zone. I'm having trouble coming up with some ground tiles, but it's sort of a Flame Core type deal. The mountains need some adjustments, but I like the way it turned out.

VehementVolcano.png

BTW, In terms of zone names, I may or may not ditch the whole CD thing in exchange for:

Shimmering Coast

Noxious Wasteland

Snowfall Monoliths

Roulette Highway

Drowned Structure

Vehement Obsidian

Atmospheric Chase

Skyward Fortress

Darkness Satellite

Apocalypse Gadget

B.L.A.C.K.

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What are the Alliteration equivalents to all of those? They all sound really nice.

Shimmering Shores

Construction Canyon

Antarctic Amethyst <-- (Don't like this one)

Towering Treetops

Moonlit Metropolis

Flooded Foundation

Vehement Volcano

Atmospheric Attack

Wayward Warships

Shadowed Satellite

Armageddon Angel

B.L.A.C.K.

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@Delta: I think the alliteration names are better, but it's just my opinion.

@Sparks: Wow, that's looking beautiful. And Amy playable isn't something we see every day in a fangame.

As for me...

Candy_Bubblegum.png

Instead of hurting the player, now the bubble gums will make the player slow and with some bubble gum in his shoes (duh) for 7 seconds.

Candy_Gimmick.png

And this thing is a mix of two gimmicks, the conveyor belt with a pie machine in the ceiling. Every now and then, the machine will create a pie, which will fall to the conveyor belt and start being carried. The player needs to jump through them, but if he/she falls on the top of the pie, he/she'll be stuck on it, and will need to repeatedly tap the jump button to escape. If he isn't fast enough, he'll be carried to that furnace, which will obviously hurt him.

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@Sparks: Why does Amy have a Knuckles Life icon?? Other than that, looking great. Glad to see more of Classic Amy Rose in fan games.

@Shadow_Striker: Might wanna lower the height of that gumball badnik. It looks like the only way right now to get hit by it is to deliberately jump into its line of fire. Pie factory gimmick looks pretty cool though.

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@Shadow_Striker, That cupcake gimmick is awesome, and I agree with Betaman, lower it's height.

@Sparks, looking great as always! Keep it up.

And as for me, here is a quick mockup of Vehement Volcano Zone. The tiles themselves were thrown together pretty sloppily, but it's just a general idea of what I'm going for, and I do plan on using the Hidden Palace floor with the Death Egg/ Doomsday rocks for the real tiles themselves.. It's basically Flame Core with the pink luminous crystals in the ground, fire-geysers, and the blackened rock landscape, except without the shitty gameplay, random raining fireballs of cheap death, and numerous speed boosters.

widescreen7.png

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I would add more of a shine to those foreground tiles to make them stand out, Delta. That would actually make it look pretty amazing. And if you have the right music for it (maybe something surreal/orchestral), I think I'd get goosebumps.

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