rogueyoshi Posted December 25, 2006 Report Share Posted December 25, 2006 Presenting the cutting edge in open source engines: The Xmas Gift Pack(based on technologies from Sonic Dash) Features: Advanced parallax backgrounds Advanced animation system Data Encryption Ultra accurate physics(360 engine) Failsafe Movement(Works up to 3600 times the speed of light) Item boxes Character actions And other various features/examples Credits: Damizean(for Co-Programming this thing) Me(for Co-Programming this thing) Upthorn(for providing various Sonic-related algorithms) Midiman(the HUD) This is basically a gift to the community that gave so much. The gameplay and quality herein is what you can expect from the upcoming "Sonic Dash". btw, if anyone is able to put this on the main site, please do. i want this to get exposed to as many people that can use it as possible. Merry Xmas Everyone!! Link to comment Share on other sites More sharing options...
MidimanNull Posted December 25, 2006 Report Share Posted December 25, 2006 If this isnt one of the greatest SFGHQ gift ever, nothing is. This is impressive just for the characters alone D:| ( BTW Credits to midiman for teh leetz hud ) Link to comment Share on other sites More sharing options...
rogueyoshi Posted December 25, 2006 Author Report Share Posted December 25, 2006 ( BTW Credits to midiman for teh leetz hud ) done. sorry i forgot. Link to comment Share on other sites More sharing options...
VectorSatyr Posted December 25, 2006 Report Share Posted December 25, 2006 Uh oh... MUST - WORK - FASTAR!!! *pumps up the volume* Link to comment Share on other sites More sharing options...
rogueyoshi Posted December 25, 2006 Author Report Share Posted December 25, 2006 i just re-uploaded the file due to a minor issue; the spindash speed wasnt 100% accurate. Link to comment Share on other sites More sharing options...
Asuma Posted December 25, 2006 Report Share Posted December 25, 2006 This would be even more awesome in MMF. XP Good job nonetheless and thanks.=) Link to comment Share on other sites More sharing options...
djtjj2 Posted December 25, 2006 Report Share Posted December 25, 2006 I was rolling on the floor when going way to fast (reach top speeds and see what I mean), Looks great, Feels just right, Though spin dashing on the circular area, got me at top speeds, and a funny messege, Link to comment Share on other sites More sharing options...
MidimanNull Posted December 25, 2006 Report Share Posted December 25, 2006 done. sorry i forgot. haha, that thing is old anyways, I should just give away that thing. its "MEH". EDIT: oh and for you people trying to port this to MMF/2, take out the code and organize the sections in wordpad, and translate them into events. That's probably the easiest way to do so. Link to comment Share on other sites More sharing options...
Turbohog Posted December 25, 2006 Report Share Posted December 25, 2006 If anyone gets it on MMF/MMF2/TGF, upload it for me! Link to comment Share on other sites More sharing options...
Damizean Posted December 25, 2006 Report Share Posted December 25, 2006 By the way, this engine features a fail-safe engine, wich reduces dramatically engine glitching at ultra-high speeds. I've tryied with 3600 times the speed of lights (calculated by Mark based on Sonic's height xD) and it works correctly. By the way, play out with the Gravity Angle (Q button), you'll see flying and gliding works aswell with changed gravity direction Link to comment Share on other sites More sharing options...
LarkSS Posted December 26, 2006 Report Share Posted December 26, 2006 I'm saddened that this is unplayable on my computer. T_T If only it used gm5 instead... By the way, play out with the Gravity Angle (Q button)... I sure hope that was thought up before I mentioned that I was trying to do it myself. Link to comment Share on other sites More sharing options...
Asuma Posted December 26, 2006 Report Share Posted December 26, 2006 Get GM6 then..... Link to comment Share on other sites More sharing options...
Damizean Posted December 26, 2006 Report Share Posted December 26, 2006 I sure hope that was thought up before I mentioned that I was trying to do it myself. Yes, pretty much had it working several months ago :3 Link to comment Share on other sites More sharing options...
LarkSS Posted December 26, 2006 Report Share Posted December 26, 2006 Yes, pretty much had it working several months ago :3 T_T Sucks then that I had the idea a year ago but not the knowledge to put it to work. Get GM6 then..... That's not the problem. The problem is that something in gm6 hates my computer and causes any games made with it not to run. Link to comment Share on other sites More sharing options...
