DimensionWarped Posted September 10, 2011 Report Share Posted September 10, 2011 .wav can be down-sampled to make it smaller and you could even save a number of wav files to sample and make a song that you play back in realtime much like a midi. It isn't necessarily huge and bloated, it's just that it isn't a compressed format that can be expanded in realtime like mp3 or ogg. I for one wouldn't mind too much if a game had a .flac audio track... as long as it took advantage of multithreading for that. Link to comment Share on other sites More sharing options...
TailsSena Posted September 10, 2011 Author Report Share Posted September 10, 2011 TailsSena: How do you know MMF2 doesn't support .IT if you don't even know what it is? MMF2 does support MP3 as well. It supports some module files too. You can use DirectShow for MP3's and can use .OGG vorbis internally or externally. Based on my personal experience, OGG is recommended. If you get yourself a copy of Audacity, converting won't be a problem..Wav is a very bad decision as it is the heaviest in file size and usually has poor compression. Use .wav and it'll send your overall file size SKY HIGH. Ahh. DirectShow. Hadn't thought of that. .IT, last time I looked is not one of the audio options in the runtime/preferences editor. I'd've heard of it had I seen it there, no? If not .WAV, what should I use for Samples? (Sound effects) Note that I do have Audacity 2.something on my laptop... The last stable edition, so converting SHOULD be a snap. Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 10, 2011 Report Share Posted September 10, 2011 Samples? You didn't mean music then? Use .WAV's for samples and .OGG for Music. That's the best combination IMO. Link to comment Share on other sites More sharing options...
Serephim Posted September 10, 2011 Report Share Posted September 10, 2011 Yes sereph, I have been a lurker for years as you already know.What I am saying is I am just sick of MIDI's that's all. I am just saying their are better musical methods out their. I'm not saying "YOU MUST USE MP3!" or anything. Just a suggestion or a form of criticism. As everything I say or have said is. Sounds more like a peeve to me than anything. But whatever. Link to comment Share on other sites More sharing options...
TailsSena Posted September 10, 2011 Author Report Share Posted September 10, 2011 How do we feel about optional bosses from other 2D(-ish) games? Liiiike... Lucca (Chrono Trigger), or Knives Chau (Scott Pilgrim vs. the World)? Link to comment Share on other sites More sharing options...
luksamuk Posted September 10, 2011 Report Share Posted September 10, 2011 Um Seriously? I dunno, Knives... SHIT, WHAT, KNIVES?... Ah I... don't...I don't really like the idea. Link to comment Share on other sites More sharing options...
TailsSena Posted September 11, 2011 Author Report Share Posted September 11, 2011 UmSeriously? I dunno, Knives... SHIT, WHAT, KNIVES?... Ah I... don't...I don't really like the idea. Reason(s) please...? Link to comment Share on other sites More sharing options...
Serephim Posted September 11, 2011 Report Share Posted September 11, 2011 Sometime around sometime, everyone here became a tightass about fan characters or anything that isn't trying to emulate a real sonic game. I don't really mind one way or another though. Whatever makes you have more fun creating the game, bro. Link to comment Share on other sites More sharing options...
luksamuk Posted September 11, 2011 Report Share Posted September 11, 2011 Reason(s) please...? Fancharacters are okay IMO, mostly because I used to have one and, for the sake of haters, it was basically a Shadow's recolor with Light powers. But idk, bro. Mixing a HD-8-bit Knives Chau with an Advance-I-don't-know-if-it-is-16-bit Sonic doesn't seem like it's gonna end beautiful. Also, if your game has a serious plot, it'll cut it off almost completely. This doesn't mean that you can't apply some humor on your game. I mean, Eggman is round, balls are round, balls can bounce, then Eggman can bounce... (You know, Troll Psychology.) Link to comment Share on other sites More sharing options...
TailsSena Posted September 11, 2011 Author Report Share Posted September 11, 2011 I think Advance is 32bit, and Scott Pilgrim is technically 256-bit. Just sayin'. And what about Lynette Guycott? She wouldn't screw up a plot since she's a robot. Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 11, 2011 Report Share Posted September 11, 2011 I do believe Advance is 16 bit. If I'm not mistaken. Link to comment Share on other sites More sharing options...
