Rael0505 Posted May 8, 2008 Report Share Posted May 8, 2008 That sounds like it would get really boring quickly. Since this is probably a later level in the game, it calls for a more epic boss. Don't stick to one pattern for the entire fight. Maybe he can do that pattern until he's hit a few times, and then the jaws of the piranha could explode, creating a hole in the ground and Sonic and Robotnik fall to a chamber below to continue fighting. For the rest of the battle, Robotnik could fire torpedos toward Sonic. Or you know... something like that. Get creative. Make it good. Link to comment Share on other sites More sharing options...
Mobiethian Posted May 8, 2008 Author Report Share Posted May 8, 2008 Thanks for the tip, i'll keep that in mind. I am posting my recent background edit for THZ. Still a lot of work to be done on it, but i'm i'm in need of suggestions before I finish. I will be adding piping and some grass/plants in it for sure. Link to comment Share on other sites More sharing options...
Rael0505 Posted May 8, 2008 Report Share Posted May 8, 2008 Those colors are absolutely hideous, especially on the protrusions in the wall. The light sources don't work at all. It should be bright on the top and left and dark on the bottom/right. It seems like you chose random colors. Why not take a look at Tidal Tempest for the colors? Link to comment Share on other sites More sharing options...
Rael0505 Posted May 8, 2008 Report Share Posted May 8, 2008 Quick example I did: Still needs work, but this shows proper lighting at least. edit: Actually, it might be better if you gave the top/left edge the same palette, and the bottom/right edge the same palette, instead of having different palettes for all sizes. Kudos to you for spriting this stuff from scratch though, I certainly don't have the ambition to do that. Link to comment Share on other sites More sharing options...
Mobiethian Posted May 8, 2008 Author Report Share Posted May 8, 2008 Thanks Rael. May I replace it with your example and then work on it more? You'll of course get credit. I'm also taking pictures of Tidal Tempest for reference as well, i'd like to do some sunken in boxes for the BG too. Link to comment Share on other sites More sharing options...
Mobiethian Posted May 8, 2008 Author Report Share Posted May 8, 2008 Here the updated, still unfinished background for THZ with Rael's color idea. Link to comment Share on other sites More sharing options...
DimensionWarped Posted May 8, 2008 Report Share Posted May 8, 2008 jump off his tip, it isnt that serious You with your weird sexual lingo again... Link to comment Share on other sites More sharing options...
Blue Frenzy Posted May 8, 2008 Report Share Posted May 8, 2008 You have some problems with pallete colours. I reccomend you to wait a bit and practice some shading before doing anything more. Link to comment Share on other sites More sharing options...
Mobiethian Posted May 8, 2008 Author Report Share Posted May 8, 2008 You have some problems with pallete colours. I reccomend you to wait a bit and practice some shading before doing anything more. The background isn't near finished yet, I haven't even picked the official color pallete yet. All I need are suggestions as to what to add to the BG. Basically, I am doing this step by step until it's perfected. Link to comment Share on other sites More sharing options...
Shadow Hog Posted May 8, 2008 Report Share Posted May 8, 2008 If you don't mind me adding my two cents, the outward "bump" looks rather off. Not the colors, mind - the texture itself. If the bump were truly heading outward, then why does the triangle texture remain at the same angle? Perspective says it should be thinner along one or both of the axes (depending on the angle). Link to comment Share on other sites More sharing options...
Mobiethian Posted May 8, 2008 Author Report Share Posted May 8, 2008 True, I'll try that and see what happens. I was going by Palmtree Panic Zone graphics, the texture don't really change throughout. But i'll try your tip. Link to comment Share on other sites More sharing options...
Mobiethian Posted May 28, 2008 Author Report Share Posted May 28, 2008 UPDATE: I changed everything for the graphics in Tetra Hydro Zone over the Memorial Day weekend .. and I think it is quite a turnout. Here are some sketches of what I have planned out for the zone and their near-finished art from the computer. The Main Background - 85% complete: The Ground/Play Area - 25% complete: I am still working on everything and updates will be posted as soon as I complete more through the week. Also a level map coming soon. Ideas welcome. Link to comment Share on other sites More sharing options...
Slingerland Posted May 28, 2008 Report Share Posted May 28, 2008 Good work, now shade those motherfuckers. Link to comment Share on other sites More sharing options...
Serephim Posted May 28, 2008 Report Share Posted May 28, 2008 Yeah, its coming out pretty nice. Link to comment Share on other sites More sharing options...
Spike Posted May 28, 2008 Report Share Posted May 28, 2008 Make sure the pieces are in multiples or 16x16 sprites. Link to comment Share on other sites More sharing options...
Mobiethian Posted May 28, 2008 Author Report Share Posted May 28, 2008 Shading would be beneficial. I did just that, but then I got stuck wondering what else I can do to this brick. What do you guys suggest? Link to comment Share on other sites More sharing options...
Blue Frenzy Posted May 29, 2008 Report Share Posted May 29, 2008 Well, I'd reccomend you this. Try making the darker lines double thickness (instead one pixel, make them 2 pixels thick). The art is ok but shading looks a bit empty and flat. Making shadows bigger should fix that point, and maybe doung the same with lights will help a lot too. A even better option could be thatthe new points are drawn with a darker colour, and it will increase the picture quality and fix the contrast, but that could be harder. EDIT: Like this: example.bmp Link to comment Share on other sites More sharing options...
Mobiethian Posted May 29, 2008 Author Report Share Posted May 29, 2008 That looks very good, I experimented with it last night and came up with interesting results. The rest of the blocks required much shading too, I referenced from Labyrinth Zone. Link to comment Share on other sites More sharing options...
Mobiethian Posted May 31, 2008 Author Report Share Posted May 31, 2008 I'm back to work on the blocks, actually finishing up and I came up with this so far: So what last minute ideas do you guys have? Special thanks goes to those who already helped me out and if anything else, here's your chance. I'll check back before I continue. Link to comment Share on other sites More sharing options...
Blue Frenzy Posted May 31, 2008 Report Share Posted May 31, 2008 That window like thing, doesnt look right. You should remember that you are on a side scrolling game, so there is no Z dimension, so no reason for it to be curved. If you want to make it like it has a round shape, you will have to play with shadings. Try looking at any round object, like rings, tubes, platforms or everything that has the shape you want to draw. Of course, all this is if that is how you want it to look. Link to comment Share on other sites More sharing options...
Mobiethian Posted June 1, 2008 Author Report Share Posted June 1, 2008 You are right, thanks for pointing that out Blue Frenzy, I fixed it. Looks nice. I'm doing a lot of shading too. What do you think about the blocks? Link to comment Share on other sites More sharing options...
Blue Frenzy Posted June 1, 2008 Report Share Posted June 1, 2008 Looks nice, but as its said, next time try to use 32x32 multiplers. Link to comment Share on other sites More sharing options...
Mobiethian Posted June 1, 2008 Author Report Share Posted June 1, 2008 I may have to redo most of it. Do you mean 32 x 32 tiles? Link to comment Share on other sites More sharing options...
Rael0505 Posted June 1, 2008 Report Share Posted June 1, 2008 Using 16x16, 32x32, 64x64, 128x128, 256x256, or some combination of these is an absolute necessity. Otherwise when it comes to putting different tiles together, you'll have a lot of trouble getting them to line up right. I found this out the hard way and had to redesign a couple backgrounds. Link to comment Share on other sites More sharing options...
Mobiethian Posted June 1, 2008 Author Report Share Posted June 1, 2008 Using 16x16 and 32x32 resolution, I shrunk these blocks and made adjustments: Link to comment Share on other sites More sharing options...
Recommended Posts