Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Flasher the hedgehog

Members
  • Posts

    33
  • Joined

  • Last visited

About Flasher the hedgehog

  • Birthday 06/12/1993

Contact Methods

Profile Information

  • Gender
    Not Telling
  • Location
    Brazil
  • Interests
    No time for hobbies ... hehe
  • Current Project
    Sonic Action

Flasher the hedgehog's Achievements

Newbie

Newbie (1/14)

22

Reputation

  1. I understand, and it seems to work, at least on paper so far. Hehe I have not spent anything for the engine at the time. I just make a map of a stage based on the Emerald Coast of Sonic Adventure but with great differences. I found it interesting how it's getting; when you finish setting the engine already, i begin to build,the stage, but another question came to me. The Sonic Wolrds have tiles test, the question is: Start to create my level using the test tiles that came with the engine or create my own first then to start? Sorry if my question is silly but i am working alone in the game, would not want to lose focus while creating the level. Hehe ^^ '
  2. Tails is one of the fucking characters! \o/ I modified the sprite of Sonic running. Could leave more like Sonic Unleashed.
  3. I'm working on the mechanics of Tails, I decided to test some ideas that came to my mind: An attack that uses Tails while walking, similar to Megaman.
  4. Interesting idea, something cool to do is put him equal to the movement Badnick Normal; when Sonic is facing with badnick, it would sound an 'alert', and starting boost.
  5. I was not enjoying what was appearing with sprite mesh, was well artificial, and create animations in the 3D model and then create sprites gave me a huge job.
  6. Interesting about doing in the role, although I tried it once but could not create something from scratch, the photos I posted above are only a few pieces, the beginning of the stage I did like Emerald Hill, I realized I was going well, only that later on I stopped to copy and start create my own routes, but it did not come out very well. I'll search some layots and see what I can do. Thanks for the tips.
  7. Just a few basic questions to take some questions regarding the creation of level design stages. I have been reading the topic created by Sparks about Level Design, know the high routes, the routes that only specific characters go, anyway, I know the details you need for a good Level Design, the problem is as follows: how do I start? Every time I created a stage, I did anyway, without worrying about the beginning, middle and end, without respecting the physics engine, causing bugs and fleeing the theme of the stage. Ex: (very old examples): Part 1: Part 2: Part 3: I wonder how Level Designers games like Sonic Time Twisted, Sonic BTS / ATS and among others based on the classic create routes stage. Where do you begin? Create a sketch on paper? Create in the own engine? Anyway, details like these, and if yours have others too.
  8. I made a general change in design, the game will have a touch of Sonic Adventure:
  9. I'm in doubt on how to apply the Boost Gameplay in my game. My goal is to not let the gameplay completely in style Sonic Rush, i do something similar to Sonic Advance 2, but with a focus on exploration, I do not want to leave the level design phases with absursos sizes just to keep the Boost Gameplay, but also not want to leave the Boost run free in game form. So far I created a way to limit the Boost, it is a special skill that you'll just run it to fill the power bar, and you can use it freely until the bar runs out, so far so good, still I have wondering whether this way or not. I'm still confused about this issue and wanted some ideas on how to work with Boost correctly. Maybe or in extreme cases, remove it from the game.
  10. I'll post here for to test one Test Engine, which is still much incomplete for now but it is just to see how is the game in the new engine: Sonic Action Engine Test There are some debugs, the S button increases the special bar, and to switch between Sonic and Knuckles just press TAB/Q. Remembering that Knuckles it is still at the beginning of his programming. XD Edit: Other than that, I gave an updated description of the topic again, posting a new mock-up and putting some small information hehe, anyway I'll put it here the mock-up:
  11. Sorry for double post. D: Edit: I tried to make a mock-up of what will be the first stage. =P
  12. That HUD was up only as an example, I'll create another HUD, at least now I already have a base of size it will be. Thanks for the help.
  13. Is getting awesome! The music of beginning reminded me of some parts of the music of Knuckles Chaotix (can not remember what it is) and the Hidrocity Zone. =P A question: The scenarios are all created customized? I am impressed with os graphics! O_O
  14. I think I understand what you mean, honestly I did not stop to think about it, I worried more about the details of the HUD than their positions on the screen. As I understand it then, I have two options: -I reduce the size of HUDs or; -Increase the resolution of the game. Am I right? When I started the topic I came across a similar situation, but with the sprites of Sonic hehe ... Edit: The image above is an example of what you told me?
×
×
  • Create New...