OverbounD Posted September 11, 2011 Report Share Posted September 11, 2011 The GBA was a 32bit handheld. But naming things by bits was kind of being phased out by that point. Link to comment Share on other sites More sharing options...
TailsSena Posted September 11, 2011 Author Report Share Posted September 11, 2011 The GBA was a 32bit handheld. But naming things by bits was kind of being phased out by that point. Thank you. Link to comment Share on other sites More sharing options...
luksamuk Posted September 11, 2011 Report Share Posted September 11, 2011 I didn't name the sprites comparing them to match graphically. They are from different universes and generations. It just doesn't fit. It's like Sonic from Mega Drive in a level with robots from DS. Link to comment Share on other sites More sharing options...
TailsSena Posted September 11, 2011 Author Report Share Posted September 11, 2011 Hrrmm... Yet mixing Advance and Rush sprites wouldn't end badly. Rush sprites take after Advance, just made a bit bigger... Oh well. Being from different universes is the point of my optional bosses. And since they're optional, the point is; if you don't like them, don't fight them. It doesn't affect the story/gameplay at all. Just unlocks crap in the gallery. Link to comment Share on other sites More sharing options...
luksamuk Posted September 11, 2011 Report Share Posted September 11, 2011 Hm, wait, optional? But are they going to appear on actual optional levels too? And yeah, Advance, Battle, Rush and Colors sprites are good things to mix. Link to comment Share on other sites More sharing options...
TailsSena Posted September 11, 2011 Author Report Share Posted September 11, 2011 Hm, wait, optional? But are they going to appear on actual optional levels too?And yeah, Advance, Battle, Rush and Colors sprites are good things to mix. Nope, Either in hidden rooms within normal levels, or NPC's hangin' out in normal levels where certain actions will trigger the fight. Colors too? I thought it was somehow different, but okay. And Tails Adventure can be recolored to look advance too!! It's just the right size! Here's how: Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 11, 2011 Report Share Posted September 11, 2011 Advance and Battle are two completely different styles LH. They may appear to be the same but if you look closely, there are big differences. Nothing a tiny bit of editing cannot fix though. But if you was to mix any style with another Rush, Advance and Battle is actually a very good choice as they both reside the similar pallet and shading style too. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted September 11, 2011 Report Share Posted September 11, 2011 Blazefire's right, as explained here: http://themysticalforestzone.com/sprites/Sonic/tourtorails/AdvanceBattleDifference.gif Link to comment Share on other sites More sharing options...
TailsSena Posted September 11, 2011 Author Report Share Posted September 11, 2011 Blazefire's right, as explained here: http://themysticalforestzone.com/sprites/Sonic/tourtorails/AdvanceBattleDifference.gif 403 Forbidden. I think you mean this: I'm well aware, and editing Battle sprites is easy enough that it's not an issue. Link to comment Share on other sites More sharing options...
Hobbes Posted September 11, 2011 Report Share Posted September 11, 2011 If you refresh the 403, it will show you the the right page.* I'm not exactly sure what's going on in this topic at the moment... Including optional bosses featuring characters from other games? That seems kinda fun! Edit: *I mean clicking on the address bar and pressing enter.. F5 doesn't seem to work for me. Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 11, 2011 Report Share Posted September 11, 2011 What he means is click on any MFZ link, and then refresh the page and it'll pop up as it'll detect you where already on their site when linking to it. Stupid hot linking policy =P. Link to comment Share on other sites More sharing options...
Serephim Posted September 11, 2011 Report Share Posted September 11, 2011 If someone starts complaining about mixing Advance and Battle sprites, I'm never posting in this forum again Link to comment Share on other sites More sharing options...
TailsSena Posted September 14, 2011 Author Report Share Posted September 14, 2011 Hey, does this sound like it fits with Sonic at all? My gut sais it sounds like Genesis, but what about you people? Gonna' use it for Scott Pilgrim bosses. http://www.youtube.com/watch?v=tq2WtU7qKEs Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 14, 2011 Report Share Posted September 14, 2011 Scott pilgrim bosses? In a Sonic game? I've never seen a boss mix crossover that has ever actually worked before. Probably because it is a tad obscene. Also FYI, it's "Says" not "Sais". Link to comment Share on other sites More sharing options...
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