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Sonic ATS - Released


LakeFeperd

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I knew something was wrong with the PPZ track yesterday, turns out you were listening to the wrong version that Falk accidentally uploaded, he's put the correct version up now, and the main melody definitely sounds better and the positioning of the guitar solo as well, go check the song out again if you haven't.

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God damn, this game has so much depth to it already and I haven't even got to play it yet. The soundtrack is stunning so far. Seriously, thank you guys who have been working on it, you've done a stellar job. There's so much life in the music itself. It's a perfect match for the visual quality of the levels, which is amazing in and of itself. Lake, your parallaxes are amazing and coupled with the beautiful quality of the level sprites you've made something I seldom see in 2D games anymore. Your levels have such depth and attention to detail that it feels like a 3D space more than a 2D one, which is a huge achievement. The music mimics this perfectly, and hopefully it'll create the perfect atmosphere.

I'm not intentionally trying to kiss ass or anything, its just that there's something about Lake's games that stand out so much and I've only just now figured out what it is.

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God damn, this game has so much depth to it already and I haven't even got to play it yet. The soundtrack is stunning so far. Seriously, thank you guys who have been working on it, you've done a stellar job. There's so much life in the music itself. It's a perfect match for the visual quality of the levels, which is amazing in and of itself. Lake, your parallaxes are amazing and coupled with the beautiful quality of the level sprites you've made something I seldom see in 2D games anymore. Your levels have such depth and attention to detail that it feels like a 3D space more than a 2D one, which is a huge achievement. The music mimics this perfectly, and hopefully it'll create the perfect atmosphere.

I'm not intentionally trying to kiss ass or anything, its just that there's something about Lake's games that stand out so much and I've only just now figured out what it is.

THIS.

I know you told us to stop 'idealizing' you and such Lake, but I noticed your speciality you have set, says "Trying to figure out what it is".

I can pretty much assure you, it is your incredible level design and visual style skills. You may not be an awesome programmer but holyshit, your ability to create original, fun and PLAYABLE levels with inspiring visuals is incredible.

This isn't to say you necessarily have to be a good artist (since I'm still unsure how much of this stuff is what you've drawn) but the way you place the objects and effects is what makes your fan games so noticeable above all the others.

There are only one or two other Sonic fan games I find playable but they all suffer from repetitive and boring design patterns (linear and "I KNOW, I'LL PLACE SPIKES AT THE END OF THIS RAMP TO TRICK PEOPLE HURHUR").

When I start up Chaos Inc (working title lawl), I'll make sure to seek you out for my level design. Especially in 2D games where level design is an extremely heavy factor.

I'd write more about the soundtrack but I don't want this post to become too much of a 'tl;dr' article...

<3

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Well the soundtrack on it's own is absolute sex. The melodies and rhythms are so memorable. I know I've had a few songs stuck in my head for weeks on end, specially Moon Mansion Act 3 and Foliage Furnace. I'm a little hesitant to really comment any more on it though since it's effectiveness has yet to be seen till we can actually play the game.

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Tell me more about the soundtrack

Terrible.

Worst soundtrack I've ever heard.

I'd rather have an entire Rebecca Black album playing over it all.

...waitno, wrong game.

The soundtrack is the other incredible thing about it, in that, the two things I loved Sonic games for as a kid, wasn't the characters or story but the visuals and the music.

My friends at Uni know me for being able to recite all of the music from the classic games in both humming and guitar form (sort of... relatively new to guitar...).

Point being: Classic Sonic music was incredible because it was unique, memorable and most importantly: relevant to the atmosphere of the game.

What makes this BTS/ATS soundtracks so unique, is that they follow the same pattern. Personally, BTS didn't have this quality as much as ATS does but no two levels sound the same. They all have a distinct style and contain those certain parts where it's like "I LOVE THIS BIT!" which also makes them memorable.

Of course, they all set the scene too (especially Moon Mansion), and create the feeling of actually... being in those places (btw, in the old games, I found Casino Night, Carnival Night and Ice Cap zones did this the best!).

