luksamuk Posted August 12, 2011 Report Share Posted August 12, 2011 I JUST LOVE THAT. Okay... Rock Mines... will take note. Just remember (if you didn't) to also take a look at the rules, okay? (: Shockey Rai, do you give me permission to post yout picture on Collab's blog and Facebook Page? Also, that names thing, will be correcting that. Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 12, 2011 Report Share Posted August 12, 2011 @BlazefireLP. Yes I am. BTW, got it into the actual engine. HUD is still unchanged[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/screenshot02.png[/qimg]. Sonic looks to far into the ground, xD. Oh, Look. I'm Level Contributing to Sonic Worlds Level Collab.[qimg]http://img534.imageshack.us/img534/3821/sonicworldslevelcollabr.png[/qimg] Rock Mines is the name of the stage. Stage is in very early devolopment. @LH If i recall right. Cinos is now Cinossu (its been like that for years i believe) Nice use of BlueFrenzy's LIB :3. Link to comment Share on other sites More sharing options...
Serephim Posted August 12, 2011 Report Share Posted August 12, 2011 Oh, Look. I'm Level Contributing to Sonic Worlds Level Collab.[qimg]http://img534.imageshack.us/img534/3821/sonicworldslevelcollabr.png[/qimg] Rock Mines is the name of the stage. Stage is in very early devolopment. whyyyyyyyy did i just get hit with such a dense wave of nostalgia looking at that screenshot That stage is required to have Endless Mine playing or it wont work. Link to comment Share on other sites More sharing options...
luksamuk Posted August 12, 2011 Report Share Posted August 12, 2011 whyyyyyyyy did i just get hit with such a dense wave of nostalgia looking at that screenshothttp://sonicunited.org/hsfqmtif/forum/editpost.php?do=editpost&p=141359That stage is required to have Endless Mine playing or it wont work. Um What? Link to comment Share on other sites More sharing options...
Shockey Rai Posted August 12, 2011 Report Share Posted August 12, 2011 Lol, And i just happened to have picked Endless Mine's music. except i went to Newground's Audio Portal for it http://newgrounds.com/audio/listen/224327 Link to comment Share on other sites More sharing options...
Serephim Posted August 12, 2011 Report Share Posted August 12, 2011 UmWhat? Somehow i managed to slip a url from the editpost button into that sentence, i have no idea how it happened. Link to comment Share on other sites More sharing options...
snow toilet Posted August 12, 2011 Report Share Posted August 12, 2011 @BlazefireLP. Yes I am. BTW, got it into the actual engine. HUD is still unchanged[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/screenshot02.png[/qimg]. The grass looks like it's just cut off on the edge. You should totally make a curve where it cuts off. And, I have to say, the ground matches the background perfectly. Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 12, 2011 Report Share Posted August 12, 2011 Maybe if the shadow was a bit more transparent, it'd look better. Link to comment Share on other sites More sharing options...
Hapi-San Posted August 14, 2011 Report Share Posted August 14, 2011 @BlazefireLP. Yes I am. BTW, got it into the actual engine. HUD is still unchanged[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/screenshot02.png[/qimg]. The grass needs less cut-off, and a shadow, but otherwise I like it. The sky looks a bit.. blocky, with that dithering style. What about something like this? 1 Link to comment Share on other sites More sharing options...
Steven M Posted August 14, 2011 Report Share Posted August 14, 2011 The best part? Those floodlights move as well as the background. Link to comment Share on other sites More sharing options...
Mr.S Posted August 14, 2011 Report Share Posted August 14, 2011 Here's a new effect I'm trying out in Game Maker: adding smoke to the lava. Link to comment Share on other sites More sharing options...
Shockey Rai Posted August 15, 2011 Report Share Posted August 15, 2011 Wow. Looks great! Link to comment Share on other sites More sharing options...
