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Sonic Adventure 1.5(Working Title)


LilRoach5Star

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First off, I'll introduce myself and give the briefest of bios....My real name is Joey. Doesn't really matter what you call me, though. I've been coming to SFGHQ for as long as I can remember now, but never bothered to join the forums until now. My first game, released back in 2001, was a very ambitious title that no one here probably ever heard of, called 'Sonic World Tour'. Anyways, it's about 10 years later now, and I'm still doing this as a hobby and having fun.

Onto the game...

What I'm going for(In a nutshell):

Basically I want to have a fully roamable world, a la Sonic Adventure, albeit in 2D, that you can run around and go to levels through. Depth is my specialty, so I'm going for a lot of replayability, mini-games and side missions, and I'd say presentation is my weakness. But I do have some help from my brother, a graphic artist. All 'cheap' looking graphics and text you see in screenshots or videos will likely be touched up by him before a final release.

Story:

Without giving too much away, the story takes place immediately following the events of Sonic Adventure.

What's done so far:

A custom engine that mixes platform, bouncing ball, pinball and static movements to create my own version of what I wanted Sonic to be

3 full levels for Sonic(Beach Blast, Sunset Highway, Ancient Aquarium)with 7-10 planned

Sonic abilities: Spin Dash, Homing Attack, Light Speed Dash, Hadouken(Unlockable projectile attack) and unlockable sword attacks

3 full levels for Knuckles(Pumpkin Canyon, Lost Lagoon, Haunted Woods)with 5-7 planned

Knuckles levels include searching for 3 emerald shards, with the same system used in the Adventure games, though there may be later levels that don't include this

Knuckles Abilities: Gliding, Digging, 3-Punch Combo, Dash Punch, Drill Claw

2 full 'Overworlds': Station Square and Mystic Ruins, with the Egg Carrier to be put into production soon.

Full chao system, with an unlockable Chao Garden, unlockable diff colored eggs, fruits and other foods to give your chao, each affecting it in different ways. Every enemy you defeat in the levels will drop a furry that you can collect. When you show up in the Chao Garden, any furry you've collected will appear and scurry off. You can pick them up and give them to your chao to up their stats, but that's not the only way. Whistle to make your chao come after you. Running and having it chase you can slowly bring up it's running skill. Bring your Chao to the pond to practice it's swimming, but be careful...if it does not have a high enough skill lvl yet, it will be afraid of the water. Once you get his stat up a bit, he may warm up a bit to the idea of getting in the water, but still won't enjoy it that much. After you've had him training the swim stat enough, however, you'll find he has a good time splashing back and forth in the water! Little details like this make the chao system very fun to play with. Shake a tree if your Chao is hungry and you have no Rings to buy him fruit, and you'll get a large nut to feed him. This won't give it any stats, but will at least get that Belly stat up. There is a Chao Black Market with items you can buy to help your chao stats improve as well, like a swimming pool, weights, or a punching bag. You can also buy your chao toys, couches, beds, TVs, radios and many other items to keep them happy. Once you've raised your Chao to a high enough level, you can have him go into a cocoon by getting it's Mood and Belly stats up high, and then petting it. If it's ready, it will go into a cocoon state and seconds later will emerge as a grown chao. There are over 30 different Chao it can grow into as of right now, with more types being added anytime I get the opportunity.

After your Chao has cocooned into a grown Hero, Dark, or Neutral chao, the fun is just beginning! At this point, you can take your Chao to Knuckles in the Chao Garden and train them for Chao Battles! They'll step up with Knuckles, who will take them through a semi-short training sequence in which he performs alternating punches as your chao tries to dodge them. As your chao's battle ability goes up, he'll dodge more attacks, and eventually start to perform attacks of it's own! Each grown Chao has up to 3 different moves that he can learn while in battle training. Knuckles will inform you when your Chao is ready for Battles, at which time you must go sign up at the Chao Battle table. Take your Chao to the Battle Room and it's time to see what it's got! The higher your Chao's Power stat, the more damage it can do. And the higher it's Stamina stat, the less damage it takes from opponents. You do not control your Chao in these battles, you watch the short(anywhere from 10 seconds to 1 minute) fight and cheer on your Chao. Get an emblem by having a Chao win a battle.

