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Post your screenshots thread


Rael0505

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I JUST LOVE THAT. Okay... Rock Mines... will take note. Just remember (if you didn't) to also take a look at the rules, okay? (:

Shockey Rai, do you give me permission to post yout picture on Collab's blog and Facebook Page?

Also, that names thing, will be correcting that.

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@BlazefireLP. Yes I am. BTW, got it into the actual engine. HUD is still unchanged

[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/screenshot02.png[/qimg].

Sonic looks to far into the ground, xD.

Oh, Look. I'm Level Contributing to Sonic Worlds Level Collab.

[qimg]http://img534.imageshack.us/img534/3821/sonicworldslevelcollabr.png[/qimg]

Rock Mines is the name of the stage. Stage is in very early devolopment.

@LH If i recall right. Cinos is now Cinossu (its been like that for years i believe)

Nice use of BlueFrenzy's LIB :3.

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Oh, Look. I'm Level Contributing to Sonic Worlds Level Collab.

[qimg]http://img534.imageshack.us/img534/3821/sonicworldslevelcollabr.png[/qimg]

Rock Mines is the name of the stage. Stage is in very early devolopment.

whyyyyyyyy did i just get hit with such a dense wave of nostalgia looking at that screenshot

That stage is required to have Endless Mine playing or it wont work.

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@BlazefireLP. Yes I am. BTW, got it into the actual engine. HUD is still unchanged

[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/screenshot02.png[/qimg].

The grass looks like it's just cut off on the edge.

You should totally make a curve where it cuts off.

And, I have to say, the ground matches the background perfectly.

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[qimg]http://img.photobucket.com/albums/v235/kaiyokan3k/carnilogo.png[/qimg]

The best part? Those floodlights move as well as the background.

Wow a game based on Brazilian's carnival!... Bullets, Brazil... BRfags will understand it.

Also, Mr. S make the smoke start in a orange tone and go fading to grey for a "light" from the Lava.

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Whooooaaa, Man...I was digging though my old writing.com email account & found my old zip file of music that was made for Sonic Blaze years ago. These were made by Tarl. (He was Advancer during his time at SFGHQ) He's pretty much disappeared from the internet. This was when i was still doing Sonic Blaze in Multimedia Fusion 1.5.

Sonicblaze.zip

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walkonwalls.jpg

Quickie level done to test out an idea for a design gimmick; running down walls to build speed. :D

Blue flames on the skates is my 'Super Peel Out' equivalent for Shadow; and so far, this running down the walls thing is the only way I can build enough speed to get to it. :P

Also, hey, check out my recolours! Turned out drawing levels was hard. XD

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... That's not a design gimmick, that's one of the core concepts of the series. You know, the whole... working with gravity thing. Well, it used to be anyway.

It's just one of those funny things, you know. Sonic Physics are pretty accurate at times, until just something really odd happens like you running down a wall.

I always wonder what sonic games would be like if the physics were completely accurate, you know? Like, the only way to keep running on a wall for an extended period of time was some kind of gimmick that's introduced with the atmosphere, relative to your speed. Kind of like fluid dynamics of the air during supersonic speeds.

Or something similar. It is still a videyagame i guess.

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