DimensionWarped Posted February 13, 2011 Report Share Posted February 13, 2011 Looking more and more Smash Brothers every time I see it. I wonder if there is any way you could do zooming when the game gets more combat focused. Eh, that'd probably be too elaborate. Anyway, looking good Streak. Link to comment Share on other sites More sharing options...
DJGameFreak Posted February 13, 2011 Report Share Posted February 13, 2011 I remember seeing this a a while back. I like how you made a sonic beat'em game and keep the original gameplay intact. Almost like Unleashed but without switching the mechanics per stage. Lookin' forward to seeing more of this. X) Link to comment Share on other sites More sharing options...
Asuma Posted February 13, 2011 Report Share Posted February 13, 2011 Looking more and more Smash Brothers every time I see it. I wonder if there is any way you could do zooming when the game gets more combat focused. Eh, that'd probably be too elaborate. Anyway, looking good Streak. In Construct it's dead easy. There's a way to do it in MMF2 as well. If you ask at Clickteam, they'll just tell you use the Zoom Shader(the pack hass it inside it). I think you can do i using the perspective object as well. However, I don't think you can zoom in on a single object. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted February 15, 2011 Author Report Share Posted February 15, 2011 http://www.filedropper.com/mechamadnessbaseengine Now you can play it. Link to comment Share on other sites More sharing options...
OverbounD Posted February 15, 2011 Report Share Posted February 15, 2011 The only way I see that combat system working is with a game that plays like The Subspace Emissary mode from SSBB. Maybe that's what your going for given the sound effects. I didn't play the demo but from the video it looks as if you could just run by all the enemies with no penalty at all. It doesn't help that the level is rather straight forward either. The parts for pure combat where the screen gets stuck look interesting but you obviously can't have a whole game of just that. Aside from Emissary mode I'd recommend you consider looking at The Adventures of Batman and Robin for the SNES for some ideas on how to make a combat heavy platformer. Link to comment Share on other sites More sharing options...
Carl Winslow Posted February 15, 2011 Report Share Posted February 15, 2011 I have absolutely no idea how you are gonna build levels around this. there's so much going on in the gameplay that you're gonna have to have levels designed around each power present, and then find ways to make them challenging (how you can do that with the warping is beyond me though). and equally, the fact you're sonic and can just run past stuff makes this worse. I guess this means you might have to have sections of constant running along with everything else just to have speed fights and stuff. In short, I kinda thing you overdesigned yourself into a corner. I thought so with the previous iteration too, but it's still equally as bad now as it was then. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted February 15, 2011 Author Report Share Posted February 15, 2011 I have absolutely no idea how you are gonna build levels around this. there's so much going on in the gameplay that you're gonna have to have levels designed around each power present, and then find ways to make them challenging (how you can do that with the warping is beyond me though). and equally, the fact you're sonic and can just run past stuff makes this worse. I guess this means you might have to have sections of constant running along with everything else just to have speed fights and stuff.In short, I kinda thing you overdesigned yourself into a corner. I thought so with the previous iteration too, but it's still equally as bad now as it was then. Stay out of my threads. Nothing you say has any semblance of being constructive. Link to comment Share on other sites More sharing options...
Carl Winslow Posted February 15, 2011 Report Share Posted February 15, 2011 Could have fooled me. I'm just trying to help. Don't see what all the unnecessary anger is for, bro. 1 Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted February 15, 2011 Author Report Share Posted February 15, 2011 No, with how you word things, you dont try to help. Calling something bad and stating absolutely no redeeming qualities is not constructive. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted February 15, 2011 Report Share Posted February 15, 2011 http://www.filedropper.com/mechamadnessbaseengineNow you can play it. I can't connect to the link or it is broken. What gives? Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted February 15, 2011 Author Report Share Posted February 15, 2011 http://www.mediafire.com/?pya2f14cc5r4325 Mirror up Link to comment Share on other sites More sharing options...
OverbounD Posted February 15, 2011 Report Share Posted February 15, 2011 Quit being a drama queen Streak. Its SFGHQ people are critical of fan games. Quit derailing your own thread, and get back on topic now. No more please. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted February 15, 2011 Report Share Posted February 15, 2011 Game runs too slow for me. =( Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 15, 2011 Report Share Posted February 15, 2011 I've thought that the way this game is designed makes it a complicated thing to piece together for a while now, but you know, it is hardly an insurmountable challenge. Eggman Hates Furries worked pretty well in spite of being a mixed game that didn't rely entirely on platforming, so it isn't hard to see a mixed game that relies mostly on fighting working too. Link to comment Share on other sites More sharing options...
