Neo_Fire_Sonic Posted August 13, 2014 Report Share Posted August 13, 2014 Well, this is just palettes edit but I wanted somes feedbacks. it clearly isn't just a palette edit since you also have the life icon edited. But I think the Green hill zone one looks really great. Link to comment Share on other sites More sharing options...
Renhoek Posted August 14, 2014 Report Share Posted August 14, 2014 So I've been making some decent progress with this recently. I'm planning on releasing a scrap brain demo around Halloween to make up for the fact I didn't have enough work done in time for Sage. I'm also shifting focus to just finish Classic mode before I start work on remix mode or any of the other game modes. also something I've always wanted to do when I see these. 2 Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted August 16, 2014 Report Share Posted August 16, 2014 Well I booted up an old version of the "SAGE engine" that was before the enemies and stuff while my internet was down. I added an actual light source, that works for the most part. No more randomly dark face and a look into slopes! They actually work. The last version I screenshoted didn't let sonic move left right or any other direction besides forward. So I asked for some help and got this result: Now just to fix the wonky weirdness and have it keep angle better. That's all for now. Link to comment Share on other sites More sharing options...
luksamuk Posted August 16, 2014 Report Share Posted August 16, 2014 (edited) Proof-of-concept for the framework me and my team have been working on. Still very work-in-progress, but it already has a highly configurable object positioning and properties system. Edited August 16, 2014 by luksamuk 3 Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted August 17, 2014 Report Share Posted August 17, 2014 (edited) And behold.. They are about almost done! Not only that but I'm testing out a mouse look cam, if I ever need it for future reference. But the main chunk is the slopes. I can start building back up. I also fixed up the ligthing some. I think the person who added the slope script for and helped me learn some may have fiddled with it. I'm not sure but it's shaping up! Oh and don't look at that glitch where I went through the block, you didn't see it. Edited August 17, 2014 by Light The Hedgehog 1 Link to comment Share on other sites More sharing options...
NeoFusionBox Posted August 17, 2014 Report Share Posted August 17, 2014 It's time to show something:Special thanks to SnakeCoiler for help, I am extremely grateful! 3 Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted August 18, 2014 Report Share Posted August 18, 2014 I have succesfully spawned 2 functioning player characters in sonic worlds. 7 Link to comment Share on other sites More sharing options...
Flasher the hedgehog Posted August 19, 2014 Report Share Posted August 19, 2014 I'm working on the mechanics of Tails, I decided to test some ideas that came to my mind: An attack that uses Tails while walking, similar to Megaman. 4 Link to comment Share on other sites More sharing options...
Neo_Fire_Sonic Posted August 19, 2014 Report Share Posted August 19, 2014 now that you think about it, tails is basically from megaman Link to comment Share on other sites More sharing options...
Sir Spacebar Posted August 19, 2014 Report Share Posted August 19, 2014 (edited) I have succesfully spawned 2 functioning player characters in sonic worlds. so what is this "sonic worlds delta 1.4.4" you're using Edited August 19, 2014 by Sir Spacebar Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted August 19, 2014 Report Share Posted August 19, 2014 Eh, don't worry about it. It's nothing. Link to comment Share on other sites More sharing options...
Serephim Posted August 19, 2014 Report Share Posted August 19, 2014 now that you think about it, tails is basically from megaman God that is fucking hilarious Link to comment Share on other sites More sharing options...
Flasher the hedgehog Posted August 22, 2014 Report Share Posted August 22, 2014 (edited) now that you think about it, tails is basically from megaman Tails is one of the fucking characters! \o/ I modified the sprite of Sonic running. Could leave more like Sonic Unleashed. Edited August 22, 2014 by Flasher the hedgehog 4 Link to comment Share on other sites More sharing options...
Serephim Posted August 23, 2014 Report Share Posted August 23, 2014 First larger enemy for the engine, playing with concepts. Wheres the weakpoint? 10 Link to comment Share on other sites More sharing options...
BigBlue Posted August 23, 2014 Report Share Posted August 23, 2014 First larger enemy for the engine, playing with concepts. Wheres the weakpoint? oh my god what is this and why do I feel so overjoyed about it Link to comment Share on other sites More sharing options...
Sir Spacebar Posted August 23, 2014 Report Share Posted August 23, 2014 First larger enemy for the engine, playing with concepts. Wheres the weakpoint? My guess would be to attack the core, so it deactivates the electromagnetism that holds the limbs together. Link to comment Share on other sites More sharing options...
Felik Posted August 24, 2014 Report Share Posted August 24, 2014 First larger enemy for the engine, playing with concepts. Wheres the weakpoint? Suddenly I'm superexcited for your game Link to comment Share on other sites More sharing options...
Rawr Posted August 24, 2014 Report Share Posted August 24, 2014 First larger enemy for the engine, playing with concepts. Wheres the weakpoint? I get so excited whenever I see you post anything new about your game. Looks fantastic dude. 1 Link to comment Share on other sites More sharing options...
Abominal Taz Posted August 24, 2014 Report Share Posted August 24, 2014 First larger enemy for the engine, playing with concepts. Wheres the weakpoint? This is looking real hella fine boyo! Link to comment Share on other sites More sharing options...
Jassbec Posted August 24, 2014 Report Share Posted August 24, 2014 First larger enemy for the engine, playing with concepts. Wheres the weakpoint? I wanted to quote this picture too. In all seriousness, this looks fucking great. 2 Link to comment Share on other sites More sharing options...
Serephim Posted August 25, 2014 Report Share Posted August 25, 2014 The quote chain, gee thanks alot guys, glad you think it looks neat. I plan to release a basic engine test sooner or later, but rather sooner. Just have to get a few more basics down. 3 Link to comment Share on other sites More sharing options...
luksamuk Posted August 26, 2014 Report Share Posted August 26, 2014 So my friend kind of finished the level designer or, at least, made it stable for loading and exporting scripts. I've also began to program some objects, and so the breakable blocks and interrogation blocks, both now containing items. Been thinking about finishing it on free time, then release it. On next SAGE, maybe? 5 Link to comment Share on other sites More sharing options...
Sir Spacebar Posted August 29, 2014 Report Share Posted August 29, 2014 (edited) Recognize something? Yeah, the beta goggles. I implemented it in the game. Edited August 29, 2014 by Sir Spacebar 5 Link to comment Share on other sites More sharing options...
OverbounD Posted August 29, 2014 Report Share Posted August 29, 2014 Sereph that rock monster is bad ass! Link to comment Share on other sites More sharing options...
Bartman814 Posted August 29, 2014 Report Share Posted August 29, 2014 Screenshot of a brand new stage in Sonic Adventure Emerald. When I say brand new this stage hasn't been in any version of the game. 5 Link to comment Share on other sites More sharing options...
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