If Battles arent your thing(and they well should be!), then maybe the Chao Races are more your style. These don't require any training, but a Chao with decent Run, Swim and/or Fly skills will excel in these competitions. A long course, with 3 different ending points depending on your Chao skill level, simply take your Chao to the Race Room to try your hand. You do not control your Chao in this mode, you watch the race and cheer on your Chao. Races do not require a grown Chao, however, a young Chao will not do good in a race unless he has a good Run, Fly, or Swim stat. Get an emblem by having a Chao win a race.

Battles and Races still not enough? That's what I said, too! Take your grown Chao and let them have fun playing sports! 3 different sports mini games add to the action, and with these games you actually get to control your Chao! Choose Soccer, and play a match against a random computer Chao opponent. Simple controls make this back and forth game easy to pick up and play. Volleyball is even simpler, and possibly more fun. Just run back and forth on your side of the net to hit the ball, trying to cause it to fall to the ground on your opponents side. The best of these 3 mini games though, in my opinion, is Chao Basketball. Play a one on one game, first to 21 wins. Stealing, Shooting, Dunks, Blocking...it's all there, and it's all Chao! Haha. Again, very simple controls make this one fun and easy to get into.

Phew, I spent more time covering the Chao system than I had expected, but there's a lot to it. Some restrictions though; Only 1 Chao can be used at a time. If you want to start a new Chao(if you found a new egg in a level, for example), you'll be able to either throw them away in the trash, which will delete that Chao and their stats, or transfer their name and half of their stats to the new Chao. The first choice is already fully implemented, with the second one coming later. Also, only Sonic can actually be in the Chao Garden, because he's the only one I did all the animations for(picking up, petting, etc.) Anyone you're playing as can GO to the garden, but once there, it will be Sonic. Then when you leave you'd be back to Knux, or whoever.

Kart Racing Mini Game

This is a COMPLETE Kart Racing game that will be playable via an arcade machine placed somewhere in Station Square, maybe the hotel or the casino. It will cost a Sonicoin to play. Sonicoins are placed around levels, and are used to play games like this one, and others that I'll be putting in, in the future.

Anyway, the Kart Racing is a top down racing game with 12 different tracks based on Sonic levels from other games. There are 4 playable characters from the start(Sonic, Amy, Knuckles, Tails), and 4 unlockable characters. Each character has 4 different abilities they can use by collecting rings and avoiding obstacles. For example, Sonic has a speed boost that costs 5 rings to use, a 'burn out' move that leaves a trail of fire behind him for a few seconds that costs 3 rings, a 'Decoy Ring' that he can drop to fool other players, and a 'Super Sonic' speed boost that costs 20 rings(the most any player can carry at a time). The races are divided into 4 different groups...50cc, 100cc, 150cc, and 200cc that you can play through in circuit mode. Grand Prix mode takes you on a run through all 12 races. There is also Single Race mode that lets you play on any track you've already visited. There is an unlockable 'Battle Mode' for this, as well, that uses 3 seperate tracks than any of the regular races. Once you unlock a character, they will be present in any races after that. This mode is BEST once you've got all 8 characters, it makes for some INTENSE action. Oh yeah, and I just recently added a difficulty option that lets you play on Easy, Medium, or Hard, with unlockable Very Hard and Turbo modes as well.

Okay, now for some pics. Please don't complain about anything to do with the presentation/graphics. I'm very aware of the areas that need work or changing, and they are on the bottom of my priorities list right now.

http://www.mypicx.com/02212011/SA15/

I'm lame and did my pics this way, so just click that link for all the pics, and then click any pic to enlarge. I'll explain what each one is here...

From right to left:

Pic 1: Beginning of Beach Blast level

Pic 2: Just broke the Chao Box, to reveal the Chao Key which is used to unlock the garden. You can also see a furry in his green bubble, ready to be taken.

