Well, it's been QUITE some time since I updated this topic.
I just want to let you all know that I'm not dead, and I'm rebuilding BlazefireLP's engine. It's not that it's a bad engine, but my additions in the Infinityengine4 weren't agreeing with it.
So to remedy this, I stripped everything down, kept the homing and the grinding (after some modifications to both of them), and rebuilt it.
Infinity Engine 5 is running super smooth.
The framerate in my last engine tanked. A lot. That's because I had so much glut in the events, that it chugged, and struggled to run smoothly.
V5 is not only more optimized, but it looks a bit nicer too. I have separate animations for most of the actions, so Sonic looks a bit more fluid, and the resolution is a tad bit higher than last time too.
I'll do a video update once I have a test level ready, but until then, you can look at these GIFs I posted on my Tumblr.
As you can see, the walljumping looks a bit better than it did in the last engine, as it has more animations and effects put into it.
AND, I've added a bonus score system for performing action chains. Right now it's only for homing attacks, but I hope to implement it for rail chains, and other bonuses, ala SA2.
You can follow my Tumblr here: http://196blog.tumblr.com/
I used to use it for silly things, or anything I found amusing really. But I'll try to be posting at least one update on the game every day.
So that's about it, I'm looking forward to working with everyone again, and I hope I can make something you'll all enjoy.
Edit- ALSO, I made a lot of changes to the sound effects, so personally, I think it sounds a lot nicer.