Serephim Posted October 21, 2012 Report Share Posted October 21, 2012 The perspective is odd. looks like it's leaning forward into the screen. Probably would turn heads in a sonic game. Even foreground objects dont use perspective like that. Link to comment Share on other sites More sharing options...
OverbounD Posted October 21, 2012 Report Share Posted October 21, 2012 I'll make a new frame in a different perspective. Link to comment Share on other sites More sharing options...
P3DR0 Posted October 21, 2012 Report Share Posted October 21, 2012 Overbound I can't seem to like the design of the eagle... It reminds me too much of those cartoony robots from the 90's with that *sorry* goofy look that it were trying to be "bad" but careful to not scare children at home. Just like Robotnik in Sonic SatAM. I think you can do a better job, mostly in the torso area and the feet. The pallete could use some other colors imo, those are very bland and boring and badniks always seemed to have exagerated and saturated colors in 'em. Besides all that and the perspective issues, the scale is buging me alot... I mean, take a real eagle for example. I know that "hurr it's a robot it can be any size", but Sonic is 3~3.5ft more or less and the eagle itself is bigger than him. I dunno, it just feels wrong for some reason. And maybe working with something smaller will help you into making it more interesting. Now about that pixelart... Brilliant. For some reason I really liked the combination of the forest stage's tiles with the "Hidden Pallace's" ones. Reminds me a bit of Sonic XG when played with Knuckles and I really like that sort of "contrast", like two zones meeting. :3 Link to comment Share on other sites More sharing options...
thevaleev Posted October 21, 2012 Report Share Posted October 21, 2012 Hi there. I want to post screenshoots of my game "Sonic The Hedgehog -- Game Land" =) Enjoy. Prototype of new main menu Information about the game can be found at http://thevaleev.byethost6.com/ Link to comment Share on other sites More sharing options...
Betaman Posted October 21, 2012 Report Share Posted October 21, 2012 I can't seem to be able to see your screenshot. On another note, is the SAGE site even still up? Last I checked on my entry, it lead to a 404. Link to comment Share on other sites More sharing options...
snow toilet Posted October 21, 2012 Report Share Posted October 21, 2012 Here's a mock up just showing off some of the pixel art from Time Twisted. [qimg]https://dl.dropbox.com/u/5170721/radical%20ruins%20past.png[/qimg] Very impressive, Overbound. It's very 32X-y. A problem I see though is the tile set to the left doesn't seem to have much of a curve to it. It looks rather flat. Something else I've noticed is Metal doesn't seem to have a hand but it may be blending in too much with the trunk of the tree. Looks really nice all in all and I'm excited for it. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 21, 2012 Report Share Posted October 21, 2012 Just to show that I'm working on updated and finishing the tilesets, here is an updated version of Corrupted Canyon. Cactus and Floor = HellPe, Background sand and mountains Gamernerd Advance Link to comment Share on other sites More sharing options...
Nefault1st Posted October 22, 2012 Report Share Posted October 22, 2012 I worked on Sonic's part in my game, mostly on the background parallax and the new boost I made for him. It needs a little more work on both though. P.S. even though I grabbed the level up monitor, it shouldn't affect the boost at all if played as Sonic or Shadow. Link to comment Share on other sites More sharing options...
thevaleev Posted October 22, 2012 Report Share Posted October 22, 2012 I worked on Sonic's part in my game, mostly on the background parallax and the new boost I made for him. It needs a little more work on both though. Green Hill is VERY nice! =D I have question -- How many levels will have Sonic and Shadow gameplay? P.S. My screenshots don't have replies? Sadly... =) Link to comment Share on other sites More sharing options...
Nefault1st Posted October 22, 2012 Report Share Posted October 22, 2012 Green Hill is VERY nice! =DI have question -- How many levels will have Sonic and Shadow gameplay? P.S. My screenshots don't have replies? Sadly... =) I'm not too sure. But for now just 1. So I plan on making the levels long because each character has their own level to play. At first I couldn't see your screenshots but a few hours later they finally loaded up, awesome stuff bro. Link to comment Share on other sites More sharing options...
BlitznBurst Posted October 22, 2012 Report Share Posted October 22, 2012 I worked on Sonic's part in my game, mostly on the background parallax and the new boost I made for him. It needs a little more work on both though.P.S. even though I grabbed the level up monitor, it shouldn't affect the boost at all if played as Sonic or Shadow. [qimg] http://imageshack.us/a/img193/5645/concept15.png[/qimg][qimg]http://imageshack.us/a/img850/7934/concept16.png[/qimg] The tops of those tree sprites in the second shot are missing... Link to comment Share on other sites More sharing options...