Pic 3: Some footage of a whale chasing you down a bridge, breaking it apart right behind you as you move at high speed. I try to put in things like this in each level, to help give it that Sonic Adventure feel.

Pic 4: Lightning Shield in effect.

Pic 5: One of my shitty loops. It works, that's all =P

Pic 6: The Chao Black Market, with a chair for sale, and an orange tree(which you can buy, it will be placed in the garden, and you can shake it at anytime to get an orange for your Chao)

Pic 7: Furries in the Chao Garden upon my first visit

Pic 8: This is where eggs will appear once you've unlocked them

Pic 9: Petting my newly hatched Chao, you can see a piece of his egg shell next to him. As in the real game, you can give them this eggshell and they might put it on their head as a hat!

Pic 10: Naming your Chao

Pic 11: Giving furries to up the stats!

Pic 12: In the hotel

Pic 13: In Station Square

Pic 14: At the entrance to the Chao Garden, while it's still locked

Okay, and that's all I've got to say about it for now! I'm sure I missed a few details, since I'm very tired at the moment. But I wanted to get this done before I went to sleep. Anyways, ANY questions or comments are greatly appreciated. But what I'm really looking for here is suggestions. What are some other mini games I could implement? Are there any other Chao games you'd like to see? My ultimate goal for this is F-U-N and that's it! So any ideas are welcome!

EDIT: Videos will be up as soon as I get a chance to record on my brothers computer, because when I do it with mine the frame rate drops too low. Demo will be released soon, with 1 playable Sonic level, 1 playable Knux level, 3 playable Kart races, and a condensed version of the Chao System.

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Dude! It looks like this game has travelled from 1999 and ended up in 2011!

Seriously though man; we have a little engine called Sonic Worlds. You might wanna scrap this, download that engine, play around with it a bit then come back later when you've got something better than this. I can't really critique something that looks like one of the worst fan-games I've ever seen.

Sorry to be harsh.

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tl;dr

Take sonicyoda's advice. Download the Sonic Worlds, play with it a little bit and try to make something more "presentable"... About the screenshots... Try to not use photographies on the game, it's lame and hardly it works good. For instance your "hotel" looks ridiculously big... For instance, take note that Sonic has something like 1~1.2 meter o' height... Ok, he isn't tall, but he isn't that short too...

Also, it would be a good idea to resize down a little bit the window size...

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lol, i expected this much >_< This is partly why I never signed up for the forums =\ While I did come here looking for suggestions and ideas, I've ultimately got my own vision for my games, and as much as I really do LOVE the Sonic Worlds engine(I've had it for some time now, and had loads of fun adding my own touch to it), it's not what I'm looking for. There are plenty other fangamers out there that are doing those types of games. There are PLENTY of 'Pretty' games out there, plenty of 'Hold right' type games. That's NOT what I want. I've already put in months of work into this game, what with the kart racing and chao system taking up about a month of time each, and the rest spent on the engine and levels. To just come in and dismiss it due to a few pictures, well I'm sure any fangamer can tell you how that feels. But it's really ok.

I'll thank Streak Thunderstorm for being the only one to actually listen to what I said about NOT judging the game from the pics. And thanks to everyone else for at least checking everything out.

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We did not want to break up your dream.

I actually know how it feels. Happened me lotsa times here.

But you must keep in mind that it's part of the job. If you want criticism, you will have it... and notice that we didn't say it the hard way, man.

Also, I did not judge your game by the pictures, I just judged it's GRAPHICS by the pictures. But yeah, you must think that others will play your games. And if you have something "beautiful", others will like it.

You spent months with your game because you weren't aiming for making it "perfect" at all.

It's my third year working in Sonic Phoenix' engine and it's still not even 10% finished.

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We did not want to break up your dream.

I actually know how it feels. Happened me lotsa times here.

But you must keep in mind that it's part of the job. If you want criticism, you will have it... and notice that we didn't say it the hard way, man.

Also, I did not judge your game by the pictures, I just judged it's GRAPHICS by the pictures. But yeah, you must think that others will play your games. And if you have something "beautiful", others will like it.

You spent months with your game because you weren't aiming for making it "perfect" at all.

