OverbounD Posted September 5, 2011 Report Share Posted September 5, 2011 P3DR0 That was a really douche bag comment. Now lets all move on. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted September 6, 2011 Report Share Posted September 6, 2011 Everytime i look at your Hidden Palace level, LakeFeperd, i think of Christmas. Also, i finished my new boss attacks and his animations. It takes 4 hits to defeat him with the platforms and 8 with shield jumps or smarmy Tails. Link to comment Share on other sites More sharing options...
luksamuk Posted September 6, 2011 Report Share Posted September 6, 2011 Also, i finished my new boss attacks and his animations. It takes 4 hits to defeat him with the platforms and 8 with shield jumps or smarmy Tails. I just amazingly love your boss. I commented the video with a solution for the fire issue you were experiencing. Link to comment Share on other sites More sharing options...
Serephim Posted September 6, 2011 Report Share Posted September 6, 2011 Everytime i look at your Hidden Palace level, LakeFeperd, i think of Christmas. Also, i finished my new boss attacks and his animations. It takes 4 hits to defeat him with the platforms and 8 with shield jumps or smarmy Tails. I like the boss idea, but i think you should probably give a better hint as to what to do to attack him. Maybe a small flash or something. If you didn't have an annotation to tell me what was going on, i'd never have known. Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 6, 2011 Report Share Posted September 6, 2011 Everytime i look at your Hidden Palace level, LakeFeperd, i think of Christmas. Also, i finished my new boss attacks and his animations. It takes 4 hits to defeat him with the platforms and 8 with shield jumps or smarmy Tails. I love how you incorporated a level gimmick into a boss. Will this be a reoccurring theme throughout the zones? Link to comment Share on other sites More sharing options...
Hyper Emerson Posted September 6, 2011 Report Share Posted September 6, 2011 @Serephim You mean i should i make the platforms or the lower switches flash? @BlazefireLP I'll try to make most boss fights like that. Link to comment Share on other sites More sharing options...
Asuma Posted September 6, 2011 Report Share Posted September 6, 2011 Working on something small. Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 7, 2011 Report Share Posted September 7, 2011 Is that Construct you're using their? I always like the Megaman stuff you make Azu. I like how you try to incorporate original if not altered ideas into them. They usually seem to work well. Anyways, I have a weird question. What's with the many uses of SonicAdvance graphics? Link to comment Share on other sites More sharing options...
Asuma Posted September 7, 2011 Report Share Posted September 7, 2011 Test graphics. Although, it may become some more. If I decide to push my idea that is. Link to comment Share on other sites More sharing options...
P3DR0 Posted September 7, 2011 Report Share Posted September 7, 2011 260x240... Small indeed. Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 7, 2011 Report Share Posted September 7, 2011 With decent camera systems. That will hardly be a problem. Link to comment Share on other sites More sharing options...
ShadowMasterX5 Posted September 7, 2011 Report Share Posted September 7, 2011 Everytime i look at your Hidden Palace level, LakeFeperd, i think of Christmas. Also, i finished my new boss attacks and his animations. It takes 4 hits to defeat him with the platforms and 8 with shield jumps or smarmy Tails. Hey, nice boss, you should make it 8 hits for Sonic too =P Link to comment Share on other sites More sharing options...
Hyper Emerson Posted September 7, 2011 Report Share Posted September 7, 2011 But that's what i said: "8 with shield jumps or smarmy Tails." Link to comment Share on other sites More sharing options...
ShadowMasterX5 Posted September 7, 2011 Report Share Posted September 7, 2011 But that's what i said:"8 with shield jumps or smarmy Tails." Oh, sorry Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 9, 2011 Report Share Posted September 9, 2011 Couple of steps further in development. Link to comment Share on other sites More sharing options...
JetHawk95 Posted September 9, 2011 Report Share Posted September 9, 2011 Damn that looks nice! The background has an interesting style to it Link to comment Share on other sites More sharing options...
