Asuma Posted December 8, 2006 Report Share Posted December 8, 2006 Disable. Link to comment Share on other sites More sharing options...
MidimanNull Posted December 8, 2006 Report Share Posted December 8, 2006 try desable fine detectation.but it still has bugs. Try disabling fine detection, itll still have bugs however. You guys are really milking the joke now. Link to comment Share on other sites More sharing options...
LarkSS Posted December 8, 2006 Report Share Posted December 8, 2006 @ Zenor: The fact that fine detection isn't there IS the problem, so disabling it won't help none. It's the problem with the Platform Object like I said before that doesn't support fine collisions. Link to comment Share on other sites More sharing options...
hRook Posted December 8, 2006 Report Share Posted December 8, 2006 You should probably begin the clause with the contraction, not end with it. Link to comment Share on other sites More sharing options...
Retronic Posted January 18, 2007 Report Share Posted January 18, 2007 the "spring-rings" in sandopolis zone would be cool. Link to comment Share on other sites More sharing options...
Asuma Posted January 18, 2007 Report Share Posted January 18, 2007 I don't think that will be that hard to do. I'm just merely guessing though. Link to comment Share on other sites More sharing options...
Godmaster Posted March 27, 2007 Report Share Posted March 27, 2007 So, and the conveyor belts and that spinning wheels from Scrap Brain act 2? Would be a good choice for this pack. For avoiding to create many topics, I'll ask right there: How I implement these gimmicks in 360 engine? (GM6) Link to comment Share on other sites More sharing options...
Damizean Posted March 27, 2007 Report Share Posted March 27, 2007 Making the conveyor belts is as easy as changing Sonic's position while he stands in the conveyor. the Spinning wheels, however, just need to change Sonic speed Link to comment Share on other sites More sharing options...
Zenor Posted March 27, 2007 Report Share Posted March 27, 2007 whose gimmicks for this pack are done? when it's going to be finished? Link to comment Share on other sites More sharing options...
Slingerland Posted March 27, 2007 Report Share Posted March 27, 2007 It'll be finished and released simultaneously with the release of Sonic Nexus, which is going to be at SAGE 2007 if everything goes according to plan. Link to comment Share on other sites More sharing options...
VectorSatyr Posted March 27, 2007 Report Share Posted March 27, 2007 What?! That's no good. *sets development speed to "panic"* Link to comment Share on other sites More sharing options...
Slingerland Posted March 27, 2007 Report Share Posted March 27, 2007 Well, if some of you guys weren't so unreliable when you agree to lend a hand to the Nexus duo, it'd get done sooner. Link to comment Share on other sites More sharing options...
VectorSatyr Posted March 30, 2007 Report Share Posted March 30, 2007 Well, if some of you guys weren't so unreliable when you agree to lend a hand to the Nexus duo, it'd get done sooner. All I remember being asked was to add new gimmicks. Don't tell me you're only problem was a lack of inspiration? T_T Link to comment Share on other sites More sharing options...
Slingerland Posted April 2, 2007 Report Share Posted April 2, 2007 No, I'm serious. I ask for help, people vanish. What gives? Link to comment Share on other sites More sharing options...
Spike Posted April 6, 2007 Report Share Posted April 6, 2007 What program is Nexus being programmed in? Link to comment Share on other sites More sharing options...
Slingerland Posted April 6, 2007 Report Share Posted April 6, 2007 Nexus used to be Dami's 360 2.0 engine in MMF1.5, but we've had a copy of the Sonic Worlds engine before the public release and are still porting it over. MMF2 is your answer, Spikey. Link to comment Share on other sites More sharing options...
Spike Posted April 7, 2007 Report Share Posted April 7, 2007 Ah, 'fraid I can't help then. Sorry. Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 10, 2007 Author Report Share Posted April 10, 2007 What program is Nexus being programmed in? You BASTARD! You can't end a sentence in a preposition! Link to comment Share on other sites More sharing options...
Spike Posted April 14, 2007 Report Share Posted April 14, 2007 I ask you, In which program is the Sonic Nexus fangame being programmed? Link to comment Share on other sites More sharing options...
VectorSatyr Posted April 14, 2007 Report Share Posted April 14, 2007 I ask you, which program are you using to create Sonic Nexus? Better. Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 14, 2007 Author Report Share Posted April 14, 2007 By the way, for anyone who hasn't caught on yet, this project has been assimilated by Sonic Worlds. Link to comment Share on other sites More sharing options...
VectorSatyr Posted April 14, 2007 Report Share Posted April 14, 2007 Yes, most of us know that. However, how strong is the merger? Is it just resource sharing, or an affiliation, or the gimmick pack becoming a sub-division of Sonic Worlds? Link to comment Share on other sites More sharing options...
Godmaster Posted April 14, 2007 Report Share Posted April 14, 2007 There will be a GM 6.1 version? Link to comment Share on other sites More sharing options...
Zenor Posted April 15, 2007 Report Share Posted April 15, 2007 There will be a GM 6.1 version? EDIT: I also intend to release both MMF and GM versions. Since GM is more optimized and uses a nicer scripting language, I'll probably lag more behind on the MMF version at any given time than the GM version. ...but i don't know if it's for gm 6.1, or 7.0. Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 15, 2007 Author Report Share Posted April 15, 2007 Yeah, Aero intends to port them over for me instead. MMF1 is totally unsupported now though. I see no reason to keep supporting it either, what with MMF2 being smoother and having a more feature rich variant of the 360 engine now. As for how much it is just part of the worlds engine, its all just a part of the worlds engine on my end. Anything gimmick pack will just be another gimmick in the worlds engine. Any more questions about gimmicks I'm working on should go into the Worlds forum, k? Link to comment Share on other sites More sharing options...
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