BlazefireLP Posted April 4, 2012 Report Share Posted April 4, 2012 [qimg]http://share.cherrytree.at/showfile-5865/fags.gif[/qimg]Playing around with a lighting gimmick, probably gonna toss it, but it looks sort of neat. Tiles are WIP which is why there's so much repetitiveness This looks very interesting Hez. Nice work! Link to comment Share on other sites More sharing options...
Hez Posted April 4, 2012 Report Share Posted April 4, 2012 Yeah, the GIF kind of did destroy the effect. I didn't really want to upload a 5 second youtube video. Maybe I'll just upload the video. Nevermind....its not the GIF, its camstudio. download fags.avi Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 4, 2012 Report Share Posted April 4, 2012 I'm just gonna bad this dude. I'm amazed anyone could be that douchey. Good call on the Dude Bading. Link to comment Share on other sites More sharing options...
Falk Posted April 4, 2012 Report Share Posted April 4, 2012 Incidentally dropbox is amazing for semi-limited-circulation temporary-access stuff like that :V Link to comment Share on other sites More sharing options...
BlazefireLP Posted April 4, 2012 Report Share Posted April 4, 2012 [qimg]http://www.dimensionwarped.sonicfangameshq.com/remote/baddudes.PNG[/qimg]I'm amazed anyone could be that douchey. Good call on the Dude Bading. Trust you to do what I wanted to do but chosen not to because fortunately I am not the "Grammar Nazi" around here Link to comment Share on other sites More sharing options...
luksamuk Posted April 4, 2012 Report Share Posted April 4, 2012 That looks really cool LH. Use lots of that green (like you already are) it will keep the gray from making the level looked washed out. Not saying the gray is bad, its just easy to make look gray look bad if you aren't careful. Another thought, you could do a kind of gray blue like the collapsing pillars from the original SSZ. Hmm, nice tip, I completely forgot about those collapsing platforms. Will definitely give it a try. @Sereph Not sure about the two first suggestions, although the wind path thing seems nice. But take marble garden's spinning top gimmick and just make it a davinci helicopter YESSIR Link to comment Share on other sites More sharing options...
OverbounD Posted April 4, 2012 Report Share Posted April 4, 2012 [qimg]http://www.dimensionwarped.sonicfangameshq.com/remote/baddudes.PNG[/qimg]I'm amazed anyone could be that douchey. Good call on the Dude Bading. I regular ban just wouldn't have sufficed for that bad dood! Link to comment Share on other sites More sharing options...
P3DR0 Posted April 4, 2012 Report Share Posted April 4, 2012 [qimg]http://www.sonicfangameshq.com/forum/attachment.php?attachmentid=1556&stc=1&d=1333468089[/qimg]Trying to make something interesting in this design. Will start working on Future patterns this Friday.] EDIT: Anyone has ideas for gimmicks? The background could use some extra work also didn't liked the palmtree pallete. But it's looking quite good, reminded me of this: http://www.youtube.com/watch?v=_MsjKxeYYiI&feature=relmfu (Starting at 4:20) Link to comment Share on other sites More sharing options...
luksamuk Posted April 4, 2012 Report Share Posted April 4, 2012 The background could use some extra work also didn't liked the palmtree pallete. But it's looking quite good, reminded me of this: http://www.youtube.com/watch?v=_MsjKxeYYiI&feature=relmfu (Starting at 4:20) Oh, the Salarian Homeworld. Almost forgot about that. I might also take a look About those trees, there are two trees in light and dark green, the use of both balance the level colors. I'll show them once I review the white in the pallete. Link to comment Share on other sites More sharing options...
BlazefireLP Posted April 4, 2012 Report Share Posted April 4, 2012 I regular ban just wouldn't have sufficed for that bad dood! We were taking the piss because you said "Gonna bad his ass" instead of "Ban" Link to comment Share on other sites More sharing options...
Betaman Posted April 6, 2012 Report Share Posted April 6, 2012 Wow, I haven't posted on here for a while! This has really grown. (My last posts were when new pages were in the 40's and 50's. Now it's in the 90's!) I'll be posting some new stuff while I'm on vacation, but you guys are really doing a great job. Link to comment Share on other sites More sharing options...
luksamuk Posted April 7, 2012 Report Share Posted April 7, 2012 Don't trick yourselves, it's still a one-frame dummy printed on screen, using C# and XNA. Still learning but, from what I've learned, I'm going well. I may add animation and X movement today, and I'll upload the engine on a Fangaming topic in other day, because I just can't figure out a proper collision detection. I'm also still unsure if I'm gonna add Windows Phone 7 Touch support with a virtual gamepad thingy. Link to comment Share on other sites More sharing options...
Kessler12 Posted April 7, 2012 Report Share Posted April 7, 2012 I entered a game in a week contest[didn't finish] but felt like showing it off here. Link to comment Share on other sites More sharing options...
