Nitemare Posted May 30, 2010 Report Share Posted May 30, 2010 Haha, do you remember the last time we spoke? You rang me up at like 1AM absolutely wasted outside the union. You didn't even know it was me at first! And you definitely should get back into it, I need help as it is. Maybe not so 50:50 like XG was, let me just do almost everything and you just act some kind of director gentleman pointing me in various directions and making those tiny little adjustments you do that just make things so much better. ! Plus then it doesn't pull you from any partying uni work and such. Muwahah, what an offer! Gather your chutzpah euan, you know you want to. Link to comment Share on other sites More sharing options...
OverbounD Posted May 30, 2010 Report Share Posted May 30, 2010 For a snow level with or without the shadow? Oh and anything else you think might be changed for the better. Edit there is a minor mistake in that that very small crystal thing on the top infront of the black is supposed to go one blue one purple. Not purple half blue half purple. Too lazy to change it now. Link to comment Share on other sites More sharing options...
Sparks Posted May 30, 2010 Report Share Posted May 30, 2010 You should move the second row 16 pixels over or something, make it look less "towered" and help give more variety. :V 1 Link to comment Share on other sites More sharing options...
LarkSS Posted May 30, 2010 Report Share Posted May 30, 2010 With the shadow; gives it a bit more depth. Link to comment Share on other sites More sharing options...
toaster1 Posted May 30, 2010 Report Share Posted May 30, 2010 Man Overbound those are awesome tiles. I wish I could make tiles as good as that =( Link to comment Share on other sites More sharing options...
Briraka Posted May 30, 2010 Report Share Posted May 30, 2010 I sure hope this is a parody fan game you're planning It's more of an experement to see if Megaman style shooting could work in a Sonic game, that's what the fanchar is for. @Overbound: Yeah, I'd go with a shadow, and maybe take Lark's advice. But it still looks great otherwise! Link to comment Share on other sites More sharing options...
Sir Euan Posted May 30, 2010 Report Share Posted May 30, 2010 Haha, do you remember the last time we spoke? You rang me up at like 1AM absolutely wasted outside the union. You didn't even know it was me at first!And you definitely should get back into it, I need help as it is. Maybe not so 50:50 like XG was, let me just do almost everything and you just act some kind of director gentleman pointing me in various directions and making those tiny little adjustments you do that just make things so much better. ! Plus then it doesn't pull you from any partying uni work and such. Muwahah, what an offer! Gather your chutzpah euan, you know you want to. ahahahaha I just had a flashback moment. Took me 3 calls to get the right person in the end! aha! I would love to work on a fangame again. But just now with prepping a dissertation, 2 work placements (oh yeah) and freelance work before final year it's hard. It's summer though I'd like to help in small ways if I can. I'll hit you up on msn sometime. /thread hijack over Link to comment Share on other sites More sharing options...
Kirs Posted May 31, 2010 Report Share Posted May 31, 2010 I go for a pokemon game: The grass background still lacks of some decoration, I know Hope you liek it Link to comment Share on other sites More sharing options...
OverbounD Posted June 1, 2010 Report Share Posted June 1, 2010 Getting closer to the final thing... I'd like add something to break up the repetitiveness of the tile. Edit: I think I'm done now. Link to comment Share on other sites More sharing options...
Briraka Posted June 2, 2010 Report Share Posted June 2, 2010 Those are some interesting ice level tiles, is it for the past or present time zones? I'm wondering if these sound like good level tropes and names for Saphire. Ruins - Ruinic Hill Forest - Floral Forest Snow/Lake - Winter Frost Underwater - Aquatropolis Railroads/Desert - Sunset Railway City - Haven City Springs - Toybox Circus Artificial Nature - Hydrolic Hills Harbor - Turquoise Harbor Base - Eggtopia Link to comment Share on other sites More sharing options...
Serephim Posted June 2, 2010 Report Share Posted June 2, 2010 I go for a pokemon game:[qimg]http://img690.imageshack.us/img690/7138/screen1px.png[/qimg] The grass background still lacks of some decoration, I know Hope you liek it Already looks multiple times more interesting than Diamond and Pearl, to tell the absolute truth. Link to comment Share on other sites More sharing options...