It's my third year working in Sonic Phoenix' engine and it's still not even 10% finished.

Thank you again for the response, it really is appreciated.

I guess when it comes down to it, the graphical 'style'(and I use that term loosely) of my game MAY be too different, or unorganized for some people to fully enjoy. But, to me, that's their loss. I could never spend 3 years on a game, I feel I would get bored with it after too much time.

Anyways, I don't take personal offense to anyone disliking the way the game looks. BUT, I will say that you should at least hold off on judgement until playing the game yourself, or at least seeing it in action. The sheer depth of the game modes, IMO, makes up for the lack of presentation. I've got 10 testers right now, that live in or around my neighborhood. Each of them has given me lists upon lists of bugs, glitches, and fixes I need to make to the game. None of them has mentioned to me about the art direction, because none of them were expecting to play a really pretty game. As it stands right now, my main tester can sit down with the game and play for about 3 hours, building up his Chao, running through the levels that are there, playing the mini games, and exploring the areas. That's 3 hours of fun from a game that's not even 1/4 finished.

If I want to play some good Sonic games, with an excellent engine and great graphics and all that good stuff, then I'll play a classic Genesis game. If that doesn't satisfy my needs, I'll play one of BlazeHedgehog's, or any of the other fine games up for download here(Eggman Hates Furries being my recent fav). All I'm trying to do is offer up something different from the norm. Some people won't like it, and that's to be expected. But I'm obviously not making the game for those people. I'm making it for myself, and for the people who will enjoy this type of game =D

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If you keep this up, then you might be the only one who will enjoy it.

Overbound is doing a Sonic CD-esque game while Streak is doing a Sonic Platformer-RPG-Style game. Two very different styles, but they both are enjoyable.

To be honest, the graphics don't match and the hud is well, too basic. If you're fine with that, then more power to you. The only advice I can give you is to sit down and plan things out. Right now, this is looking like a "YouTube" Sonic fangame.

Like this:

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If you keep this up, then you might be the only one who will enjoy it.

Overbound is doing a Sonic CD-esque game while Streak is doing a Sonic Platformer-RPG-Style game. Two very different styles, but they both are enjoyable.

To be honest, the graphics don't match and the hud is well, too basic. If you're fine with that, then more power to you. The only advice I can give you is to sit down and plan things out. Right now, this is looking like a "YouTube" Sonic fangame.

Like this:

Word.

Sorry If I'm being rude.

DO NOT expect less. Always dream big. If you get minded and focused in only satisfying yourself, you won't be able to... let's say, evolve your programming and art skills.

We're not really talking about the beauty of the graphics at all, but (nevermind the rude way of saying again) decence. And by decence I mean style matching (like Asuma said) and this:

gem.png

Curved platforms. Sonic-like.

(Ummm what is this game anyway? Took it from Google Images.)

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Sonic...Sonic...I can't remember, but it was on MFS forums.

Anyway, like LH said, if you focus on only pleasing yourself, you won't evolve. The Sonic Worlds engine can be use for anything. Hell, I made a MegaMan X engine out of it. Appo(?) made a Mario engine. Streak turned into a beat'em style engine with rpg elements. In game creation, your own limitation is your own imagination.

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Okay, well it appears as if Ive gotten as far as I'm going to get here. Once again, I appreciate everyone's responses, and everything mentioned in here will be taken into consideration as I continue to work on the game.

Now, with that said...the last thing I came here for was to get 'tips' or 'advice'. I've been making games for 10 years now, my programming skills are honed and precise. that may not be apparent from the pictures I've posted, but that's why I mentioned in my first post, (and I'll quote)..."I'd say presentation is my weakness. But I do have some help from my brother, a graphic artist. All 'cheap' looking graphics and text you see in screenshots or videos will likely be touched up by him before a final release. " I figured that would be enough to let everyone know that the presentation of the game was in VERY early stages.

