Mobiethian Posted September 23, 2010 Report Share Posted September 23, 2010 Hey folks! I present to you a short and sweet special demo edition of Sonic Mobius! (I know, it's about time I produce something playable!) A screenshot: Download link: http://www.mediafire.com/?s349u468s534wxm Purpose of the demo is to 'demonstrate' some of the important features of the game itself but is presently incomplete. Zone is short and some demo tiles still remain until full tileset is completed. The full version will feature multiple large levels as planned. Development progress will resume when the next Sonic Worlds version is released. Zone 1 Graphics completion: 60% Level Mapping (Total Project): 30% Level music is from Retro Sonic by Taxman and is only temporary. Credited in documentation. Play as Sonic, Tails or Nack the Weasel! Nack's sprites are a little buggy with some Knuckles sprites still remaining (Fly and Hyper). Some hot spots are off with standing/wait animations. Will all be corrected in the next release. Enjoy! Link to comment Share on other sites More sharing options...
Hypersonic645 Posted September 23, 2010 Report Share Posted September 23, 2010 Oh I remember this! I like the sexy, Sonic CD presentation here. Downloading now, and I'll edit this post to let you know what I think about it. EDIT:I loved background for Hexogonal Hill, very nice. Also, was the Super Sonic thing intentional? Either way, good luck on this game. I can see a bright "future" for this game...lol Link to comment Share on other sites More sharing options...
SonicFan2010 Posted September 24, 2010 Report Share Posted September 24, 2010 Nack the Weasel is playable? Link to comment Share on other sites More sharing options...
DJGameFreak Posted September 24, 2010 Report Share Posted September 24, 2010 You had me at nack the weasel. Downloading now. X) Link to comment Share on other sites More sharing options...
SonicFan2010 Posted September 24, 2010 Report Share Posted September 24, 2010 Will the Complete game feature and of the Freedom Fighters? Link to comment Share on other sites More sharing options...
oddwarg Posted September 24, 2010 Report Share Posted September 24, 2010 Arr, a special demonstration edition! The level is looking good apart from the obvious placeholders. A 2- or 3-frame animation for the waterfall in the background would have made a difference for my eyes though. And about Nack, apart from what has been mentioned, his roll/jump sprite seems a bit odd(and static) to me. Link to comment Share on other sites More sharing options...
squallff8 Posted September 24, 2010 Report Share Posted September 24, 2010 Played the demo...Looks good but need a LOOOT of work! Good luck with it =) Link to comment Share on other sites More sharing options...
Mobiethian Posted September 24, 2010 Author Report Share Posted September 24, 2010 Oh I remember this! I like the sexy, Sonic CD presentation here. Downloading now, and I'll edit this post to let you know what I think about it. EDIT:I loved background for Hexogonal Hill, very nice. Also, was the Super Sonic thing intentional? Either way, good luck on this game. I can see a bright "future" for this game...lol Super Sonic not interntional. However, i'd like to keep it but still unsure. Thanks for the feedback! Nack the Weasel is playable? Indeed he is! You had me at nack the weasel. Downloading now.X) Awesome! Will the Complete game feature and of the Freedom Fighters? I'd like to keep an open mind about that in the future. So for now, I'll say possibly. And about Nack, apart from what has been mentioned, his roll/jump sprite seems a bit odd(and static) to me. Initially, I wanted to use the hanging tail sprite for jump. I can create a roll sprite to try out, hope it doesn't make it look more odd. Played the demo...Looks good but need a LOOOT of work!Good luck with it =) A lot of work indeed, thanks for playing! Link to comment Share on other sites More sharing options...
Mobiethian Posted September 24, 2010 Author Report Share Posted September 24, 2010 And here is the project folder. Shows planned zones and other goodies. Link to comment Share on other sites More sharing options...
Asuma Posted September 24, 2010 Report Share Posted September 24, 2010 Wow, someone's serious. My project folder just have the mfa file.=/ Link to comment Share on other sites More sharing options...
flame6753 Posted September 24, 2010 Report Share Posted September 24, 2010 Releasing the demo now wasn't really necessary. We can still see the engine tiles in this. You could've waited a while longer. The first act was extremely short also. Nice visuals though. Link to comment Share on other sites More sharing options...
Mobiethian Posted September 25, 2010 Author Report Share Posted September 25, 2010 Releasing the demo now wasn't really necessary. We can still see the engine tiles in this. You could've waited a while longer. The first act was extremely short also. Nice visuals though. You're right and thanks. Not much longer the engine tiles will be replaced with proper ones. Next release will be much longer, no worries. I want to get some of Zone 2 constructed for it as well. And proper parallax scrolling in both. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted September 26, 2010 Report Share Posted September 26, 2010 I recognized the music. It is from Sonic Retro's Egg Garden Zone. Link to comment Share on other sites More sharing options...
