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Sonic 4 Thread


Slingerland

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Define please and be sure to cite examples in the originals to compare against.

In Sonic advance 2, all you have to know about is when to jump and when to use a dash to get to the goal. Sonic advance 3 was frustrating because of the team mechanic.. And I managed to beat it completely. Sonic advance 1 was fine. I can't mention Sonic Rush and Rush adventure, as I haven't played more than the first acts.

But in Sonic 1, you have to know when to stop and decide to go up/down. Same for sonic 2 and 3&k, you have to decide which path is better to take. Is this what you want?

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Oh lord.

1) Its so obvious when developers try too hard to please people and end up just doing completely stupid things. The title screen is ugly as hell, Sonic 2, 3, and S&K all had far cooler screens. Sonic wagging a finger at me through 4 animation frames is not going to give me any kind of nostalgia. It looked better on genesis.

2) Nitpicking aside, the engine looks....mediocre at best, really. Not to say the genesis engines were perfect or any shit like that. But its not really the physics thats bothering me, its the animation of Sonic's model. Seriously, they can do so much better than this. All the 3D sonic games (save for heroes and shadow) had really nice animation to the models, espically SA2 and Unleashed. Why does this model feel so god damn stiff? Seriously, are they just going to let Nintendo outdo them with their own fucking character?

The background graphics are pretty as hell, but the parallax is horrible. Specifically the layer with the trees and a pole following it. SONIC ADVANCE had better looking effects, let alone the genesis series. I cant tell if it was on purpose, but even if it was its still ugly. This isnt paper mario. I also dont know why sonic leaves a trail of fart behind while he runs. This engine looks almost identical to the Rush engine.

3) Okay. So someone please tell me why this is supposed to be Sonic the Hedgehog 4, the first numbered title since the genesis era (making this a SEQUEL to the very games they've been trying to surpass for over a DECADE), and the engine design is still mediocre? This is supposed to be HIGH SPEED HD Sonic action? Thats nice. Well, first off, wheres my HD Sonic Sprite? Im tired of developers getting lazy with the 2.5D Shit, espically when they dont even animate the fucking model correctly. I don't like it in my Mario, and I dont like it in my Sonic.

Second off, I like how they want to advance the series without taking advantage of the gigantic fucking boosts in hardware. If they want to make sonic go fast, be smart sega and CHANGE THE CAMERA. Allow it to zoom in and out, maybe? You can make him go as fast as you fucking want if we can see where we're going. I really enjoy watching sonic hit a ramp and go flying into absolute oblivion. I also love speeding down a hill and ramming headfirst into an enemy I didn't see.

Im disappointed, only in the sense there is already absolutely no fucking way this game can surpass or even marginally match the genesis titles before it. Engine is a rehash, Graphics are inconsistant, animation is horrible, i still cant see where im going. Oh yeah, and the only playable character is SONIC, which hasn't happened in a 2D title since Sonic the Hedgehog 1, which was never all that fun to me. This game, by description alone, just sounds like fail. There are FANGAMES im more interested in than this shit, and yes im for serious.

Whatever, maybe the soundtrack will be amazing. If they fail with that too, then all hope is lost. For good.

Edit:

Oh yeah BTW, did anyone notice the "EPISODE I" by the title screen? Im sure all the extra characters will be downloadable by paying. I also bet supersonic isnt playable in the regular stages. Bet.

If they were going to try and copy Capcom, why didnt they just do what capcom did? Use the S&K Engine. Use the S&K sprites, even. Build the game from there, develop it like it was on the frigging genesis. Sonic Team's work ethic laziness astonishes me.

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What is it with people bitching about Sonic being the only playable character?

Shit, I love that he is the only playable character.

Knuckles and Tails are fun distractions, but the game isn't about gliding or flying around. It's about running to the end, with as many rings, points, and emeralds as possible.

Seriously, I like Sonic only. I turned Tails off in Sonic 2...mostly because Tails is a retard during those half-pipe special stages, and I don't have any RL friends to play as him. ;_;

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What is it with people bitching about Sonic being the only playable character?

Shit, I love that he is the only playable character.

Good for you. Others actually like playing as Tails or Knuckles. Playing the same game in different ways. And because some of us believe that they're not only doing it to be "oldschool" but because they don't want to deal with those "different ways" and routes of playing.

I don't see much point in complaining about the engine quality (yet) since the video is the alpha build...

Oh, I don't know, something about it being an alpha build that they decided to show because they thought it was worth showing. And the fact that it's an alpha build of a game due to be released relatively soon by a company that, it would seem, doesn't generally refine very much.