OverbounD Posted February 15, 2011 Report Share Posted February 15, 2011 I've thought that the way this game is designed makes it a complicated thing to piece together for a while now, but you know, it is hardly an insurmountable challenge. Eggman Hates Furries worked pretty well in spite of being a mixed game that didn't rely entirely on platforming, so it isn't hard to see a mixed game that relies mostly on fighting working too. Its not that it can't work. The combat system rocks and there are many great 2D combat platformers, I already mentioned The New Adventures Batman and Robin because that game gives Batman a lot of combat moves and powerups/gadgets. Its just the current level design of the demo makes very little sense given the combat system. Here's a video of that game btw. I think the way to do a mix of combat and platforming is to separate to two in the level. You have to do something otherwise you can just walk by all the enemies. Batman did this by taking away camera control from the player so the player can focus on the combat and worry about falling, jumping (outside of using it in combat of course), and camera control. That's not to say you take camera control alway the whole time but you need to have sections for combat. Streak did this in a few spots in the demo but it needs to happen much more frequently I think. Streak's were also rather simplistic. Streak you should consider doing similar areas but give the player more room to move its ok if the camera scrolls a little but don't allow the player to escape the battles always. A more simplistic way to look at it would be you should have bits of platforming between more frequent battle areas. I'm not sure exactly how your engine works but you will probably need a pretty flexible camera system to pull this off. Link to comment Share on other sites More sharing options...
Djawed Posted February 15, 2011 Report Share Posted February 15, 2011 The game won't run on my high end windows 7 computer. Is there something I should know or adjust before I startup the game. Ps: Great looking game, would love being able to try it out. Link to comment Share on other sites More sharing options...
Asuma Posted February 15, 2011 Report Share Posted February 15, 2011 You might need the OGG codec. http://www.vorbis.com/ Otherwise it shouldn't crash. What does it do when you try to run it? Overbound, You can walk through the enemies, but there a leveling system, eventually you going to need to get stronger or die. Link to comment Share on other sites More sharing options...
LarkSS Posted February 15, 2011 Report Share Posted February 15, 2011 The elemental abilities also won't all be given to you from the start. Especially the final element which grants you teleportation; you'll have to specifically earn that power. I wish Streak would have waited until a more representable demo was ready, but I guess he just wanted some people to finally give it a try, not to mention there are many things waiting for me to code which I won't be able to until the Summer... Link to comment Share on other sites More sharing options...
Candescence Posted February 15, 2011 Report Share Posted February 15, 2011 Anyone played Castlevania: Harmony of Despair? It could certainly be classified as a 'combat' platformer as well, but unlike its predecessors, it's a weird mixture of Metroidvania and traditional level structure. In a way, it's kinda like Classic Sonic level design, but, of course, less focus on speed and more focus on exploration to find all sorts of hidden goodies. And, on some levels, the boss will actively attempt to hinder your progress even if you're nowhere near the boss room. Death's level has Death himself leave his boss room, and the only way to get rid of him until you actually reach his boss room is to shine spotlights on him. It's an interesting idea. Thankfully, in this case, the main incentive to actually fight enemies would be the EXP system, otherwise bosses would probably slaughter the player. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted February 15, 2011 Author Report Share Posted February 15, 2011 Remember, this is a very early build of the game. There will be many different enemy experiences in the game. I don't want to resort to locking you in a place just to fight enemies to move on. There will be places where it will be completely necessary to fight enemies to get into different paths. I want to treat this like a sonic game that isn't focused on the fighting too much to make it less of a sonic game. Also, your powers arent without merit either. You will have to use pretty much all of them to solve puzzles and get things going. The game is more than just an aimless beat em up with super powers tacked on. You have control of the elements for a reason and it will be your job to use them to save... everything. Link to comment Share on other sites More sharing options...
Asuma Posted February 16, 2011 Report Share Posted February 16, 2011 I dunno if you're familiar with the Disgaea seris, but may you can add the Geo Cubes/Symbols. http://disgaea.wikia.com/wiki/Geo_Symbol Link to comment Share on other sites More sharing options...
luksamuk Posted February 16, 2011 Report Share Posted February 16, 2011 Either Application and Windows crashed when I did this: I was using an Intel Core 2 Duo 1GB RAM running @ 2.53GHz, with Windows 7 Ultimate 32 bits. It lasted forever for me to get used with all its moves, and I still didn't. It is actually a very good work. Keep up with this; I wanna know how other stages are going to play with it. But uhm... are the Egg Pawns really supposed to jump back right when you jump? It makes the combos kinda annoying to do. Link to comment Share on other sites More sharing options...
P3DR0 Posted February 17, 2011 Report Share Posted February 17, 2011 >1GB RAM >With Windows 7 Ultimate Nigga please. Link to comment Share on other sites More sharing options...
LarkSS Posted February 17, 2011 Report Share Posted February 17, 2011 You might need another gig of ram. =< Link to comment Share on other sites More sharing options...
luksamuk Posted February 17, 2011 Report Share Posted February 17, 2011 Strange. I don't. It works good for me. No slowdowns or anything. Y'know, I'm not the kind of guy that buys another gig of memmory. I buy an even better PC. EDIT: But the app wasn't supposed to crash with me there. Link to comment Share on other sites More sharing options...
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