Cleberson Posted March 18, 2012 Report Share Posted March 18, 2012 @Strife: gorgeous as usual. I can't believe how pretty the big blue crystals are on the first screen.@LakeFeperd: can't see much at that zoom level, but they look like large acts with a nice level design. @Cleberson: nice, I like the background here. The colors are pretty. Thx, the engine progress is current in 93% YAY!, Sonic, Tails, Eggmangonnabethebadguy in two ways, and Super Sonic gonna wrong, yes, Sonic Evolution gonna be awesome game (?) I have much surprises to the future (: Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted March 18, 2012 Report Share Posted March 18, 2012 Also, I wanted to make SSZ look less like a green hill copy. Anyone wanting to rotate shit in MS Paint, use this tutorial. Very helpful. http://gamedragon89.deviantart.com/art/Advanced-Rotation-in-MS-Paint-59077269 Link to comment Share on other sites More sharing options...
Rael0505 Posted March 19, 2012 Author Report Share Posted March 19, 2012 Everything on this page is amazing and you guys are awesome. Link to comment Share on other sites More sharing options...
Cleberson Posted March 19, 2012 Report Share Posted March 19, 2012 Everything on this page is amazing and you guys are awesome. Hey, go down xDD Slot machine in progress. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted March 20, 2012 Report Share Posted March 20, 2012 Some revamped charater designs. Tails is custom, and Sonic has had some slight modifications, note the backpack. Knuckles is pretty much unchaged besides th height and palette. Can anyone think of something else the characters could carry or wear, like Sonic's backpack? For Tails, I'm thinking goggles, and for Knuckles, well... the cowboy hat could make a comeback. Link to comment Share on other sites More sharing options...
Floofy Posted March 20, 2012 Report Share Posted March 20, 2012 Some revamped charater designs. Tails is custom, and Sonic has had some slight modifications, note the backpack. Knuckles is pretty much unchaged besides th height and palette. Can anyone think of something else the characters could carry or wear, like Sonic's backpack? For Tails, I'm thinking goggles, and for Knuckles, well... the cowboy hat could make a comeback.[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/spritessonictailsknuckes-1.png[/qimg] Knuckles could have his sunglasses from SA2. Tails could have his goggles from riders. Is the backpack used for anything in the game? Link to comment Share on other sites More sharing options...
Strife Posted March 20, 2012 Report Share Posted March 20, 2012 Core - A belated thank you! Delta - YES, THE COWBOY HAT. Though, if you add the hat, it will increase the height of his sprite by a few pixels, so I think you could shorten his legs a bit to compensate if he gets too tall. As for Tails, I like the idea of him wearing goggles over his eyes. It would suit him, being a pilot. Which is better? Link to comment Share on other sites More sharing options...
Core Posted March 20, 2012 Report Share Posted March 20, 2012 I think I prefer the left one, with the green tiles. Link to comment Share on other sites More sharing options...
Floofy Posted March 20, 2012 Report Share Posted March 20, 2012 Yes, the green tiles add some variety. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted March 20, 2012 Report Share Posted March 20, 2012 @Supersonic196, originally, SEOD was to have an item status bar for sheilds and stuff, so the backpack would sort of have something to do with Sonic "Holding on" to the item so to speak. Plus I was thinking of having the ability to buy and store various powerups. @Strife, I'm probably gonna make Knuckles with a cowboy hat and goggle, cause I don't know which to pick, and Tails will get goggles. And I agree, the green add varience. Link to comment Share on other sites More sharing options...
Sotsug Posted March 20, 2012 Report Share Posted March 20, 2012 Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted March 20, 2012 Report Share Posted March 20, 2012 Yes, the green tiles add some variety. Yep! Took the words right out of my mouth. Link to comment Share on other sites More sharing options...
Hez Posted March 20, 2012 Report Share Posted March 20, 2012 http://youtu.be/XSQAS0vFebU Figured out a way to record with a tit bit less lag. Expect the next preview video to be in a few months...and be mind screwing ;P Link to comment Share on other sites More sharing options...
Sotsug Posted March 20, 2012 Report Share Posted March 20, 2012 http://youtu.be/XSQAS0vFebUFigured out a way to record with a tit bit less lag. Expect the next preview video to be in a few months...and be mind screwing ;P Rustic Ruins! *-* (This is a Water Level?!) Liquid Lagoon! *-* (This is a Water Level Too???) Link to comment Share on other sites More sharing options...