Hypersonic645 Posted September 26, 2010 Report Share Posted September 26, 2010 ^^^^^^ Level music is from Retro Sonic by Taxman and is only temporary. Credited in documentation. Nuff said. Link to comment Share on other sites More sharing options...
Mobiethian Posted September 27, 2010 Author Report Share Posted September 27, 2010 Wow, someone's serious. My project folder just have the mfa file.=/ Very serious. I work on it everyday. I am glad to have great feedback about the game itself. I know there's a lot of work to be done, but it will be done. Link to comment Share on other sites More sharing options...
Hypersonic645 Posted September 28, 2010 Report Share Posted September 28, 2010 Very serious. I work on it everyday. I am glad to have great feedback about the game itself. I know there's a lot of work to be done, but it will be done. Hell yes, that's what I like to hear! Your better than me I suppose, then again it's gotta be my internet that screws up for 6 months every time I get back into fangaming lol. Link to comment Share on other sites More sharing options...
Slingerland Posted September 28, 2010 Report Share Posted September 28, 2010 Link to comment Share on other sites More sharing options...
Kessler12 Posted September 28, 2010 Report Share Posted September 28, 2010 Hmm if I make a project folder like that I wouldn't lose my files all the time. Oh yea I like how the character menu looks and Nacks sprites. Link to comment Share on other sites More sharing options...
Mobiethian Posted September 28, 2010 Author Report Share Posted September 28, 2010 Hell yes, that's what I like to hear! Your better than me I suppose, then again it's gotta be my internet that screws up for 6 months every time I get back into fangaming lol. Been into fangaming for many years. Just now I produce a playable something. lol Interesting! Hmm if I make a project folder like that I wouldn't lose my files all the time. Oh yea I like how the character menu looks and Nacks sprites. Thanks, sprites were created by someone named Silverbolt. Originally granted permission to use them way back when Project: Sonic Retro was active. Link to comment Share on other sites More sharing options...
rogueyoshi Posted September 29, 2010 Report Share Posted September 29, 2010 looks sexy Link to comment Share on other sites More sharing options...
Mobiethian Posted October 5, 2010 Author Report Share Posted October 5, 2010 looks sexy I like to think so! Just a few updates: 1. Graphics and tileset completion for Zone 1 bumped up to 90%, That's a sweet number! Did some porting of tiles into the current Worlds engine for testing but the real stuff happens when the latest Worlds is released (hopefully soon!). 2. Decided to make a last minute zone name change. Zone 3 is now called 'Medial Mobius Zone'. Medial = In the middle, half-way point in the game and is still a city level. I changed it because I am not comfortable having the word Madness in there, because Mobius is supposed to be tranquil. 3. Got some more of Nack's sprites fixed (hot spots and small things) and will be removing his spindash. Replacing with what? I have yet to figure that out, maybe some ideas will roll in to help me along. That's all for now folks. Link to comment Share on other sites More sharing options...
Ollie Posted October 5, 2010 Report Share Posted October 5, 2010 A super charged jump would be a fitting move for Nack. Kinda' like how Spindash works but going upwards rather than forwards. Link to comment Share on other sites More sharing options...
P3DR0 Posted October 5, 2010 Report Share Posted October 5, 2010 Well, I think a good Idea for Fang, to replace the spindash is maybe a shoot. Ya know, he pull the gun up and shoot with it. Not long range and with a delay between the shoots. And maybe it's a good idea to make the player lose something when it shoots, to not abuse of it, like rings. Every shoot consomes 2~5 rings. I dunno. Link to comment Share on other sites More sharing options...
GSF Posted October 5, 2010 Report Share Posted October 5, 2010 The shooting element could be limited by either separate ammo pickups, or some sort of "use" gauge that increases on each shot and gradually decreases when idle. As for a spindash replacement, how about allowing the shots to do multiple useful things (aside from destroying) like giving a propulsion boost, a way to hook objects... Link to comment Share on other sites More sharing options...
Mobiethian Posted October 5, 2010 Author Report Share Posted October 5, 2010 Well, I think a good Idea for Fang, to replace the spindash is maybe a shoot. Ya know, he pull the gun up and shoot with it. Not long range and with a delay between the shoots. And maybe it's a good idea to make the player lose something when it shoots, to not abuse of it, like rings. Every shoot consomes 2~5 rings. I dunno. The shooting idea is a must. I actually tried to incorporate it into his sprites. On the demo if you simply press 'up' he'll pull his gun out but it can't shoot anything yet. Definitely a great idea about the number of rounds he can make while shooting. Or maybe pick up a few ammo item boxes along the way like what gsoft recommended? Ollie, supercharged jump idea = perfect! Link to comment Share on other sites More sharing options...
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