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SoaH City Message Board

VirtAnderson

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  • Posts

    79
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  • Last visited

Profile Information

  • Interests
    Drawing, Computers
  • Fan Gaming Specialty
    Spriting, Modeling, Concepts, Graphic Design
  • Current Project
    N/A

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  1. The walk cycle could really use some work, IMHO.
  2. It's a pretty nice sprite! There are a few jagged lines on the fingers on the hand closest to us. Mainly his middle finger.
  3. I'm actually saying you should see less of them, since they look like big tumors from the front.
  4. His quills look a little awkward in the front-view.. not sure how exactly.
  5. Unless I made a separate piece for the white mouth area, I can't add another shade. 3 colors per sprite. NES rules/limitations.
  6. Whoa!! Huge bump! Anyway, here's a new, custom 8-bit sprite in the Kid Icarus style. Pit and Palutena are there for size reference. Also, the character it's based after:
  7. Just wondering, are auditions still open for the voice acting, or do you already have all the character's voices filled? If they are still open, what characters need voices??
  8. A quick sketch showing a redesign of the logo, keeping the spindash thing in mind. Y/N?
  9. I don't know why it wouldn't be allowed... And those are already pixel art. So I don't see why you'd need to "make them look like" pixel art.
  10. Because it wouldn't really fit in all that well, seeing as how the rest of the game uses sprites/pixel art.
  11. Here's what I HAD before you got your new title screen... The one you have now is better... EDIT: By the way, I was going to have Tails and Knuckles in there too. I just didn't sprite them yet.
  12. I think it's because of the low contrast with the background. Not sure though.
  13. I already know all of that (Thanks for the explanation, though), I've made plenty of 3D models and rigged 'em and textured them, but I was wondering what file I'd have to export it as, and how I'd need to get them into UDK, and what are all the animations I'd need.
  14. How would I go about making a character model for GDK? I'm thinking of using this engine for a game, but Sonic isn't the main character. Also, would I be able to put in NPCs that you can talk with, similar to Sonic Generations?
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