Hez Posted March 20, 2012 Report Share Posted March 20, 2012 Rustic Ruins! *-* (This is a Water Level?!)Liquid Lagoon! *-* (This is a Water Level Too???) Rustic Ruins has no water. Drill Base has water make an appearance, and then barely has any water in Act 2 (Similiar to Chemical Plant). The only level that has water in this game (besides Classic 1 levels and Sonic 1/2 levels) is Liquid Lagoon. That said, there MAY be a tit bit of water in one other level, but it would be more like how water appeared in Angel Island, not a full blown water level. Link to comment Share on other sites More sharing options...
P3DR0 Posted March 21, 2012 Report Share Posted March 21, 2012 http://youtu.be/XSQAS0vFebUFigured out a way to record with a tit bit less lag. Expect the next preview video to be in a few months...and be mind screwing ;P Looking great. I only have a criticism on the shading at the animation where Sonic hits a spring. Looks kinda weird at his forehead. Nothing big, I guess.Also what the fuck are you using to record footage? Try some other recorders like Camtasia, Camstudio, HyperCam 2, etcetera. Link to comment Share on other sites More sharing options...
Core Posted March 21, 2012 Report Share Posted March 21, 2012 @Hez: looks fantastic, great work. But why were the save files deleted at the end? @Sotsug: nice! I like the look of that big enemy. Link to comment Share on other sites More sharing options...
Strife Posted March 21, 2012 Report Share Posted March 21, 2012 Thanks Core, Super and Blaze. Green it is, then. Sotsug - Heh, ZX sprites work pretty well with the Advance style. Link to comment Share on other sites More sharing options...
Hez Posted March 22, 2012 Report Share Posted March 22, 2012 Looking great. I only have a criticism on the shading at the animation where Sonic hits a spring. Looks kinda weird at his forehead. Nothing big, I guess.Also what the fuck are you using to record footage? Try some other recorders like Camtasia, Camstudio, HyperCam 2, etcetera. Don't think I've tried? (I've used Snagit, Camstudio, Hypercam 2 (Choppy instead of laggy)) Also, my save got deleted at the end because for testing purposes the save files are set to save unencrypted. Labyrinth encrypts for some reason. Link to comment Share on other sites More sharing options...
Highwire4 Posted March 23, 2012 Report Share Posted March 23, 2012 A bit of a graphics test with my current project. Link to comment Share on other sites More sharing options...
P3DR0 Posted March 23, 2012 Report Share Posted March 23, 2012 "UDK looks so brown, it's so desaturated. Omg, it's ridiculous what's wrong with Epic, everyone in there are dogs, they can't see colors?" Feel the magic of custom assets, textures and shit. All the UDK assets are brown and desaturated yes, that's why most of the stuff we're seeing in GDK looks so lifeless for a Sonic game. Put some custom and saturated textures, and done. Looks like something completly new, almost refreshing Link to comment Share on other sites More sharing options...
TailsSena Posted March 23, 2012 Report Share Posted March 23, 2012 "UDK looks so brown, it's so desaturated. Omg, it's ridiculous what's wrong with Epic, everyone in there are dogs, they can't see colors?" Feel the magic of custom assets, textures and shit. All the UDK assets are brown and desaturated yes, that's why most of the stuff we're seeing in GDK looks so lifeless for a Sonic game. Put some custom and saturated textures, and done. Looks like something completly new, almost refreshing Love this. Wind Waker ocean and lighting engine for the win. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted March 24, 2012 Report Share Posted March 24, 2012 So I herd u liek mokupz Anyway, I've been hard at work while engine rebuild is going on. Derelict Desert and Stardust Stadium are won't see the light of day for now because of me running out of ideas, redesigning and not being happy with some things. Anyway, I do have mockups for Shimmering Shores and Cryostone Cliffs. Plus I gave Tails goggles. Cryostone Cliffs' background is currently unfinished. Link to comment Share on other sites More sharing options...
Djawed Posted March 24, 2012 Report Share Posted March 24, 2012 That looks good man Link to comment Share on other sites More sharing options...
OverbounD Posted March 24, 2012 Report Share Posted March 24, 2012 More great stuff Delta, you are really getting good with matching colors. Link to comment Share on other sites More sharing options...
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