Streak Thunderstorm Posted January 13, 2012 Author Report Share Posted January 13, 2012 This isnt for Construct 2. Link to comment Share on other sites More sharing options...
BlazefireLP Posted January 13, 2012 Report Share Posted January 13, 2012 You're telling me Construct-2 isn't backwards compatible? Oh, well time to download Construct1 then. Edit: Okay so I downloaded Construct1, installed all patches and stuff I could find. Try opening the .cap, it'll load till 5% and then says Error with loading: expecting class (CAnimation), but recieved () Fantastic. Not only is construct not backwards compatible it doesn't load things properly either for me. Link to comment Share on other sites More sharing options...
Sslaxx Posted January 13, 2012 Report Share Posted January 13, 2012 http://www.sonicfangameshq.com/forum/showpost.php?p=147870&postcount=2 - did you install these? Link to comment Share on other sites More sharing options...
ila Posted January 16, 2012 Report Share Posted January 16, 2012 FYI to anyone who is interested in Construct 2. You have until the 19th to get half off the entire license. C2 is constantly being worked on, but I have faith that with enough time it will be a solid platform. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted January 16, 2012 Author Report Share Posted January 16, 2012 They're still working on Construct Classic as well. Link to comment Share on other sites More sharing options...
Floofy Posted January 16, 2012 Report Share Posted January 16, 2012 They're still working on Construct Classic as well. I've tried classic and it was alright. Does C2 allow for the exporting of EXEs? I'd rather not have a game creation tool that only does webgames. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted January 16, 2012 Author Report Share Posted January 16, 2012 No, right now it doesn't support exporting EXEs. That's why I'm not using it. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted January 16, 2012 Author Report Share Posted January 16, 2012 Sonic Construct Worlds 0.7 Link to comment Share on other sites More sharing options...
Serephim Posted January 16, 2012 Report Share Posted January 16, 2012 Okay, so maybe im missing something here. Why is it so god damn difficult to import sprites into Construct? What is with this crappy image editor? Do all the files have to be made ready in another environment? Is there some alternate thing i can use to improve the functions of the image editor? Link to comment Share on other sites More sharing options...
Floofy Posted January 16, 2012 Report Share Posted January 16, 2012 Do all the files have to be made ready in another environment? That's basically it... Link to comment Share on other sites More sharing options...
Serephim Posted January 16, 2012 Report Share Posted January 16, 2012 =_= doubt i'll be porting anything to construct anytime soon then. Link to comment Share on other sites More sharing options...
Asuma Posted January 16, 2012 Report Share Posted January 16, 2012 Just make them tile sheets. That's what I do. C2 will be better than CC, but not now. It only does HTML5 export. When it has EXE, I may pick it up. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted January 20, 2012 Author Report Share Posted January 20, 2012 Sonic Construct 0.8 Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted January 21, 2012 Author Report Share Posted January 21, 2012 Sonic Construct Worlds Version 0.9 Added in up, down, left and right springs. Both red and yellow. Added in ceiling slope collision so Sonic grabs the ceiling and runs on it when the angles are right. Before I finish, I'll add in working platform objects [not the moving ones. The ones you can jump on from below.] and the diagonal springs. Link to comment Share on other sites More sharing options...
Asuma Posted January 22, 2012 Report Share Posted January 22, 2012 Planning on adding rings and ring loss? Link to comment Share on other sites More sharing options...
Candescence Posted March 12, 2012 Report Share Posted March 12, 2012 Alright, I've been working on a Construct 2 version of this engine, though I have run into a few hurdles. What works: - Angles - Movement (limited) - Actions (also to a limited degree) - Animations What doesn't work right now: - I honestly can't tell if the input system is working right or something is just plain off. When trying to get jumping to work, "Key_A" works with only a short hop, but "Key_A_Pressed" doesn't seem to make it work. Bizzare. - Sonic barely moves when moving left and right, and the Action variable seems to be constantly set on 0. Sonic also not doing his walking/running animations also has some worrying implications. Hopefully, fixing these problems will hopefully make it work right... Hopefully. Playable Demo! Construct 2 .capx, release 90, requires Standard license (also requires the Link to comment Share on other sites More sharing options...
DimensionWarped Posted March 13, 2012 Report Share Posted March 13, 2012 I ran into the same problem with keyboard input while working on something for a contest... that I never quite followed through on. Anyway, I'm making a small form example of it and submitting it to their forum as a bug report. EDIT: http://www.scirra.com/forum/keyboard-on-pressed-causes-questionable-behavior_topic50019.html EDIT: Ok, I've got a response from Scirra's developers on it and it seems we just need to tweak the control code a little. I'll fix this up for you later tonight. Link to comment Share on other sites More sharing options...
DimensionWarped Posted March 14, 2012 Report Share Posted March 14, 2012 It's still jacked up, but this capx should fix your controller state problems at least. Two things I had to change basically... Can't use the On Press event because that is what's known in Construct land as a "Trigger". In otherwords, the instant you press the key, it doesn't matter where Construct is in the event queue, that event is going to be ran. Also, InputPlayer.player = 1 as the first event condition... doesn't seem to do what I think you think it does. It might just be that object selection doesn't carry through to sub events. I'm not really sure just yet. SC2W_Better_Slightly.rar Link to comment Share on other sites More sharing options...
Candescence Posted March 15, 2012 Report Share Posted March 15, 2012 Alright, it definitely works better. Hmm. I'll try and go through the events, see if maybe I should replace all the functions with variables, because the Function plugin might be stuffing things up. But if the Player variable doesn't work here... Hmm. Looks like I'm gonna have to figure something else out for multiplayer functionality. Edit: Nope, turns out replacing the functions only makes things worse. Capx updated. Link to comment Share on other sites More sharing options...
Candescence Posted March 16, 2012 Report Share Posted March 16, 2012 Alright, update. The .capx has been updated, with: - Input fixed properly, thanks to DW. - Animations are fixed up and ready to go, though animation speeds do need tweaking, such as running. Currently, the main issues are stemming from moving on slopes (and possibly on edges). It may be a collision issue, I'm not sure. I sincerely doubt collision polygons are the reason. Link to comment Share on other sites More sharing options...
DimensionWarped Posted March 16, 2012 Report Share Posted March 16, 2012 I can't think of any reason collision polygons would hurt anything. Link to comment Share on other sites More sharing options...
Candescence Posted March 16, 2012 Report Share Posted March 16, 2012 Yeah, me neither. I just can't figure it out. Link to comment Share on other sites More sharing options...
DimensionWarped Posted March 17, 2012 Report Share Posted March 17, 2012 adding logger to sort out angle problems logger.rar Link to comment Share on other sites More sharing options...
Khorney Posted March 18, 2012 Report Share Posted March 18, 2012 is there a real difference between the paid for a free versions of this? or all all improvments from now on going on the paid for version? Link to comment Share on other sites More sharing options...
Sotsug Posted March 18, 2012 Report Share Posted March 18, 2012 How to use and open this?! .cap? Link to comment Share on other sites More sharing options...
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