The soundtrack seems as though it has had an incredible amount of thought and originality put in to it so it seems both retro and unique yet new and original, which is just amazing!

A combination of the two things that made Sonic great under these circumstances is the reason I love BTS and ATS! It just creates such a great feeling of playing the old games again! And out of all the fan-created things of any... THING I've taken an interest in before, this is the only one I really actively adore.

I love you guys <3

P.S. HEY ANDY, Ghosts with Guitars is my favourite track so far, I've been attempting to learn the parts you uploaded in that video. Kinda wish it had recorded properly... Since I suck at recognising what is being played in videos (newbie player ftw). I don't suppose you have the tabs for it or anything?

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So, who wants to do some in-depth final beta testing?

Just send me a PM but since it's ATS i'll be a bit selective and if you recive no response... i'm sorry bro.

And if you get to beta test and don't come back to me, i'll shame your name in public.

Sorry, i've to do this.

Beta testhing is NOT like playing the game before everyone else.

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So, who wants to do some in-depth final beta testing?

Just send me a PM but since it's ATS i'll be a bit selective and if you recive no response... i'm sorry bro.

And if you get to beta test and don't come back to me, i'll shame your name in public.

Sorry, i've to do this.

Beta testhing is NOT like playing the game before everyone else.

Dammit i feel so tempted, bit i'm not gonna sign up for fear of not being able to comply, because of lack of free time...Good part about beta testing: Get to try the game before anyone else; bad part: have to repeat the same action on every nook and cranny to search for glitches....I should know, me and a close-friend have closed-beta-tested a few mmo's and seen people get kicked out faster than you can say halelujah...i think i even got kicked out twice.

How long will the period of beta-testing take? And...does this mean the soundtrack is almost complete?

If the answer is obvious,or i'm just plain wrong here, then cyber-slap me, i deserve the slap anyways.

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So, who wants to do some in-depth final beta testing?

Just send me a PM but since it's ATS i'll be a bit selective and if you recive no response... i'm sorry bro.

And if you get to beta test and don't come back to me, i'll shame your name in public.

Sorry, i've to do this.

Beta testhing is NOT like playing the game before everyone else.

I would try but I'm really bad at finding any sort of bugs or issues with a game and my report would probably just be "great game lol"

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So, who wants to do some in-depth final beta testing?

Just send me a PM but since it's ATS i'll be a bit selective and if you recive no response... i'm sorry bro.

And if you get to beta test and don't come back to me, i'll shame your name in public.

Sorry, i've to do this.

Beta testhing is NOT like playing the game before everyone else.

Hey i'd love to. I think I have a good grasp of what makes a game good even though(sadly) I have no skills in making what you guys make. I have a lot of free time so I can go through the game and toy around with it . Anyway i'm all up for it if you need me

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The bubbles worked fine in the complete 2011 version of BTS so he wouldn't have touched any of the events to do with them. Him inserting the new soundtrack into the game or other things he added somehow altered the events/programming slightly in that zone messing up the bubbles. I don't think it's a problem with Sonic Worlds but with MMF2.

Though it's a very different program in a lot of ways, I used to make games as a kid with The Games Factory, and changing one thing, and it randomly affecting/altering something completely unrelated to it was always a massive issue when trying to make games with it, and I think Games Factory 2, MMF1,2 etc. all have that issue in some capacity, but I've never used those so I wouldn't know, just assuming based on what happened to PPZ, sounds exactly like what happened to me a million times.

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The bubbles worked fine in the complete 2011 version of BTS so he wouldn't have touched any of the events to do with them. Him inserting the new soundtrack into the game or other things he added somehow altered the events/programming slightly in that zone messing up the bubbles. I don't think it's a problem with Sonic Worlds but with MMF2.

I thought I remembered reading that it was a bug in a version of Sonic Worlds before?

Anyway, they're working now, so all is well.

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I would ask as well but I'm almost 100% positive I wouldn't be picked anyways. Plus I'm always busy, much to my displeasure...

And I just wanna play it and not know a whole lot about the plot. (which I have purposely tried not to speculate on)

Tails kills Dumbledore.

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