Shockey Rai Posted July 20, 2011 Report Share Posted July 20, 2011 Double Post: Nevermind. Didnt have a i had bulid 441. now have build 448 Thats why it didnt load before. Link to comment Share on other sites More sharing options...
flame6753 Posted September 10, 2011 Report Share Posted September 10, 2011 Quick question, why are there some objects that I am unable to move, edit, or even really touch at all in the frame editor? Link to comment Share on other sites More sharing options...
luksamuk Posted September 10, 2011 Report Share Posted September 10, 2011 They're probably in the Object Composition Layer (Layer 5). Activate the Layers Toolbar and unlock the desired layer to edit/move them. 1 Link to comment Share on other sites More sharing options...
flame6753 Posted September 10, 2011 Report Share Posted September 10, 2011 Found it, thanks man. 1 Link to comment Share on other sites More sharing options...
Floofy Posted September 28, 2011 Report Share Posted September 28, 2011 The problem is that I can't find a better file hoster, since Worlds Delta is too big a file to be hosted even on Media fire.If anyone could please direct me to a better file server, I'd really appreciate it. That's about the only kind of help I can afford now a days. http://www.2shared.com/ Link to comment Share on other sites More sharing options...
Asuma Posted September 28, 2011 Report Share Posted September 28, 2011 Dropbox is better than 2shared. Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 28, 2011 Report Share Posted September 28, 2011 Agreed, no god damn waiting times either. =P Link to comment Share on other sites More sharing options...
Floofy Posted October 7, 2011 Report Share Posted October 7, 2011 Dropbox is better than 2shared. I tried Dropbox, my files were deleted after a certain period of innactivity. Agreed, no god damn waiting times either. =P You're thinking of 4shared Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 7, 2011 Report Share Posted October 7, 2011 You sure it got deleted by dropbox themselves and not just some wanker who decided deleting your files was a good idea? Link to comment Share on other sites More sharing options...
Techokami Posted October 19, 2011 Report Share Posted October 19, 2011 Here's a mirror of something SLIGHTLY newer. The only change in 1.2c is the addition of pinball bumpers. Please consider rehosting this somewhere if you're going to share! I have lots of bandwith but please be nice. Link to comment Share on other sites More sharing options...
Apricity Posted October 19, 2011 Report Share Posted October 19, 2011 I'll put it on my dropbox for you? <3 Thar we are:3 1 Link to comment Share on other sites More sharing options...
Techokami Posted October 19, 2011 Report Share Posted October 19, 2011 Cools, thanks for the mirror. Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 19, 2011 Report Share Posted October 19, 2011 Dropbox, eh. I'll put it on my website. Here is something a bit more permanent Link to comment Share on other sites More sharing options...
Techokami Posted October 20, 2011 Report Share Posted October 20, 2011 Oh I'm not taking my copy down, it's just that I don't want youtube raping my bandwith kthx Link to comment Share on other sites More sharing options...
luksamuk Posted October 20, 2011 Report Share Posted October 20, 2011 @Techokami: Strange, the bumper always send me to right when I jump over it or hit it from down. Maybe using the collision sensors along with the main sensor and comparing if the bumperis being hit by adding an actual animation to it could make it work more properly...? (I know it sounds confusing, but it's basically mixing what you did to what I did in Kes' Neon Starlight Zone) Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 20, 2011 Report Share Posted October 20, 2011 Oh I'm not taking my copy down, it's just that I don't want youtube raping my bandwith kthx Well, either way. It's there. Link to comment Share on other sites More sharing options...
Techokami Posted October 21, 2011 Report Share Posted October 21, 2011 @Techokami: Strange, the bumper always send me to right when I jump over it or hit it from down. Maybe using the collision sensors along with the main sensor and comparing if the bumperis being hit by adding an actual animation to it could make it work more properly...?(I know it sounds confusing, but it's basically mixing what you did to what I did in Kes' Neon Starlight Zone) Huh, weird. I'm not getting that issue in another copy of the engine I am working on... and the code is identical. :/ Dunno what to say! EDIT: I could have double posted to highlight this, but anyway... I figured out the issue! The pinball bumper object has its hot spot and action point set to the top left corner. The maths that calculate where Sonic should go are derived from this. If you alter the hotspot and action point to be in the center of the object, the problem will go away. Link to comment Share on other sites More sharing options...
luksamuk Posted November 7, 2011 Report Share Posted November 7, 2011 Nice to know it's fixed (: And, oddly enough, this bumper physics could also be applied to collision between the character and the enemies (while attacking), right? It would probably remove some serious collision glitches when you hit one. EDIT: For this, both XSpeed and YSpeed should enter the equation (still figuring it out). I'm saying that because I've managed to And it felt awkward, because the bumper wasn't able to send me up with more strenght so I could go up the gap. EDIT2: Remove the Spin sound from your rolling tube edit so it won't make that horrible noise. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted November 8, 2011 Report Share Posted November 8, 2011 The Bumper uses the "BumperStrength" value in the Master_Level object (why that one and not the bumpers themselves?) to determine it's strength. Link to comment Share on other sites More sharing options...
Techokami Posted May 28, 2012 Report Share Posted May 28, 2012 why that one and not the bumpers themselves? So you could use it for, say, bouncing off Eggman? EDIT: Wow I am a horrible person for not reading dates. Might as well say that this was recently updated and Delta 1.3 is in the works, with some nice goodies. Link to comment Share on other sites More sharing options...
Asuma Posted May 29, 2012 Report Share Posted May 29, 2012 I can't wait for 1.3. Link to comment Share on other sites More sharing options...
awesomesonikku Posted June 3, 2012 Report Share Posted June 3, 2012 n Link to comment Share on other sites More sharing options...
Cleberson Posted June 4, 2012 Report Share Posted June 4, 2012 So you could use it for, say, bouncing off Eggman?EDIT: Wow I am a horrible person for not reading dates. Might as well say that this was recently updated and Delta 1.3 is in the works, with some nice goodies. Where the Release date? D: Link to comment Share on other sites More sharing options...
LarkSS Posted June 4, 2012 Report Share Posted June 4, 2012 None as of now. It's been on hiatus for awhile and needs to go through some major changes before its next release. All I can say is don't expect 1.3 to be around for SAGE. Link to comment Share on other sites More sharing options...
Strife Posted June 4, 2012 Report Share Posted June 4, 2012 Awesome bumper gimmick! =D I'd totally be interested in playing around with it and other classic gimmicks in the future. Link to comment Share on other sites More sharing options...
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