All in all, I suppose I'd be giving the same sort of reaction if I had seen someone just post up some of these pictures and ask for advice. But I really feel that if you don't give the game a second glance just because it doesn't look like what you're used to...well then, as I said, it's your loss and not mine. It's already out of the question that I 'might be the only person to enjoy the game' because everyone I've let play it has a great time whether it be with the kart racing, the chao system, running through levels or what have you. So I've already got that out of it. So even if no one else ever plays it, it's still a bad ass game that I can play myself to pass a few hours, and that's great to me.

DO NOT expect less. Always dream big.

Exactly. And why should I limit my 'dreams' or expectations to what other people are looking for? Why not do things the way I see fit, instead of conforming and trying to please others? Maybe that sounds selfish of me, but whatevs. I'll have some vids to post up soon, and I think it's safe to say that 99% of games look better in motion than in still pictures.

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This is partly why I never signed up for the forums =\
Wow, you probably don't cross too much streets too, huh? You know... The chances of a car come and... Ya know.

Let's face it, if you don't want your work to be criticized, you should stick on to just show 'em to your mom. You know, when I was starting at fangames people criticized my work too... But instead of just put the fingers on my ears and scream "LALALALA I'm not listening", I've tried to take those critics and put them in pratice... In that way, I've growned up my games more than I would with 10 years of pratice.

Let's face it, it's not graphicaly beautiful... You've said something about "You guys didn't saw it playing"... Yes we didn't... Maybe it has the most awesome gameplay ever... And if it do, I'll congratulate you... But graphicaly it stills looks poor.

You have some cool ideas what I gotta say, they're ambicious as hell... Wich is great, but imagine a great film with an awesome script but with poor actors and cheap effects... It won't be that awesome, right?

es for 10 years now, my programming skills are honed and precise. that may not be apparent from the pictures I've posted, but that's why I mentioned in my first post, (and I'll quote)..."I'd say presentation is my weakness. But I do have some help from my brother, a graphic artist. All 'cheap' looking graphics and text you see in screenshots or videos will likely be touched up by him before a final release. " I figured that would be enough to let everyone know that the presentation of the game was in VERY early stages.
So why did you created the thread at first place? I mean, if you show something at General Fangame Discussion people will probably discuss about it, right?

Nobody here is trying to put a finger in your nose and say "THAT'S HOW YOU HAVE TO DO IT" not at all... Here we try to help each other to "make them games better that already are"...

If you don't want to, I honestly recommend you to leave the forum them...

Or...

You can try to sit there, listen to the critics, try to help people and let them help you... It's a good way to work and everybody wins.

Exactly. And why should I limit my 'dreams' or expectations to what other people are looking for? Why not do things the way I see fit, instead of conforming and trying to please others? Maybe that sounds selfish of me, but whatevs.
Nops... It doesn't looks selfish, just stupid... C'mon, if you show your project to someone, you want him to aprove, in other words, you're trying to please him... I mean, that isn't why we make games? To put our ideas in pratice and please people? We're the whores of the gaming world.... We're here to please... So leave that arrogant philosophy behind and let's try it again, shall we?
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You seem to be catching the wrong drift, P3DRO. Criticism is wonderful, it's nothing new to me. Every line of work I'm involved with sees me being critiqued. The thing here was, I noted in my first post that I realized the graphics and etc were not up to snuff. Some people ignored that and still needed to comment on it...and I'm fine with that, too. The only reason I was retorting was to explain my positioning, in why I didn't want to use Sonic Worlds or some other premade engine.

And no, I'm not trying to please someone ELSE with my game. If that's honestly how and why you work, then okay. Maybe that's how people do things where you're from. But for me, any game I make would be just hte same in my eyes whether I was the only one who played or whether it was played by a thousand folks. Sure, it feels good when people enjoy something you spent time on, but that's not why you do it. Look at music, I'm a musician as well, and I don't do music for other people. It's for me and if other people like it, then great =D

Anyways, I feel like I shouldn't have to explain myself

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Indeed he has. To me, they say, "I was thrown together". He says he let some people play this and they said it's good. I wouldn't mind giving it play. Graphics aren't everything. The kart racing sounds cool, but I would like to see a video.