P3DR0 Posted August 15, 2011 Report Share Posted August 15, 2011 [qimg]http://img.photobucket.com/albums/v235/kaiyokan3k/carnilogo.png[/qimg]The best part? Those floodlights move as well as the background. Wow a game based on Brazilian's carnival!... Bullets, Brazil... BRfags will understand it. Also, Mr. S make the smoke start in a orange tone and go fading to grey for a "light" from the Lava. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted August 15, 2011 Report Share Posted August 15, 2011 Wow Hapi-San, that looks great. I already changed the grass to the green hill grass. I'll make sure to change the dithering style too. But I'm not very good with the shadow under the grass, which is why i just used a regular black shadow. Link to comment Share on other sites More sharing options...
Steven M Posted August 15, 2011 Report Share Posted August 15, 2011 Wow a game based on Brazilian's carnival!... Bullets, Brazil... BRfags will understand it. That would be completely different from what I intended. Would this be a happy or unhappy accident? Link to comment Share on other sites More sharing options...
Rawr Posted August 15, 2011 Report Share Posted August 15, 2011 [qimg]http://img.photobucket.com/albums/v235/kaiyokan3k/carnilogo.png[/qimg]The best part? Those floodlights move as well as the background. Awesome. I love it when you post stuff haha. Its looking pretty neat. Link to comment Share on other sites More sharing options...
Shockey Rai Posted August 15, 2011 Report Share Posted August 15, 2011 Whooooaaa, Man...I was digging though my old writing.com email account & found my old zip file of music that was made for Sonic Blaze years ago. These were made by Tarl. (He was Advancer during his time at SFGHQ) He's pretty much disappeared from the internet. This was when i was still doing Sonic Blaze in Multimedia Fusion 1.5. Sonicblaze.zip Link to comment Share on other sites More sharing options...
Dark Raven X Posted August 16, 2011 Report Share Posted August 16, 2011 Quickie level done to test out an idea for a design gimmick; running down walls to build speed. Blue flames on the skates is my 'Super Peel Out' equivalent for Shadow; and so far, this running down the walls thing is the only way I can build enough speed to get to it. Also, hey, check out my recolours! Turned out drawing levels was hard. XD Link to comment Share on other sites More sharing options...
JetHawk95 Posted August 16, 2011 Report Share Posted August 16, 2011 That screenshot looks awesome dude I <3 Dark n Gritty Stages Loving the blue flames! Link to comment Share on other sites More sharing options...
Serephim Posted August 16, 2011 Report Share Posted August 16, 2011 Here's a new effect I'm trying out in Game Maker:[qimg]http://i54.tinypic.com/33p9f0n.png[/qimg] adding smoke to the lava. Very nice. I love it when people do little things like that. It goes a long way lol. Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 16, 2011 Report Share Posted August 16, 2011 Quickie level done to test out an idea for a design gimmick; running down walls to build speed. XD ... That's not a design gimmick, that's one of the core concepts of the series. You know, the whole... working with gravity thing. Well, it used to be anyway. Link to comment Share on other sites More sharing options...
Dark Raven X Posted August 16, 2011 Report Share Posted August 16, 2011 I may be too used to the modern games. -___- Link to comment Share on other sites More sharing options...
Apricity Posted August 16, 2011 Report Share Posted August 16, 2011 Looks interesting, there's not much more I cna add without more progress though. Good luck Smoke looks cool. I might try out some heat effects myself. Link to comment Share on other sites More sharing options...
Serephim Posted August 16, 2011 Report Share Posted August 16, 2011 ... That's not a design gimmick, that's one of the core concepts of the series. You know, the whole... working with gravity thing. Well, it used to be anyway. It's just one of those funny things, you know. Sonic Physics are pretty accurate at times, until just something really odd happens like you running down a wall. I always wonder what sonic games would be like if the physics were completely accurate, you know? Like, the only way to keep running on a wall for an extended period of time was some kind of gimmick that's introduced with the atmosphere, relative to your speed. Kind of like fluid dynamics of the air during supersonic speeds. Or something similar. It is still a videyagame i guess. Link to comment Share on other sites More sharing options...
Shockey Rai Posted August 16, 2011 Report Share Posted August 16, 2011 The Blue Flames are a nice touch. Link to comment Share on other sites More sharing options...
Recommended Posts