Spike Posted December 27, 2006 Report Share Posted December 27, 2006 Some things I didn't like... 1. The engine is almost COMPLETELY differently used than your old engines, Damizean, so it would be hard to implement some aspects of this if you were already very far along with the other engines. 2.All of the characters sprites are seperate images, instead of many sprites in one image file with an animation engine. 3.If the character that follows you goes offscreen, he's gone forever. Tails usually flew back to you in the other games. Other than that, awesome job. Link to comment Share on other sites More sharing options...
MidimanNull Posted December 27, 2006 Report Share Posted December 27, 2006 1. The engine is almost COMPLETELY differently used than your old engines, Damizean, so it would be hard to implement some aspects of this if you were already very far along with the other engines. The older engine was cluttered and not all that organized, according to mr Yoshi up there. He's been planning the rewrite ever since the August Builds. 2.All of the characters sprites are seperate images, instead of many sprites in one image file with an animation engine. He loves all of us who use clickteam products, thats why. And he wants all of us using MMF/2 to create a similar engine of his calibur and make him proud ;D. Link to comment Share on other sites More sharing options...
Damizean Posted December 27, 2006 Report Share Posted December 27, 2006 Some things I didn't like...1. The engine is almost COMPLETELY differently used than your old engines, Damizean, so it would be hard to implement some aspects of this if you were already very far along with the other engines. 2.All of the characters sprites are seperate images, instead of many sprites in one image file with an animation engine. 3.If the character that follows you goes offscreen, he's gone forever. Tails usually flew back to you in the other games. Other than that, awesome job. 1.- Yes, that's why it's a good improvement. We've tryied to make a balance between readability and organization. How everything is handled now allows some room for easier implementation of other actions, as they're now just interconnected. 2.- Yes, this was done for some reasons: a) It saves VRAM space It's easier to make animations c) It's faster (render wise and collision detection wise) The new animation system, while it's not much different at all (Only the way how things are accesed had changed, plus added independent keyframes), it lets you select wich sprite you want to assign to that animation, and what frames you want to use. It also lets you change the speed for each single frame, so it makes easier to do animations like the idle one from Knuckles. You can still use a whole spritesheet, but due the reasons I said before, it's not recommended. I always used a whole spritesheet because I was kinda lazy, but now I made a decent animation system. If you want to check the animation files inner format, you can decrypt them using the script for encrypt files. You need to use the "FreeForUse" signature. 3.- Yeah, that wasn't implemented ^^ Midi : MMF sucks! Long live to GM! Link to comment Share on other sites More sharing options...
Zonar Games Posted December 27, 2006 Report Share Posted December 27, 2006 To Damizean: Is it possible to implement certain features from the Xmas pack to the 360 engine(new pack)? Link to comment Share on other sites More sharing options...
Damizean Posted December 27, 2006 Report Share Posted December 27, 2006 What you want to add to the 360 engine and I'll guide you on how to do it. Link to comment Share on other sites More sharing options...
Zonar Games Posted December 27, 2006 Report Share Posted December 27, 2006 What you want to add to the 360 engine and I'll guide you on how to do it. I want to add Wall Sliding & Wall Jumping. Link to comment Share on other sites More sharing options...
Slingerland Posted December 27, 2006 Report Share Posted December 27, 2006 No, you don't. Link to comment Share on other sites More sharing options...
Zonar Games Posted December 28, 2006 Report Share Posted December 28, 2006 No, you don't. huh? Link to comment Share on other sites More sharing options...
Asuma Posted December 28, 2006 Report Share Posted December 28, 2006 People don't like it. Link to comment Share on other sites More sharing options...
MidimanNull Posted December 28, 2006 Report Share Posted December 28, 2006 I like it. does that not make me a person? OH SHI. Link to comment Share on other sites More sharing options...
Mark the Echidna Posted December 28, 2006 Report Share Posted December 28, 2006 Great guys! Thanks! BTW, the 3600 times the speed of light thing wasn't proposital... I actually wanted to calculate the speed of light per frame, but instead of dividing the distance covered per second by 60, I multiplied it... Since the engine runs at 60fps, 60*60 = 3600.... times the speed of light xD Link to comment Share on other sites More sharing options...
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