Cleberson Posted April 7, 2012 Report Share Posted April 7, 2012 [qimg]http://i485.photobucket.com/albums/rr217/LHTheHedgehog/soncxna.png[/qimg] Don't trick yourselves, it's still a one-frame dummy printed on screen, using C# and XNA. Still learning but, from what I've learned, I'm going well. I may add animation and X movement today, and I'll upload the engine on a Fangaming topic in other day, because I just can't figure out a proper collision detection. I'm also still unsure if I'm gonna add Windows Phone 7 Touch support with a virtual gamepad thingy. A Sonic fan game for Windows phone? ------------------------------------------------------- Hub world from my game Well, the 2 print its based on 1 print. (Why?, my game have a system of randow talk with Sonic and people xD), oh well. Link to comment Share on other sites More sharing options...
luksamuk Posted April 7, 2012 Report Share Posted April 7, 2012 [qimg] http://i582.photobucket.com/albums/ss262/segasonicfan4life/rpgmaps/Untitled-2copy-1.png[/qimg] [qimg]http://i582.photobucket.com/albums/ss262/segasonicfan4life/rpgmaps/Untitled-13copy.png[/qimg] I entered a game in a week contest[didn't finish] but felt like showing it off here. Loved it for the first time you told me you were doing this. A Sonic fan game for Windows phone? Nah, you gotta pay to put this shit on Windows Phone or Xbox 360 and you can't use registered characters for that, this is why I don't think I'll put the touch support. I've already made the X and Y movements (this includes Gravity), and tried to make it 1:1 with Sonic Worlds. It has Keyboard and Gamepad support, but I'm having some trouble with animation here. Might have to do with the spritesheet I'm using. Hub world from my game [qimg]http://img706.imageshack.us/img706/6379/hubworld.png[/qimg] Well, the 2 print its based on 1 print. (Why?, my game have a system of randow talk with Sonic and people xD), oh well. The two images seem to be... the same? Link to comment Share on other sites More sharing options...
Cleberson Posted April 7, 2012 Report Share Posted April 7, 2012 The two images seem to be... the same? its a ex from the balloon text ;p. the text change aways Hub gonna have day time: and, like Sonic Unleashed, music changes. Link to comment Share on other sites More sharing options...
BlazefireLP Posted April 8, 2012 Report Share Posted April 8, 2012 Decided to open up my old SonicCD engine and edit it into this. This is what I have been working on today. YAY FLASHY STUFF! By the way, if anyone asks, this is NOT SonicWorlds. This is my own engine built from a BARE build of the old MMF1 SonicEngine by Damizean from back in the day. I find it to be a bit more reliable than Somethings WorldsAlpha's engine has to offer (Bug issues). Only thing the engine actually came with was 360 movement on it's own. Link to comment Share on other sites More sharing options...
Chaos-Fusion Posted April 8, 2012 Report Share Posted April 8, 2012 @Cleberson: I've seen a fair bit of your work but I didn't get around to giving feedback. Looks promising so far. Gameplay and Graphics look really good. @BlazefireLP: Also looks pretty good. Whats features are you planning on adding? Link to comment Share on other sites More sharing options...
Betaman Posted April 8, 2012 Report Share Posted April 8, 2012 Showing off a new build. (Not a new-new build, mind you, that would be too easy to pull off without the computer erasing ALL OF YOUR CHANGES) Still using some placeholder tiles, but the springs are final. Credit goes to Sparks for the original sprite design. Link to comment Share on other sites More sharing options...
luksamuk Posted April 8, 2012 Report Share Posted April 8, 2012 I love your springs, Betaman. I also love your whole game. Link to comment Share on other sites More sharing options...
Daniel Posted April 8, 2012 Report Share Posted April 8, 2012 @Blazefirelp: Hey, I remember those old sprites, they were in some old Dust Hill Lib. I like them Link to comment Share on other sites More sharing options...
Strife Posted April 8, 2012 Report Share Posted April 8, 2012 Loving those springs, and the Sonic sprite as well. He has that extra splash of detail while not deviating too much from the original. Link to comment Share on other sites More sharing options...
Betaman Posted April 8, 2012 Report Share Posted April 8, 2012 Loving those springs, and the Sonic sprite as well. He has that extra splash of detail while not deviating too much from the original. BlazefireLP really helped out with the Sonic Sprite. If it weren't for him, they'd just be darker recolors of the Sonic 2 sprite with Sonic 3 hands. Thank you all so much for the kind words, I really appreciate them. Link to comment Share on other sites More sharing options...
Cleberson Posted April 8, 2012 Report Share Posted April 8, 2012 @chaos fusion: Thx!, today i will make a Stage entrance (Like Sonic Unleashed after the hub). @Betaman: Awesome springs!, i like the Sonic sprite too ;P -------------------- My fan game is really good. BUT, its really, really and really big. Link to comment Share on other sites More sharing options...
OverbounD Posted April 8, 2012 Report Share Posted April 8, 2012 The sprites BlazefireLP is using are from Showoffboy. They were quite popular sprites back when everyone was inspired by the Sonic Adventure games. Link to comment Share on other sites More sharing options...
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