Rael0505 Posted June 23, 2008 Report Share Posted June 23, 2008 The other thread was a massive failure because everyone, including myself, either bitched about the game or bitched about bitching. If I see any fighting/bitching/bashing, it's gone and the user will receive an infraction. In fact, any post that's not related to Sonic Unleashed in some way will be deleted. I dug up the recent gameplay video here: http://xbox360.ign.com/dor/objects/14242719/sonic-unleashed/videos/sonic_unleased_trailer_061608.html;jsessionid=4png1mrir12jp This is SFGHQ's last try for this game. If it doesn't work, then we're prohibiting discussion about this game until its release. Don't screw up. Link to comment Share on other sites More sharing options...
ila Posted June 24, 2008 Report Share Posted June 24, 2008 The werewolf thing is still bugging me. I want SEGA to get that out of the way already. I honestly wouldn't mind playing that video. It looks fairly fun, if at least fun to watch. However I also want to see some stuff from the Wii/PS2 version, since thats probably what I'll be stuck with for awhile. Link to comment Share on other sites More sharing options...
Spike Posted June 24, 2008 Report Share Posted June 24, 2008 I still wonder if other characters will be playable. A Sonic, Tails, Knuckles game for once would be awesome. Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 24, 2008 Report Share Posted June 24, 2008 I suppose, but I'm not sure how having Tails and Knuckles would be any different than playing as Sonic given the way the levels are designed. None of their unique abilities would do all that much. Unless they had their own levels but umm.. Link to comment Share on other sites More sharing options...
Rael0505 Posted June 24, 2008 Author Report Share Posted June 24, 2008 What I miss is how Knuckles had his own alternate routes and such in Sonic 3 and Knuckles. If they include another character they should do something similar. Link to comment Share on other sites More sharing options...
Sockman Posted June 24, 2008 Report Share Posted June 24, 2008 This game really does look awesome. I'm especially liking the drifting mechanic. Link to comment Share on other sites More sharing options...
Power Hedgehog Posted June 24, 2008 Report Share Posted June 24, 2008 The thing that's catching my attention is the way they have the camera set up. I think it's a great idea. Link to comment Share on other sites More sharing options...
ssbfalcon Posted June 24, 2008 Report Share Posted June 24, 2008 It looks really nice... If not fun just to watch... Even though it might not be Classic Sonic, if they keep it simple, and get the controls in such a way that it's not frustrating... And avoid Sonic Adventure Crappy Camera Angles... They just might have a great game on their hands... Granted, it might not be the Sonic game we want, but it could be a step in the right direction... Link to comment Share on other sites More sharing options...
Spike Posted June 24, 2008 Report Share Posted June 24, 2008 I suppose, but I'm not sure how having Tails and Knuckles would be any different than playing as Sonic given the way the levels are designed. None of their unique abilities would do all that much. Unless they had their own levels but umm.. Tails always had his own routes, and so did Knuckles. Hell, I even remember some things in Sonic 2 that only Knuckles could get to. Link to comment Share on other sites More sharing options...
ssbfalcon Posted June 24, 2008 Report Share Posted June 24, 2008 Tails always had his own routes, and so did Knuckles. Hell, I even remember some things in Sonic 2 that only Knuckles could get to. You sure? There were some tricks that you could use to get some places that you originally didn't think you could... Kinda like that Chemcial Plant Act 2 secret route to the end... I'd love to know where they were if that is the case... Link to comment Share on other sites More sharing options...
Ligar Posted June 24, 2008 Report Share Posted June 24, 2008 My guess is that they'll bust a Sonic Adventure 2 and give them each they're own levels. Link to comment Share on other sites More sharing options...
Blue Frenzy Posted June 24, 2008 Report Share Posted June 24, 2008 I still wonder if other characters will be playable. A Sonic, Tails, Knuckles game for once would be awesome. I'd say I prefer to be an only sonic game, unless other characters are slow and have alternate routes. Maybe they can convine speed gameplay with sonic and old gameplay with knuckles -I dont mind about tails- But actually, as far as I know, it is harder to make levels for multiple characters, and having different levels for each character never looked like the right option. More like Sonic adventure, but changing the "Find the emerald shards" by a simple "old school gameplay for Knuckles". Then I will probably buy this game . Link to comment Share on other sites More sharing options...
LarkSS Posted June 24, 2008 Report Share Posted June 24, 2008 This game gives me a weird sensation of Donkey Kong Jungle Beat. I'd love to try this game if I ever came across any of the systems it claims to be for. =/ Link to comment Share on other sites More sharing options...
