TailsSena Posted August 17, 2011 Report Share Posted August 17, 2011 Alright, since I can see this as my permanent project, I'm starting a thread for it. New information in this post: Added 1.5 player local multiplayer. Player 2 must use a USB controller with some form of up, down, left, right, and fire 1. Oh, and like in the old games, the AI will take over after a few seconds of inactivity. Updated 2012年09月04日... New title Link to comment Share on other sites More sharing options...
luksamuk Posted August 17, 2011 Report Share Posted August 17, 2011 Umm According to the forum rules, you must... post some proof of your project's existance. Sorry for being jerk-ish. Link to comment Share on other sites More sharing options...
TailsSena Posted August 17, 2011 Author Report Share Posted August 17, 2011 Workin' on that. For now, I'd have to redirect you to the screenshot's thread. Link to comment Share on other sites More sharing options...
luksamuk Posted August 17, 2011 Report Share Posted August 17, 2011 Why don't you just re-post your screenshots on the screenshot thread here? Link to comment Share on other sites More sharing options...
TailsSena Posted August 17, 2011 Author Report Share Posted August 17, 2011 Alrighty then. Here's what was still on my computer. OOPS!! Just realized some of these still say "Sonic Zones" ...Dammit... Link to comment Share on other sites More sharing options...
Dark Raven X Posted August 17, 2011 Report Share Posted August 17, 2011 How about some info, bro? There's a little ONLINE tab at the bottom right there; this game has online co op? Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 17, 2011 Report Share Posted August 17, 2011 *facedesk* *facedesk* *facedesk* *facedesk* 1 Link to comment Share on other sites More sharing options...
TailsSena Posted August 17, 2011 Author Report Share Posted August 17, 2011 Oh... Hey, I'm bad at this. ...Uhhhhmmm.... Yes, there's online multiplayer, not really co-op yet... Only one little blit of a level, more like a playzone or lobby. I'm really bad at level design. Haven't tested it with more than two players though... Wonder how it does with 3. Or 4... so-on... As said above, player two can take over the partner with a joypad, but is not seen online. (Too taxing to send data for two characters.) On that note, online play is very... dysfunctional. I mean, it WORKS, but it's no where near done. You will only ever see your friends as greyscale Sonic with a nametag. Sounds fun, huh? Link to comment Share on other sites More sharing options...
Sparks Posted August 17, 2011 Report Share Posted August 17, 2011 *facedesk* *facedesk* *facedesk* *facedesk*spam spam spam spamThe screen resolution is too big for Advance games, even DS games. Link to comment Share on other sites More sharing options...
TailsSena Posted August 17, 2011 Author Report Share Posted August 17, 2011 The screen resolution is too big for Advance games, even DS games. Well aware. I'm using PSP resolution so you can *gasp* actually see what's about to smack you in the face. Something that happens far too rarely (if ever) in Sonic games. Link to comment Share on other sites More sharing options...
TailsSena Posted August 17, 2011 Author Report Share Posted August 17, 2011 Sorry for double post, but having troubles... How on EARTH do I make the damned rings work ONE AT A TIME!!?? When I pick one up, they all go away. Didn't used to happen, but I've been trying to make it so that the sparkle only shows up on ONE ring, and this is what I get. (It used to sparklify all of them and lag down to "0" fps for about a minute, until they went away.) EDIT: Okay, got it half working... You only pick up one at a time... Good. But the sparkle doesn't appear... EDIT2: Ehh... Now it works, but not as many sparkles appear as should. UPDATE: Okay, totally useless post, it works fine now. Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 17, 2011 Report Share Posted August 17, 2011 If you're doing this alone TailsSena, this isn't going to work. When I get back from LosAngeles. I'll discuss with you how this project is going to pan out and assist/guide you with it. Oh and Uh, For no reason. I was bored. Link to comment Share on other sites More sharing options...