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The thing here was, I noted in my first post that I realized the graphics and etc were not up to snuff. Some people ignored that and still needed to comment on it...and I'm fine with that, too. The only reason I was retorting was to explain my positioning, in why I didn't want to use Sonic Worlds or some other premade engine.

Okay then, hit us up with a demo (or a video at the very least) and prove us all wrong.

And no, I'm not trying to please someone ELSE with my game.

Then why did you bother sharing?

Look man, get off your high horse and do this properly. You can't just expect constructive criticism for a wall of text and some ugly screenshots. You want people to take you seriously? Give them a rolling demo (AKA video) or allow them to play a portion of the game that gives an accurate representation of your "vision". Yes, I realise graphics aren't everything but decent graphics will endear more people to your game because it shows you care about presentation. A well presented product is absolutely key in gaining people's interest. If you can't deliver this then you should have thought about keeping this under wraps for a little longer until you had something decent to show.

One last thing, gamers don't want to see massive descriptions of every individual thing that will be included in your game. They want quick, precise points about what to expect otherwise they'll just look elsewhere. At the moment, the only thing that's made me come back to this forum is the fact you're kicking up a big fuss and not that you've got some kart-racing gimmick in there I want to play. I actually don't care about that in the slightest. After all, this should be a Sonic game and your first port of call should be solid platforming and great level design. Worry about gimmicks later.

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I would like to see a video too. We all agree that graphics aren't everything. Eggman Hates Furries, for example, isn't a game focused on graphics, and they don't fit the character sprites IMO. Besides, the gameplay corrected that.

We aren't also forcing you to use Sonic Worlds. In fact I admit that as we didn't see your game working yet, we don't know if it is good or no.

But this you said...

And no, I'm not trying to please someone ELSE with my game. If that's honestly how and why you work, then okay. Maybe that's how people do things where you're from. But for me, any game I make would be just hte same in my eyes whether I was the only one who played or whether it was played by a thousand folks. Sure, it feels good when people enjoy something you spent time on, but that's not why you do it. Look at music, I'm a musician as well, and I don't do music for other people. It's for me and if other people like it, then great =D

Anyways, I feel like I shouldn't have to explain myself

Sorry, I don't understand. If you want to make games for yourself - experiments as I lik to say - then why publish them? Why come did you post your stuff then? If you make a game just to play it yourself, then you'll find it boring, you already know the ending, you know all patches, all of its difficulty. I personally love when people can't get past a level in one of my games (and when they already find them funny). You may think I'm a dick on what I'm going to say, but aren't you just afraid of accepting our criticism? I mean, accept that people finds something good or not in your games, and you are being selfish enough (don't say you don't care about it. I guess everyone cares about having defects, and selfishness is horrible IMO) saying that "I'm hearing you, but I'm not hearing you". Seriously, this looks to me more like lack of maturity.

Maybe you should LEARN to accept criticism. Specially because, in real life, when you work in a corporation for example, your boss' opinion is more worthy than yours when you're doing something. And if you don't change something when he asks you to, you usually get fired.

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the biggest problem here is that you're telling everyone that your game is the bomb and criticising them for only judging the game on the graphics - which is the only thing people have to judge by.

back when i used to make fangames (many, many years ago), I made a game about Sonic spliced with Cheers. It was shite. I even made a sequel to it which was marginally better.

thing is, I thought it was the best game going - I played it over and over again. But I look back on it now and I feel embarassed by it.

my advice is to listen to the people on here. if more than one person is saying your awesome game isn't awesome... then maybe you should re-evaluate it's awesomeness.

i'm tired...

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okay...I'll take the time to respond to everyone's thoughts since you all took the time out to respond to mine...

Number one...The reason I brought this here to show was to maybe get some more ideas for the game. Some more sports for the Chao to play that I didn't think of. A new ability to add in for Sonic that someone else thought would work nice. Things like that. If I was looking for assistance with the game, I would have posted this in the Fangaming Assistance portion of the board.

Secondly, criticism is nothing new to me, and it's not the criticism of the game I was taking offense to. If you can't understand that, then I'm sorry, I don't know how else to explain it than by what I've already said in earlier posts.

