BlazefireLP Posted September 10, 2011 Report Share Posted September 10, 2011 FYI, Blazefire is one word. Just so you know. Link to comment Share on other sites More sharing options...
snow toilet Posted September 10, 2011 Report Share Posted September 10, 2011 :3[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/potentialremakesprites-2.png[/qimg] Oh, bummer dude. What happened to those cool spin slash animations? Anyway, great job on the sprites and I don't think I mentioned but this game gets my vote on best original HUD. Nice stuff there. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted September 10, 2011 Author Report Share Posted September 10, 2011 Oh, bummer dude.What happened to those cool spin slash animations? Anyway, great job on the sprites and I don't think I mentioned but this game gets my vote on best original HUD. Nice stuff there. Thanks. And yeah, I changed them because the original ones looked kinda wierd when animated. Link to comment Share on other sites More sharing options...
snow toilet Posted September 10, 2011 Report Share Posted September 10, 2011 Ah, gotcha. Any plans on a super peel out or insta-shield? Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted September 11, 2011 Author Report Share Posted September 11, 2011 There might be an option to choose between the homing attack or insta-shield, but not in this demo. And the super peelout is a possibility. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted September 11, 2011 Author Report Share Posted September 11, 2011 Finished all of the poses. Well, not ALL the poses, at least the ones needed for the first demo. The finish sprite is probably one of the best looking on here IMO. Link to comment Share on other sites More sharing options...
Kessler12 Posted September 11, 2011 Report Share Posted September 11, 2011 You should make a homing attack shied that way you can have both. Also wht happened to the item bar? Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted September 11, 2011 Author Report Share Posted September 11, 2011 The reason why I was thinking about having an option is so that Classic fans can play with the insta-shield, and Modern fans can play with the Homing Attack. Satisfy both their wants. And as for the item bar, it hasn't been coded yet, and isn't going to be in this demo. Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 11, 2011 Report Share Posted September 11, 2011 Those standing sprites look awfully familiar.... Edit: Quick browse through my sprites folder revealed why Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted September 11, 2011 Author Report Share Posted September 11, 2011 It's because the sprites were built off of the Sonic Chaotix sprites. Like the rest of the sprites. I took pieces from the old version of the SEOD sprites, and applied them to the Chaotix sprites. Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 11, 2011 Report Share Posted September 11, 2011 Where these actually for public use? I don't remember them being strangely. Either way you need to work on the quills, they don't all match the 1st Sonic pose. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted September 11, 2011 Author Report Share Posted September 11, 2011 I Used the edited Armless Sonic that was from This thread by USC. http://sonicunited.org/hsfqmtif/forum/showthread.php?t=6888 EDIT: Wait a minute! "Second Dr. Mecha has given us permission to use his Sonic Chaotix sprite." GOD DAMN IT! I need to read things more carefully next time. My bad. I did not realize permission needed to be given to use the Sonic Chaotix sprite. If they must be changed, then so be it. Link to comment Share on other sites More sharing options...
OverbounD Posted September 11, 2011 Report Share Posted September 11, 2011 I think your eyes are too bright and saturated. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted September 11, 2011 Author Report Share Posted September 11, 2011 Huh, really? The RGB values are 58, 162, and 53. And the HSL values are 78, 122, and 101. Well, Thanks for the suggestion. I'll see how I can change it. Link to comment Share on other sites More sharing options...
StealthyMC Posted September 11, 2011 Report Share Posted September 11, 2011 I would put an insta-shield but I need some suggestions. How would it work? Does it just make Sonic's collision mask bigger for a split second and then revert to normal? Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted September 14, 2011 Author Report Share Posted September 14, 2011 Unfortunately, we will not make it to SAGE 2011. We will be able to put a demo out in the next two weeks or so, but because of the deadlines, and lack of things needed to complete the actual demo, we won't make it. We, the Sonic Edge of Darkness Team (Working Name), apologize for the major inconvenience. The upside though, is that the demo will then be a 3 act demo rather than 1 acts, and will have an improved homing attack and improved graphics. Link to comment Share on other sites More sharing options...
JetHawk95 Posted September 14, 2011 Report Share Posted September 14, 2011 This^ Probably has something to do with remaking the graphics 5 times... Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 14, 2011 Report Share Posted September 14, 2011 I agree >_>. Link to comment Share on other sites More sharing options...
StealthyMC Posted September 14, 2011 Report Share Posted September 14, 2011 I agree >_>. Well there were other things that needed to be put in, such as a recoded homing attack, a few gimmicks, specific enemies, etc. Link to comment Share on other sites More sharing options...
Jettezu Posted September 14, 2011 Report Share Posted September 14, 2011 Not trying to be mean,but I have to agree with JetHawk. I already lost count on how many times you have been changing the graphics/sprites.Changing them is not a bad thing,but try to avoid changing them every two days.Right now the graphics look good imo. Besides that what I mentioned above I really like your game,looking forward to the upcoming demo. :3 Link to comment Share on other sites More sharing options...
BlazefireLP Posted September 14, 2011 Report Share Posted September 14, 2011 I think the reason there isn't a demo is because of the amount of times you have messed around with graphics so many times. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted September 14, 2011 Report Share Posted September 14, 2011 Is it wrong to go for perfection? The Sonic: Edge of Darkness Team (crappy name in my opinion) are trying for something unique, but stays true to the Genesis Era. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted September 14, 2011 Author Report Share Posted September 14, 2011 Just because I made the graphics A LOT isn't a leading cause of why we don't have a demo. Keep in mind that we are a team consisting of a 14 year old, a 13 year old, and a 16 year old, have homework, school, and other shit going on in your lives, and we can't always focus ALL of our attention to the game. Even though it is a big thing for us. I'm not saying that everyone else doesn't have shit going on in our lives, but seriously. And SonicFan2010, the name is only temporary. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted September 14, 2011 Report Share Posted September 14, 2011 Calm down, Delta the hedgehog. I was siding with you guys. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted September 14, 2011 Author Report Share Posted September 14, 2011 I wasn't mad at you. I was just sayin'. Link to comment Share on other sites More sharing options...
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