TailsSena Posted August 18, 2011 Author Report Share Posted August 18, 2011 If you're doing this alone TailsSena, this isn't going to work. When I get back from LosAngeles. I'll discuss with you how this project is going to pan out and assist/guide you with it.Oh and Uh, [qimg] http://blazefirelp.sonicstrike.net/Logos/SonicAdvanceWorldsLogo.png[/qimg] For no reason. I was bored. Very nice! Thank you in advance, I suppose. How do you make that kind of stuff? Is it practical without Photoshop? Oh yeah, if there was any intent for me to use that, it's much too big. It would have to be THIS size... THAT much (the resizing part) I can do myself no problem. Link to comment Share on other sites More sharing options...
Strife Posted August 18, 2011 Report Share Posted August 18, 2011 Thank you in advance, I suppose. No pun intended, I take it? xD Anyway, looking good. If this project is open sourced, then it should be simple enough for others to tweak the screen resolution if they wish. On the subject of screen sizes being too small, I'm surprised there hasn't been a sonic game yet (minus the racing titles like R and Riders) that utilizes a minimap. Link to comment Share on other sites More sharing options...
TailsSena Posted August 18, 2011 Author Report Share Posted August 18, 2011 I had a minimap back in this game's dark days of Sonic 3/Battle sprite mixing. I may put one in again later. Link to comment Share on other sites More sharing options...
luksamuk Posted August 18, 2011 Report Share Posted August 18, 2011 I uh... to tell the truth, I prefer the original logo better... :/ Link to comment Share on other sites More sharing options...
TailsSena Posted August 18, 2011 Author Report Share Posted August 18, 2011 I uh... to tell the truth, I prefer the original logo better... :/ The one I edited from the real Sonic Advance logo? Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 18, 2011 Report Share Posted August 18, 2011 I just realised it's wrong, I missed something out..... Here: There. Edit: Yeah... it is inaccurate. When I return home I'll make you another one. Link to comment Share on other sites More sharing options...
Sparks Posted August 18, 2011 Report Share Posted August 18, 2011 Well aware. I'm using PSP resolution so you can *gasp* actually see what's about to smack you in the face. Something that happens far too rarely (if ever) in Sonic games.That's nice and all, but considering this is a Sonic Advance Worlds, you should try to make this as technically accurate as possible, just as Worlds does. Link to comment Share on other sites More sharing options...
TailsSena Posted August 18, 2011 Author Report Share Posted August 18, 2011 I just realised it's wrong, I missed something out.....Here: [qimg] http://blazefirelp.sonicstrike.net/Logos/ADVWorlds01.png[/qimg][qimg]http://blazefirelp.sonicstrike.net/Logos/ADV%20LOGO02.png[/qimg] There. Edit: Yeah... it is inaccurate. When I return home I'll make you another one. What's the difference? I saw nothing. @Sparks: I'm expanding the resolution simply because I can't stand Advance's lack of visability. Sonic Advance: Worlds is sort of a project codename. May not be final. Alright, just attached a little demo. I disable Options since it's not finished. Fire1 defaults to A, if you want something else, hit Ctrl+Alt+P to change the controls. Link to comment Share on other sites More sharing options...
Sparks Posted August 18, 2011 Report Share Posted August 18, 2011 Yeah if it's not going to be much like Worlds in terms of accuracy and collaboration, I think changing the sub-name would be a good name to avoid misleading. Maybe Sonic Advance: PSP or Sonic Advance: Remix Engine, just some ideas. Link to comment Share on other sites More sharing options...
Dark Raven X Posted August 18, 2011 Report Share Posted August 18, 2011 Yeah, the huge "SONIC ADVANCE" and the tiny "Worlds" doesn't really do it for me either. :3 Maybe that new style "SONIC ADVANCE", with the same "Worlds" on a blue arrow from the original one? Link to comment Share on other sites More sharing options...
TailsSena Posted August 18, 2011 Author Report Share Posted August 18, 2011 Hrrm... Sonic Advance... 4? Link to comment Share on other sites More sharing options...
Sparks Posted August 18, 2011 Report Share Posted August 18, 2011 Well is this going to be a whole fan game, or is it just going to be an engine you'll release? Link to comment Share on other sites More sharing options...
TailsSena Posted August 18, 2011 Author Report Share Posted August 18, 2011 Whole fan game... Or maybe both! Easily possible, right? Link to comment Share on other sites More sharing options...
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