I realize you guys probably get a lot of people coming in here, showing some screenshots, spouting off a lot of text about some 'amazing game' they're working on, only to leave or not continue the game or have a lack of skills to complete it or what have you. That's why I decided NOT to come here and post all of this about 3 or 4 months ago when I first planned the game out. I waited until I had a LOT done. I didn't even cover everything in my first post because it was getting way too long. Everything I mentioned is already fully implemented into the game, not something I just 'plan on doing'.

I even mentioned in my first post that I will have some videos and a playable demo up soon, but just like the other things, people ignore that and are like 'OMG there R n0 vidz htiss game is d3h suX0rSS!1!!" lol im exaggerating obviously but seriously, pretty much everything people asked me about was explained in the first post. All I came here looking for was some more ideas to help build upon the game. Some people had other plans, and I even said that I'd take all of those into consideration too because I do understand where everyone is coming from. I don't see why all the animosity.

EDIT:

One last thing, gamers don't want to see massive descriptions of every individual thing that will be included in your game. They want quick, precise points about what to expect otherwise they'll just look elsewhere. At the moment, the only thing that's made me come back to this forum is the fact you're kicking up a big fuss and not that you've got some kart-racing gimmick in there I want to play. I actually don't care about that in the slightest. After all, this should be a Sonic game and your first port of call should be solid platforming and great level design. Worry about gimmicks later.

Wow, speak for everyone much? I don't know where you get your statistics from, but as a gamer myself, I can tell you that I personally LOVE reading about a new game. And lmao at "This should be a Sonic game". Isn't this the board for ANY type of game you're working on?

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Hey OP.

You can spectulate, write essay-length descriptions of your ideal gameplay with endless replay value and amazing depth and all, but unless you can put it on the table, nobody really cares.

That said, im pretty sure you posted this expecting us to be impressed, and be all like, "wow thats a great idea!", or, "this is looking really good!". Maybe even, "Are you accepting team members?"

But in reality, we dont really care. Mainly because all of your "key features" are things that we've been able to do for years now. Or perhaps because we're sure your "honed" and "precise" "programming skills" have to do with you being able to make sonic move in a loop, or being able to make a dolphin destroy a bridge. Or maybe because we've all been through this phase before and know that you actually are running about a 10% chance of actually finishing this game AND having it be of a quality worth anyone but your own's time.

You telling us every little detail and improvement that you think is a great idea that you're adding to your game isn't going to excite anybody. We're gonna have to play it first. OR, at the very least, see some video footage. (although thats quickly starting to be a fail indicator as well, since Sonic Worlds finishes alot of things for us that a few years ago would be impressive in an individual person's fangame.)

Listen to these guys, and stop fooling yourself, or you're gonna have a hard time here. Although eventually you're probably going to give up and say "im not doing anything wrong" and that "im only trying to please myself", even though we all know this thread points to the contrary.

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-LilRoach5Star the majority of the boards have been spoiled by the Sonic Worlds engine. It allows you to have the building blocks of a Sonic Game at your fingertips. They don't mean to be pricks when they tell you to use it. It's just THAT engine in particular epitomizes how far we've come as a community.

To them you're the guy who REFUSES to accept new technology. IE: My grandpa whom refuses to have anything to do with computers. Even though they would make his daily life easier.

But understand whom your catering to. Look around at the other topics for Fan-Games. They all look sexy, sleek, elegant. Those are the games people want to play. They epitomize how far this community has come. You were around 10 years ago; you can surely vouch for the strides we've made with engines, presentation, etc.

It's not that we don't acknowledge your hard work. At this point most fan-games have evolved beyond what you're doing. It doesn't mean your work is BAD; we as a community are just looking for different things.

Personally I encourage you to keep up with this project. After all it's YOUR PROJECT. Just don't be upset when there's little interest in your final product.

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alright, well I get it. Since no one HERE is interested, I'll take my work elsewhere I suppose. Anyone that actually is interested and wants to follow the progress can subscribe to my youtube channel @OfficialLilRoach, where I'll be posting my videos. I appreciate those who were at least decent about it, thanks for the time.

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