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Oh lord.

words

We can't really judge much in-depth about the leaked video, as it appears to be a really early alpha. If you're wondering why this looks so much like the Sonic Rush engine, then it's because it most likely is. They won't come back to the Genesis engines because they are considered "outdated" by their standards.

I also bet supersonic isnt playable in the regular stages. Bet.

If it's really being done by Dimps, then you don't have to bet on that chance. You can expect a final battle in space with super Sonic, as it's what they brought to us ever since Sonic advance 1. You can bet on the chances that super Sonic is playable though - They have to take that in consideration if they want to do a direct sequel to S3&K. Normal Sonic(Sonic1), Super sonic(Sonic2), Hyper Sonic(Sonic3&K), and then limited Super Sonic to a certain zone would certainly piss a lot of people off.

If they were going to try and copy Capcom, why didnt they just do what capcom did? Use the S&K Engine. Use the S&K sprites, even. Build the game from there, develop it like it was on the frigging genesis. Sonic Team's work ethic laziness astonishes me.

The only problem here is that SEGA isn't Capcom. SEGA tries to please the new fans more than the retro fans, as they know it's there where most of the money is at.

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Oh yeah, sorry. Looks like they took the original down due to Sega's request.

I bet they don't want us to look at how buggy the game was looking! Plus, the video showed us a lot of stuff they'd reveal later on on their website, probably. So with this, we won't be getting "new" stuff for a while. If this is bad or not, I can't really tell, as most of the stuff there was already predicted to appear.

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The other thing I'm worried about is how there are no new badniks created in the style of the old ones. The video of Splash Hill Zone showed Motobug, Buzz Bomber, that chameleon bot, and we know about Masher and that Mystic Cave firefly thing. And Asteron too. I love old school just as much as the next guy, but I wish they'd make some awesome new badniks for us to rip apart. It's probably too early to say there aren't any, but I'm growing more doubtful as stuff gets revealed.

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No, they don't. The one thing you ought to realize about this piece of fucking shit game (I really hate Dimps) by now is that if they are going to do anything new at all, it's going to be the bare minimum. We already know all the badniks in SHZ, and they are all modified versions of the originals. For the most part, not very modified either. I can think only of the chameleon out of what we've seen as an exception.

There are at least two unaccounted for robots that aren't in a stage yet, and considering that Splash Hill already has five, it's at the saturation point. Shell Cracker is either a late game enemy or they've dumbed him down considerably. The halogen bat is probably going to go into the casino level considering its origin.

As for whether its better than egg pawns, sure. But thats not very difficult. You could put in scribbles for enemies that don't do anything and then when they die Tails comes on and screams "LOOK AT ALL THOSE EGGMAN'S ROBOTS!" and it would be better than a pawn.

Theres also a good chance we'll be seeing the Pawn's precursor. Egg Robo.

In Sonic advance 2, all you have to know about is when to jump and when to use a dash to get to the goal. Sonic advance 3 was frustrating because of the team mechanic.. And I managed to beat it completely. Sonic advance 1 was fine. I can't mention Sonic Rush and Rush adventure, as I haven't played more than the first acts.

But in Sonic 1, you have to know when to stop and decide to go up/down. Same for sonic 2 and 3&k, you have to decide which path is better to take. Is this what you want?

Alright, we are getting somewhere now. You are right, Sonic Advance 2 was completely inferior in its attempts to do multiple paths simply because there was rarely if ever finesse in their junctions. They relied almost exclusively on player input after springs and on shared gimmicks to perform every split. Sonic Advance 3 didn't do as much of that, and Sonic Rush and Sonic Rush Adventure did attempt to do worthwhile injunctions, but the gimmick design was generally pretty bad for that game. In fact, the only gimmicks people really remember from Sonic Rush are the missile and the hang gliders, the later of which was a straight up linear gimmick in the vein of Sonic Heroes' twirly propeller things. Completely unusable for switching paths. The missiles just weren't used for changing paths. They were pretty much single room challenges every time. But hey, thats actually pretty good. Having challenges specific to a room is part of the classic paradigm.

Really, I'd say the problem with the Dimps games isn't that they absolutely lack any one element that makes the classics great. What they lack is the ingenuity to realize what they are missing in a game and consistency in doing the stuff that they do figure out. And this one is going to be the same way simply because its Dimps.

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Srsly I DON'T see anything to bitch about.

This is alpha and this alpha is looking good. At least graphics and music are really enjoyable (and level design seems to be good in final version).

After watching this video I really want to play this game.

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Crappy CGI visuals, check, homing attack that is nothing like the Rush games, check, possible Rush physics (which are embarrasingly wonky), check, blatant rehashing of Sonic 1+2, check, no original badniks, check...

Oh, come on, they didn't get the music right, the level tune is lame.

This sucks on ice.

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