Strife Posted September 9, 2011 Report Share Posted September 9, 2011 HOMG, that is freaking gorgeous! =D The colors are so vibrant and perfect and aaaagh wanna play this. It totally looks like something you'd find on the Nintendo DS. The only thing I could possibly nag about is the water, but you're probably already aware of that. 1 Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 9, 2011 Report Share Posted September 9, 2011 I am yeah, I do plan eventually making actual water parallax "hydrocity" and water graphic. Think in terms of something like SA-R's water from Emerald Coast maybe? Link to comment Share on other sites More sharing options...
Damizean Posted September 9, 2011 Report Share Posted September 9, 2011 Some very WIP shit after a couple hours of messing with Stencyl. P.S. Stencyl rocks 1 Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 9, 2011 Report Share Posted September 9, 2011 360, yey. No idea what Stencyl is mind but still, I can see it is quite far in terms of engine movement. I'm still dreaming for the part where you make a 360 engine act like this: (0:48) Link to comment Share on other sites More sharing options...
Damizean Posted September 9, 2011 Report Share Posted September 9, 2011 I'm still dreaming for the part where you make a 360 engine act like this: (0:48) I did, but not for a 2D game creation tool Well, in any case anyone is wondering, StencylWorks is a quite nifty 2D Game Studio suite to create Flash and iOS games, completely free and quite intuitive. Actor's behaviors are scripted either in Flash or in Scratch Drag & Drop fashion. The API is a little bit undocumented (had to figure out a lot of things by myself) but it's quite powerful once you figure out how it works. Game Studio in a Box—For FreeWe bring you "the Works." (No delivery charge required.) Welcome to StencylWorks, 2D game creation done right. StencylWorks isn't your average game creation software; it's a gorgeous, intuitive toolset that integrates seamlessly with the Stencyl ecosystem. Exclusive collaboration and sharing features will have you making Flash games in a flash. For free. (iOS support is on its way, too.) No Coding Required Snap blocks together. Kid tested. MIT approved. Our drag-and-drop gameplay designer builds off the wildly successful MIT Scratch project. We extend Scratch's simple block-snapping interface with new functionality and hundreds of ready-to-use blocks. Power users can create their own blocks to use and share with others. For the programmers out there, we offer a powerful "code mode" interface (complete with code completion) for writing behaviors via our ActionScript 3 API. (You can also use an external editor of your choosing.) AS3 code is a first-class citizen; it interacts seamlessly with "Design Mode" behaviors and can even be embedded inside them! You can get it here Link to comment Share on other sites More sharing options...
Sslaxx Posted September 9, 2011 Report Share Posted September 9, 2011 I did, but not for a 2D game creation tool Well, in any case anyone is wondering, StencylWorks is a quite nifty 2D Game Studio suite to create Flash and iOS games, completely free and quite intuitive. Actor's behaviors are scripted either in Flash or in Scratch Drag & Drop fashion. The API is a little bit undocumented (had to figure out a lot of things by myself) but it's quite powerful once you figure out how it works. You can get it here What, they actually released it? Link to comment Share on other sites More sharing options...
Damizean Posted September 9, 2011 Report Share Posted September 9, 2011 What, they actually released it? Yup! Link to comment Share on other sites More sharing options...
Candescence Posted September 9, 2011 Report Share Posted September 9, 2011 Eh. The Scratch system in Stencyl is a huge turn-off in itself, and Flash (which still has terrible performance compared to everything else) is slowly being replaced by HTML5, which Construct 2 already does, and eventually, so much more (still in 'beta', mind you). Speaking of which... Screw screenshots, I've got HTML5 previews. Make sure you have the latest version of your browser. Basically, I'm restarting Digimon World Legends as a Construct 2 project, and I plan on showing a full demo at SAGE, fully playable in the booth... And since the booths will be shown as panes, it may be the first fangame playable right on the SAGE site. Nuts. Once collision polygons are implemented in C2, I'll make a Sonic 360 engine lickety-split. Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 9, 2011 Report Share Posted September 9, 2011 Not bad, reminds me of a NintendoDS. I also noticed you didn't make it so he stops his walking animation when moving. Can't wait for the 360Sonic Engine "lickety-split". Link to comment Share on other sites More sharing options...
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