GamerGuy Posted June 23, 2006 Report Share Posted June 23, 2006 Super Sonic sprites look strange with the glow around it. You can make it flash, but having it stay around him like that constantly would look bad. Actually, having the glow, around Sonic, flash looks horrible. Trust me, I tried it. :/ Although the glow around him stays, the one over him flashes. Looks much better! But I'll tinker with it a bit, and see if I can get a better effect. Link to comment Share on other sites More sharing options...
Terminus Est Posted June 23, 2006 Report Share Posted June 23, 2006 A Wolfenstein-based game (not exactly a mod, since it doesn't need the original game to run)! Dare to be different! Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 23, 2006 Report Share Posted June 23, 2006 I'm dying to know what you're making that in. Link to comment Share on other sites More sharing options...
Terminus Est Posted June 23, 2006 Report Share Posted June 23, 2006 It's a 32-bit DOS4GW version of the original Wolf3D engine (the 32-bit port was made to increase the available memory). It's actually based on Spear of Destiny, and the code can be changed between Wolfenstein and Spear of Destiny by commenting or uncommenting certain lines in WL_DEF.H. It has major source code changes, new sounds, graphics, interface art, levels, and even music (actual honest-to-God Adlib chip music!). I'm using Open Watcom C++ for compiling and Wolf Data Compiler for resource editing. Many of the levels fill the entire 64x64 tile grid and are on average about twice the size of a level from the original Wolfenstein. Coding and resources are pretty much finished and 12 of the 21 levels are completed. Level 9 in WDC's level editor: Link to comment Share on other sites More sharing options...
SupaChao Posted June 23, 2006 Report Share Posted June 23, 2006 Those pictures made me laugh so hard. Very interesting idea. =P Link to comment Share on other sites More sharing options...
GameNerd Advance Posted June 24, 2006 Report Share Posted June 24, 2006 Sonic - Project : S.E.E.P. The Fangame to end all fangames. Coded in C, much more efficient than MMF or GM. Edit : Huh. The top five screenshots appear to have a darker palette than they're supposed to have. I think the bottom Screenshot was saved in a .PNG with different colour information.And, just to let you know, the final one is from a newer build, so the hud is different. Link to comment Share on other sites More sharing options...
Rael0505 Posted June 24, 2006 Report Share Posted June 24, 2006 Yum, I love the brightened background of Chrome Gadget and Endless Mine. Looking forward to a demo. Link to comment Share on other sites More sharing options...
FredrikTheEvil Posted June 24, 2006 Report Share Posted June 24, 2006 Sonic - Project : S.E.E.P. The Fangame to end all fangames. lol ................ Link to comment Share on other sites More sharing options...
Rael0505 Posted June 24, 2006 Report Share Posted June 24, 2006 I thought that part was hilarious as well, but didn't say anything. Link to comment Share on other sites More sharing options...
GameNerd Advance Posted June 24, 2006 Report Share Posted June 24, 2006 Yeah, I haven't the slightest clue why I said that. That is the most n00bish comment I've made on any Forum ever. Link to comment Share on other sites More sharing options...
Rael0505 Posted June 24, 2006 Report Share Posted June 24, 2006 Any idea when you'll release a demo? Link to comment Share on other sites More sharing options...
GameNerd Advance Posted June 24, 2006 Report Share Posted June 24, 2006 Any idea when you'll release a demo? When it's ready. Link to comment Share on other sites More sharing options...
Asuma Posted June 24, 2006 Author Report Share Posted June 24, 2006 Don't worry, Saxman said the samething. Yet, we all love him:p Link to comment Share on other sites More sharing options...
Turbohog Posted July 1, 2006 Report Share Posted July 1, 2006 Here's Eggman's Revenge: Link to comment Share on other sites More sharing options...
Nocturnal Kid Posted July 1, 2006 Report Share Posted July 1, 2006 Waaaaaaay too big a screen for such a small sprite. Link to comment Share on other sites More sharing options...
Turbohog Posted July 1, 2006 Report Share Posted July 1, 2006 I know, I was too lazy to upload a new one. The screen is much smaller now. Link to comment Share on other sites More sharing options...
LarkSS Posted July 2, 2006 Report Share Posted July 2, 2006 320x240 small by any chance? Below is a double post that has been automagically merged into the original. It's a 32-bit DOS4GW version of the original Wolf3D engine (the 32-bit port was made to increase the available memory). It's actually based on Spear of Destiny, and the code can be changed between Wolfenstein and Spear of Destiny by commenting or uncommenting certain lines in WL_DEF.H. It has major source code changes, new sounds, graphics, interface art, levels, and even music (actual honest-to-God Adlib chip music!). I'm using Open Watcom C++ for compiling and Wolf Data Compiler for resource editing. Many of the levels fill the entire 64x64 tile grid and are on average about twice the size of a level from the original Wolfenstein. Coding and resources are pretty much finished and 12 of the 21 levels are completed. Will there be anything to deeply seperate it from the original? E.G. More guns, better sound effects, high res textures, 1024x768 screen resolution support, particle effects, etc. I gotta say though I love the level editor. It was probably easier for you to make that to create your levels too wasn't it? Link to comment Share on other sites More sharing options...
pourcelaine Posted July 2, 2006 Report Share Posted July 2, 2006 Random developer logo. It's me Startscreen. Duh. Yay for uber beta with reallie sucky layering. Link to comment Share on other sites More sharing options...
null1024 Posted July 2, 2006 Report Share Posted July 2, 2006 WOW, the 3d-ish explode looks REALLY good! Link to comment Share on other sites More sharing options...
Rael0505 Posted July 2, 2006 Report Share Posted July 2, 2006 I'm liking the title screen. And like Mei said, the explosion looks great too. Link to comment Share on other sites More sharing options...
Blyde Posted July 2, 2006 Report Share Posted July 2, 2006 Looking nice! Sparkle is good. Link to comment Share on other sites More sharing options...
twodee Posted July 2, 2006 Report Share Posted July 2, 2006 Link to comment Share on other sites More sharing options...
pourcelaine Posted July 2, 2006 Report Share Posted July 2, 2006 n_n Thanks guys. Meheh, the layering on the explosion is terrible. Smaller objects in front of big ones. I don't even know how i fix that. Still using photoshop, daniel? :e Link to comment Share on other sites More sharing options...
twodee Posted July 2, 2006 Report Share Posted July 2, 2006 of course kelly. majoring in graphic design next year. :] Link to comment Share on other sites More sharing options...
pourcelaine Posted July 2, 2006 Report Share Posted July 2, 2006 oh snap! that's exciting Link to comment Share on other sites More sharing options...
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