SupaChao Posted July 1, 2006 Report Share Posted July 1, 2006 Before people croak over Dami's engine.. why not take advantage of the features of MMF2 and try and develop one yourselves? o_O (There might be a reason he didn't give it out after porting it.. xD) Link to comment Share on other sites More sharing options...
FredrikTheEvil Posted July 1, 2006 Report Share Posted July 1, 2006 Heh, a 43% discount? Thats awesome. I'll buy it right away. Although its probably going to collect dust like MMF XD Link to comment Share on other sites More sharing options...
MidimanNull Posted July 1, 2006 Report Share Posted July 1, 2006 http://www.gwerdy.com/products/mmf2_movements/index.php Gwerdy MMF 2 Movement Pack Includes: ●Circular ●Sinewave ●Regular Polygon Link to comment Share on other sites More sharing options...
Asuma Posted July 1, 2006 Report Share Posted July 1, 2006 Before people croak over Dami's engine.. why not take advantage of the features of MMF2 and try and develop one yourselves? o_O(There might be a reason he didn't give it out after porting it.. xD) See, we're not as smart as the coding god that is Damizean. Link to comment Share on other sites More sharing options...
Moogle Posted July 1, 2006 Report Share Posted July 1, 2006 I just got my discount code. For having a standard version of MMF 1.5, I get either 42% off of MMF2 or 14% off MMF2 Developer. MMF2 Standard it is =P. wow, lucky you >, I get 7% discount off MMF 2 Dev I',m still waiting for the extensions to be ported till I buy it. MMF without its extensions is crappy. Yea Maths Army Knife is made by FireMonkey, if hes still here he can port it. Link to comment Share on other sites More sharing options...
Turbohog Posted July 1, 2006 Report Share Posted July 1, 2006 I've read the thread, but when I press Update Prices and Selection nothing happens. Link to comment Share on other sites More sharing options...
Moogle Posted July 1, 2006 Report Share Posted July 1, 2006 did you enter a valid discount code? what browser you using? Link to comment Share on other sites More sharing options...
Pheonix Gamma Posted July 1, 2006 Report Share Posted July 1, 2006 I'll stick with MMF. It's as complex enough as it is. I'll probably torrent it someday, though Or crack it, as they have a demo... Link to comment Share on other sites More sharing options...
Moogle Posted July 1, 2006 Report Share Posted July 1, 2006 crack what? MMF2 or 1.5? Link to comment Share on other sites More sharing options...
Pheonix Gamma Posted July 1, 2006 Report Share Posted July 1, 2006 MMF2. I got 1.5 Link to comment Share on other sites More sharing options...
Moogle Posted July 1, 2006 Report Share Posted July 1, 2006 ahhh kay. yea right now MMF 1.5 > MMF 2 because of the extensions available. I cant port my apps over too Link to comment Share on other sites More sharing options...
Turbohog Posted July 1, 2006 Report Share Posted July 1, 2006 Where do you get your code? I just clicked it. I'm using Internet Explorer. I can't seem to port my apps too, which is a shame. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted July 1, 2006 Report Share Posted July 1, 2006 Question. Does anyone really USE MMF commercially? Aside from SFGHQ, I don't know of anyone who makes games with click products. Anyone know of some dev companies that actually use this stoof? Link to comment Share on other sites More sharing options...
Moogle Posted July 1, 2006 Report Share Posted July 1, 2006 some teachers maybe for educational programs. btw i got my code from the upgrade page by sending my previous product details. Only 7% but its still ok. Link to comment Share on other sites More sharing options...
Fuse Posted July 1, 2006 Report Share Posted July 1, 2006 Is it just me or has nothing new in MMF 2 except scale, rotation and optimization of the render system. I might as well stick with MMF 1.5. If anyone can PM me torrent info for MMF 2, I'll be much happy. Link to comment Share on other sites More sharing options...
Moogle Posted July 1, 2006 Report Share Posted July 1, 2006 true mmf2 is nothing but a recode and those extra functions, new design, ability to have nicer icons. and like i said without those vital extensions it sucks. 1.5 ftw Link to comment Share on other sites More sharing options...
Turbohog Posted July 1, 2006 Report Share Posted July 1, 2006 I agree, much hasn't been changed. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted July 1, 2006 Report Share Posted July 1, 2006 Its been 24 hours, maybe a little more and you expect someone to have already recieved the cd in the mail for setting up a torrent? :/ Link to comment Share on other sites More sharing options...
Damizean Posted July 1, 2006 Report Share Posted July 1, 2006 Pls give it to us now Dami. If you insist... ZOMG BETA. Newly rewritten revision, should work smoother but there are still things I need to work on. I'll upload the old one ported later Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted July 2, 2006 Report Share Posted July 2, 2006 Is it just me or has nothing new in MMF 2 except scale, rotation and optimization of the render system.I might as well stick with MMF 1.5. If anyone can PM me torrent info for MMF 2, I'll be much happy. Please tell me you didn't just ask for illegal software. =P And if that's all you think is new in MMF2, you really need to spend more time in it. Not only is the overall interface better, but it gives you alpha blending, plus additive and subtractive blending, the new debugging interface, plus a bunch of functionality that was once only available in third-party extensions now built-in; such as OGG, MOD, and WAV channel support, usage of more advanced math, framerate control... Heck, see it all for yourself. Link to comment Share on other sites More sharing options...
LarkSS Posted July 2, 2006 Report Share Posted July 2, 2006 Question. Does anyone really USE MMF commercially? Aside from SFGHQ, I don't know of anyone who makes games with click products. Anyone know of some dev companies that actually use this stoof? Eh, it's not a very good answer, but here's one: http://gamesare.com/main.htm If you insist... ZOMG BETA. Newly rewritten revision, should work smoother but there are still things I need to work on. I'll upload the old one ported later Even though it's ported, could you provide an MMF1.5 version? This way it can be editted with MMF still imported into MMF2. Link to comment Share on other sites More sharing options...
rtsmarty Posted July 2, 2006 Report Share Posted July 2, 2006 They still haven't made it so you turn gradually in platform movement > Who the hell can turn 180 degrees going topspeed and not slow down at all? It's silly! >! Link to comment Share on other sites More sharing options...
LarkSS Posted July 2, 2006 Report Share Posted July 2, 2006 They still haven't made it so you turn gradually in platform movement > Who the hell can turn 180 degrees going topspeed and not slow down at all? It's silly! >! What? I figured they'd take the time to do so just like they should've for MMF... Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted July 2, 2006 Report Share Posted July 2, 2006 They still haven't made it so you turn gradually in platform movement > Who the hell can turn 180 degrees going topspeed and not slow down at all? It's silly! >! This was left because it would break compatability with older game builds from 1.5 and tgf etc. When the SDK comes out we should see some interesting thing, one guy on the clickteam forums even said as an example "sonic style movement" Link to comment Share on other sites More sharing options...
LarkSS Posted July 2, 2006 Report Share Posted July 2, 2006 This was left because it would break compatability with older game builds from 1.5 and tgf etc. Ah, that makes sense. There should've been two seperate movements now that I think of it, but SDK takes care of that. When the SDK comes out we should see some interesting thing, one guy on the clickteam forums even said as an example "sonic style movement" Heh, that would kill like all our efforts in trying to design the perfect Sonic engine. Link to comment Share on other sites More sharing options...
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