Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Geckoroverse

Members
  • Posts

    199
  • Joined

  • Last visited

Profile Information

  • Current Project
    Sonic From the Beginning

Geckoroverse's Achievements

Newbie

Newbie (1/14)

2

Reputation

  1. That'd be rather nice of you Highwire, thank you.
  2. Darnit, why are people consistantly going for the one that looks like Cyan City? XD That being said, I'm open up to suggestions concerning the palette colors. Not sure what to tell ya' about the vibrancy; I suppose that would mean going back in and darkening aaaaaaall of those assets.
  3. I've been stalking this project for a while, awesome to see all the new stuff you have to show! I thoroughly enjoyed all the past demos, can't wait to see what comes up next!
  4. I've played this all the way to Foliage Furnace 3 so far; managed to nab the Gold Ring for Act 2, so hurrah I can play FFZ with Lava Powerhouse!...I assume. When do Special Acts become playable? Like, at the end of the Zone, or...? Pretty solid so far, I actually really enjoy the bosses thus far, though I admit the final part of CCZ Boss is rather lackluster.
  5. I remember AstroPirahna said a while back he would do some original assets for CCZ, but he hasn't quite got any down; however, I did have this original cactus tile I can resize, and/or make variations thereof: I also worked on a crate based on your old concept art...but I haven't touched it in a while. :B (CComZ assets are being worked on currently as well, and me and SG are working out its music too). What are reused assets from? EDIT - Also, he just posted Act 2's music Jass.
  6. Well heck, I'm gone for a couple days and this is what I come back to see! Can't wait to get this game downloaded (on a better computer). I especially can't wait for the soundtrack to get uploaded as well. :3
  7. Hey ya'll, I wanna' apologize for the lack of updates in a long while; I'm technically the one in charge of working on Green Gate's sprites, and they're practically done (for the first incarnation) but I've been sending in job applications and setting up college plans quite a lot lately, and as such have not been able to get all the sprites together in one place as quickly as I wanted to. Also, my computer is on its last legs, and needs to be replaced. Sorry especially to my teammates, who're probably wondering where the heck I've been and why I haven't contributed any more. :B
  8. I suppose it's mainly the zone name that irks me in that regard - you don't exactly come into a "Desert Ruin Zone" expecting floating candy and trees with honeycomb. It's almost as if the level tropes themselves are this trope incarnate. I mean, I'm sure it will be FUN (auto-running level I'm not sure about though), but I'll give the 3DS version a bit of credit being somewhat in theme (though truthfully I did expect a lot more candy in my desert ruins, Dimps). Though the level shown does look rather tedious - asethetically charming, I will admit however.
  9. I think the big thing I'm leaning towards here is perhaps my preference toward how diversity was treated in the classic games - essentially the same sort of themes throughout, but each given a unique spin. Same world, different variations of it. I don't see that here, even if the name is a placeholder. I'm not arguing against diversity - I'm just pointing out how batshit insane the contrast is between the level tropes thus far. No zone continuity whatsoever.
  10. Oddly enough, despite Dimps overseeing the creation of the 3DS version, I actually kinda' liked it more than the Wii U version on initial analysis. Maybe I just don't see any big Dimp-isms yet (aside from Caterkiller chase and fucktons of hoops together), and yet despite not having seen any big branching paths and what seem to be fences hindering Sonic from going below (as well as the rather half-assed loading portions for the levels), it seems a bit more...stable? From what I've seen classic items such as elemental shields and all appear in this version as well, and they seem to be better embracing the new gameplay than I initially suspected. Wii U's Desert Ruins...Sonic Team, there is a point where too much diversity in your levels goes a little out of hand. I mean, the tropes are cool, but they don't seem to fit together. At least the 3DS version gets the "desert ruin" aspect that is suspected: We have gravity-defying sweets for one Act, and suddenly a giant tree with honeycombs in the next. I can maybe understand if honey is being associated with the "sweets" theme, but could you maybe made it more...desert-y? Ruin-y? I could cite similar complaints for the first act as well. I dunno, while I do have quirks with the idea of forcing certain gameplay on level tropes I would otherwise play like the game promises from Wind Hill...actually, I might be less questionable of the game's seeming nonsensical diversity if we had the option to explore all these level tropes to the same degree. But it still irks me a bit. That being said, I am still looking forward to seeing more on the game, and I hope our E3ers out there can give us the scoop on how well the level design seems to fair thus far. The told us about having plenty of paths and other such things, so I'll give them the benefit of the doubt. ~slight rant over~
  11. Fingers crossed that the gameplay shows promise, because this will be a deciding factor in whether I buy a 3DS or not. I mean, I want all those other great 3DS games, but if I'm going off to college when this game comes out, I sure as heck better have a good handheld version to keep me in business.
  12. Lake can count to three however. Hopefully Falk can work out all of his current life problems; much as I want the soundtrack to be finished sooner than later, it'd probably be better to support Falk while he's goin' through life junk.
  13. The character in question seems rather strange considering the concept we're going for, especially since he popped up with no explanation. Perhaps we could make a specific badnik for this, or use a different character? (Also, first time I've heard of the race concept) This sounds like discussion to be chatted through PM, so we'll talk that through there. In any case, I agree with the sentiments that the tiles could be a lot more frosty...and floral...ey.
  14. Seriously people you're helping me with all sorts of digital shit keep it up
×
×
  • Create New...