Cyber Rat Posted June 24, 2008 Report Share Posted June 24, 2008 I must admit that the video looks really good. The level is obviously designed for Sonic alone, so if they do add other characters, it will probably be different levels. I personally hope they add Sonic as the only playable character, but I wouldn't mind Tails and Knuckles. I'm curious as to how the werewolf thing works... Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 24, 2008 Report Share Posted June 24, 2008 "Tails always had his own routes, and so did Knuckles. Hell, I even remember some things in Sonic 2 that only Knuckles could get to." What are you on about? Knuckles had his own routes in the old games, sure, but Tails pretty much had the same route as Sonic but played them differently. Either way, I'm not sure how something in Sonic 2 has any effect on my statement about the level design in this game not seeming to work for that. Link to comment Share on other sites More sharing options...
kirbyhi5 Posted June 24, 2008 Report Share Posted June 24, 2008 Long as the game has Chao Garden. It's really the only thing that added a HUGE replay value to SA1 & SA2. Shit, I'm gonna go buy another GC controller just to play in Chao Garden.(Even though it does start to get boring once you've evolved every type of chao and know the limitations of it.) Now's your chance to add something new and exciting sonic team! or better yet, these people # Lead Chao Programmer: Yoshihisa Hashimoto # Chao Programmer: Takaaki Saito # Lead Chao Artist / Chao Director: Sachiko Kawamura # Chao Artists: Kazuko Ito, Makoto Yonezu Link to comment Share on other sites More sharing options...
Rael0505 Posted June 24, 2008 Author Report Share Posted June 24, 2008 Sonic Adventure 2 Battle was where the chao garden really shined, my friend and I would spend entire weekends together raising chao, trying to raise certain stats, racing them against each other, etc. I'm getting this game regardless of the gameplay if they include an improved chao garden. Link to comment Share on other sites More sharing options...
SefirothDB Posted June 24, 2008 Report Share Posted June 24, 2008 fuck the chao garden I wasted hours inbredding those blob freaks just to get all emblems. Never again. And back to SU, it does looks delicious graphics wise despite the obvious popup issues, and hey, so far there's no guns and vehicles and retarded storylines that involve lame fancharacters. So far. Well, there's weresonic but I *could* withstand the pain if Eggy gets the sexy villain spot again :/ Taking a wait and see approach for the gameplay until they release the eventual demo. Btw, I don't get the criticism at this stage. Maybe that'll change in the future, but right now this is probably the most promising 3D Sonic game we've seen in a while. Which isn't saying much but, uh, it looks fun. That's good. Link to comment Share on other sites More sharing options...
Rael0505 Posted June 24, 2008 Author Report Share Posted June 24, 2008 Do we know anything about the storyline yet, or have they been really secretive about it? Link to comment Share on other sites More sharing options...
Cyber Rat Posted June 24, 2008 Report Share Posted June 24, 2008 Other than that Robotnik is the main villian and tore the planet apart, we have speculations that Robotnik turned Sonic into a werewolf. Link to comment Share on other sites More sharing options...
SefirothDB Posted June 24, 2008 Report Share Posted June 24, 2008 My guess is that it's a side effect from the machine he used to desuper him. Or that's the impression I got from that batch of pics with sonicrapeface.jpg Link to comment Share on other sites More sharing options...
SefirothDB Posted June 24, 2008 Report Share Posted June 24, 2008 lol wut 1. Unleashed will ship on four platforms: Wii, PlayStation 2, Xbox 360 and PlayStation 3. The big difference between them: The 360 and PS3 versions (in addition to their superior graphics) will feature nine levels; the Wii and PS2 will have only a paltry seven, and much crappier graphics.2. The Sonic Bit Players will sit this one out: Tails, Shadow and Amy Rose are all benched, we were told. While you might get glimpses of them during cut scenes, the game's developers have decided to focus only on Sonic this time around. Crispy G. says: Very wise, Sega. 3. The game's engine -- called -- no kidding -- the Hedgehog Engine -- was built from scratch solely for this game. Get this: Sonic can move at real-world speeds of up to 300 miles per hour. And the levels? They're massive, with the smallest being six miles in length. While the sense of speed is truly impressive, the engine is clearly a work in progress. Translation: The action occasionally hiccupped more than grandpa does when he gets into the holiday schnaaps. 4. There will be no interspecies romance in this one. We repeat: THERE WILL BE NO MORE INTERSPECIES ROMANCE. If you're disappointed in that fact, then you should check your watch, because you're probably due back at the asylum by now. 5. Homing attacks are preserved from the previous 3-D versions of Sonic, but mostly what you'll be doing is running really fast, making split-second decisions (each level has multiple pathways), and then running really fast some more. In other words: This is classic Sonic. Link to comment Share on other sites More sharing options...
Herotokami Posted June 25, 2008 Report Share Posted June 25, 2008 Lies all lies! This isn't the Sonic I know. This kind of bums me out a little but I am guessing that each stage has separate acts within them and probably more because of the wolf Sonic. Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 25, 2008 Report Share Posted June 25, 2008 "...then running really fast some more. In other words: This is classic Sonic. " Lawl. I'll never understand for the life of me, why people associate constant running with the old Sonic games. They're so much more than that. Then again, that entire article seemed to contradict itself: "Sonic can move at real-world speeds of up to 300 miles per hour. And the levels? They're massive, with the smallest being six miles in length." Granted, he probably only moves 300m/hr in the mach speed sections, but 6 miles at that pace isn't really massive at all. Link to comment Share on other sites More sharing options...
Cyber Rat Posted June 25, 2008 Report Share Posted June 25, 2008 "2. The Sonic Bit Players will sit this one out: Tails, Shadow and Amy Rose are all benched, we were told." Thank goodness. Now the only thing left is to see a werewolf gameplay video... Link to comment Share on other sites More sharing options...
Recommended Posts