Nefault1st Posted October 22, 2012 Report Share Posted October 22, 2012 The tops of those tree sprites in the second shot are missing... It's funny the first time i was looking at them after putting them in front of the regular bg for the level, I never seemed to notice it. Now that I changed bgs it's REALLY noticeable. Not really sure what happened there though :\ I'll have to go back and redo the trees. Thanks for pointing that out. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 24, 2012 Report Share Posted October 24, 2012 I worked on Sonic's part in my game, mostly on the background parallax and the new boost I made for him. It needs a little more work on both though.P.S. even though I grabbed the level up monitor, it shouldn't affect the boost at all if played as Sonic or Shadow. [qimg] http://imageshack.us/a/img193/5645/concept15.png[/qimg][qimg]http://imageshack.us/a/img850/7934/concept16.png[/qimg] The sprites actually kind of fit the 3d backgrounds, I like it! BTW, what am I, chopped liver? What about meeeee? BTW, check out my creepypasta. Pls? Link to comment Share on other sites More sharing options...
Nefault1st Posted October 24, 2012 Report Share Posted October 24, 2012 The sprites actually kind of fit the 3d backgrounds, I like it!BTW, what am I, chopped liver? What about meeeee? BTW, check out my creepypasta. Pls? Thanks mate! I think the 3D parallax is like one of the best things about gameplays. Your game looks pretty cool, almost reminds me of my first one Sonic vs Darkness. Everything in the 1st photo looks so crisp and clean and bright! Did you release a demo of this yet? I'd love to play it! Your creepypasta is creepy as hell dude, i love it! I could picture the whole thing in my head. It seemed unbelievable that the guy just kept getting curious after every second of horrific things happening. I would've hightailed my ass outta there as soon as possible lol Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 24, 2012 Report Share Posted October 24, 2012 Thank you! And we're taking my programmer SuperBliz is taking a short break to get some school stuff together, and I kinda am too, but we are working on a demo. Link to comment Share on other sites More sharing options...
Felik Posted October 25, 2012 Report Share Posted October 25, 2012 I worked on Sonic's part in my game, mostly on the background parallax and the new boost I made for him. It needs a little more work on both though.P.S. even though I grabbed the level up monitor, it shouldn't affect the boost at all if played as Sonic or Shadow. [qimg] http://imageshack.us/a/img193/5645/concept15.png[/qimg][qimg]http://imageshack.us/a/img850/7934/concept16.png[/qimg] That Green Hill looks sexy. Now I approve resolution you used in your game. I still gotta see it in action though. Link to comment Share on other sites More sharing options...
LakeFeperd Posted October 28, 2012 Report Share Posted October 28, 2012 well, i'm not sure what i can say about those screen shots, but it's probably about something that might be finished later this year. (it's not ATS btw) Link to comment Share on other sites More sharing options...
Strife Posted October 28, 2012 Report Share Posted October 28, 2012 I hope, judging by the lack of a timer, that this is some kind of Metroidvania-styled environment. Cause that would be awesome. Link to comment Share on other sites More sharing options...
Falk Posted October 28, 2012 Report Share Posted October 28, 2012 ^works too fast for us to keep up with. edit: derp@leaving windows open Link to comment Share on other sites More sharing options...
Serephim Posted October 28, 2012 Report Share Posted October 28, 2012 new theory: LakeFeperd is actually a hivemind of 10 people Link to comment Share on other sites More sharing options...
Betaman Posted October 28, 2012 Report Share Posted October 28, 2012 new theory: LakeFeperd is actually a hivemind of 10 people Nah, I think he just drinks a ton of coffee. Link to comment Share on other sites More sharing options...
BlitznBurst Posted October 28, 2012 Report Share Posted October 28, 2012 Jesus Christ, Lake, are you a fucking robot or something? How the hell can you work so fast? ;_; Link to comment Share on other sites More sharing options...
TailsSena Posted October 28, 2012 Report Share Posted October 28, 2012 /In Cream's voice- "Maybe he just has a lot of time on his hands." Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 29, 2012 Report Share Posted October 29, 2012 I'm going with Serephim's theory. LakeFeperd is the pseudonym for a team made up of 12 people, all secretly working together in an unknown location somewhere in the heart of the Atlantic Ocean. Link to comment Share on other sites More sharing options...
TailsSena Posted October 29, 2012 Report Share Posted October 29, 2012 Atlantis exists! I knew it! Link to comment Share on other sites More sharing options...
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