Nitemare Posted June 2, 2010 Report Share Posted June 2, 2010 Looking good Overbound, though definitely keep the shadow for the ground tile. Also maybe try something like this with the intruding blocks, should really help add even more depth to it: Link to comment Share on other sites More sharing options...
OverbounD Posted June 2, 2010 Report Share Posted June 2, 2010 Rael suggested something similar with the shadow on top of the fact that he was the one that suggested I put the dark pieces in to begin with. I'm kinda unsure if I like all the extra shadowing. Not to mention with adding that I'm probably around 132 colors now. I'm unsure what do you think? Link to comment Share on other sites More sharing options...
Nitemare Posted June 2, 2010 Report Share Posted June 2, 2010 I really like it now, though the extra depth is now making the bottom segments look flat. Another possible idea: Maybe try decreasing the size of the shadow on the left of each intruding block just a tad, and increase the transparency slightly. Link to comment Share on other sites More sharing options...
Sir Euan Posted June 2, 2010 Report Share Posted June 2, 2010 Rael suggested something similar with the shadow on top of the fact that he was the one that suggested I put the dark pieces in to begin with. I'm kinda unsure if I like all the extra shadowing. Not to mention with adding that I'm probably around 132 colors now. I'm unsure what do you think? You can get that down to 32 colours or even 16 no worries. 32 16 Link to comment Share on other sites More sharing options...
sonicyoda Posted June 2, 2010 Report Share Posted June 2, 2010 I've gotta say, 32 looks sweet. Link to comment Share on other sites More sharing options...
Scarletdark Posted June 2, 2010 Report Share Posted June 2, 2010 Indeed, these do look great. The added depth is a huge improvement over the originals (even though the original were cool to start with). Nice job. Link to comment Share on other sites More sharing options...
OverbounD Posted June 4, 2010 Report Share Posted June 4, 2010 Euan did you actually go through and downsize that manually in MS Paint? Or did you take some short cut? I'd be very interested in knowing how you did that. Link to comment Share on other sites More sharing options...
Asuma Posted June 4, 2010 Report Share Posted June 4, 2010 You can decrease the color depth in photoshop. This is 23 colors. Played with the color balance a bit. Link to comment Share on other sites More sharing options...
Sir Euan Posted June 4, 2010 Report Share Posted June 4, 2010 Euan did you actually go through and downsize that manually in MS Paint? Or did you take some short cut? I'd be very interested in knowing how you did that. Just used Photoshop's save for web. Chose GIF and then you can choose the colour amount, it creates a palette and matches up close colours. There's similar functionality in Paint Shop Pro and programs like that. Link to comment Share on other sites More sharing options...
OverbounD Posted June 4, 2010 Report Share Posted June 4, 2010 Wow why didn't I think of that. Anyway it worked well and I'm going to remember that trick in the future thanks. Moving on, I've changed the time travel transition. Its soo pretty... the transition was made by Torigara at the GMC. Link to comment Share on other sites More sharing options...
Mobiethian Posted June 4, 2010 Report Share Posted June 4, 2010 A screenshot of my current project, Sonic Mobius and my final Hexagon Hill Zone art: Featuring playable Nack the Weasel sprites (by Silverbolt) and some other neat stuff. Link to comment Share on other sites More sharing options...
Sir Euan Posted June 4, 2010 Report Share Posted June 4, 2010 A screenshot of my current project, Sonic Mobius and my final Hexagon Hill Zone art:[qimg]http://img101.imageshack.us/img101/5642/hhzmockup02.png[/qimg] Featuring playable Nack the Weasel sprites (by Silverbolt) and some other neat stuff. loving this Link to comment Share on other sites More sharing options...
LarkSS Posted June 4, 2010 Report Share Posted June 4, 2010 The level art makes me think it's going to be a level that revolves around bees, heh. Also, I don't like the hexagons in the background layers; it looks pasted on. Might want to try lightening the shading some and applying a better shadow against the rock their sitting on/a part of to make it fit in better. Link to comment Share on other sites More sharing options...
Nitemare Posted June 4, 2010 Report Share Posted June 4, 2010 And Super Knuckles too hooray. Link to comment Share on other sites More sharing options...
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