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Hypersonic645

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Hypersonic645 last won the day on October 9 2010

Hypersonic645 had the most liked content!

Profile Information

  • Location
    effin space
  • Fan Gaming Specialty
    Pixel Art, GML
  • Current Project
    Radical Asskickers

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  1. Spritin' hard @Chronic That slope looks really iffy to me. I do like the grass though!
  2. I remember this back in the Screenshots thread last year. I really like those animated cutscenes. Also, VS Reala music. Yes.
  3. Someday, there will be a fanmade S3&K port for the Sega CD with your music.
  4. I've been replaying lots of Legend of Zelda:Minish Cap. It's a fucking amazing game. I don't know why they didn't let Capcom develop the other two DS games, they are really good with the series. unlike what they do with megaman...
  5. Been reworking and creating characters. Heavy WIP Loving how Scarf Kid is turning out. And thankfully, I can get programming done during this week.
  6. Does a Sonic game really need any story elements? Last time I checked, all you need for a story was Sonic and Eggman having some kind of conflict with (insert gimmick crap here).
  7. Heh, the enemy concept was actually used before, in a official game. A game called Gimmick!/Mr.Gimmick for the NES by Sunsoft. Enemies can interact with the physics of the game and could make mistakes just like the player can. It's hard to explain, so I'll put a video here.
  8. Why not just use an emulator? I used to have the SEGA Smash Pack CDs. Both of them. And you know what, I did not enjoy them. Fucking framerate and screensize. Playing Gimmick! for NES by Sunsoft. It's hard as balls because of it's physics engine, but I love. I played the game through. Twice.
  9. Those help signals are useless if you are just going to run through them and see only 0.5 seconds of it. At least let the textbox stay for 10 secs. Also, Sonic looks like there's flames on his feet instead of sparks when he's grinding.
  10. @StevenM Saw you post these on Pixelation, those goddamn explosions look amazing.
  11. Did some reworking I really like it, much more than the past one.
  12. @P3DR0 The static head was intentional, I was only focusing on the punches and kick. Most of my references came from Street Fighter 3 Third Strike, a game FULL of fluid animations. Ken and Ryu's moves mostly. EDIT:Oh okay, I see what your talking about. The idle animations...
  13. That's music from Megaman Battle Network 4.5 Yeah, I think it's the legs on the kick that looked like he was moving left. They aren't wide enough. But, thank you for the critisism.
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