Aikocho Posted February 21, 2010 Report Share Posted February 21, 2010 Nearly All the things that's been done is right here on you tube. EDIT: A slight bug fix. EDIT2: The Engine Has been updated with more improvements. EDIT3: Finally fixed the Accelorater Gimmick from Carnival Night. It works perfectly for knuckles. Sonic Worlds DeltaV1.2 Something that Me and Lark had decided on tinkering with after discussing our own creations. We worked together on an older build of worlds to try and optimize it as best as we could. It's packed with all the necessities, and some new classic content. 6 Link to comment Share on other sites More sharing options...
Blue Emerald Posted February 22, 2010 Report Share Posted February 22, 2010 OH MY GOD!!!! *Insta-Shield! (Does it have the full animation? I only saw one frame in the video.) *Knuckles! Hurrah! *Maybe it's because I haven't used them in a while, but have you guys upgraded the air bubbles? They just seem more authentic in that video. *I love that you made it so the boss (and the HUD!) flashes when it gets hit. *The floating platforms finally sink when you step on them! I've been wanting to put that in my game for a while. *Pushing animation's been implemented! I've been trying to get that to work on my version of Worlds. *Screw my Sonic 2-style invincibility; this one's heaps cooler! Love what you guys have done with the engine overall. Link to comment Share on other sites More sharing options...
LarkSS Posted February 22, 2010 Report Share Posted February 22, 2010 The instashield is much more animated in-game; the video skips some frames. I agree that the invincibility looks quite nice too; Kaosu's doing. =] Speaking of sinkable platforms, I designed them to be applicable to any object through the use of a qualifier, and they do not need any setting up or worries if the object they're applied to has its own on movement routine. There is even a linking system I put together so that you can link multiple objects to sink together when one has weight applied to it. For example in the beginning of the video, you can see Knuckles shifting the platforms down and the spring and hang bar follow in the sink. ;> 2 Link to comment Share on other sites More sharing options...
Sparks Posted February 22, 2010 Report Share Posted February 22, 2010 The cameras still a nauseating train wreck I see. Might just be me too, but I'm also not fond of the Super transformation. Hopefully that isn't hard to change. (I prefer the idea in S2-3K it only takes a second or less to transform, while here it takes a bit longer, trying to be fancy :x) Link to comment Share on other sites More sharing options...
Aikocho Posted February 22, 2010 Author Report Share Posted February 22, 2010 The cameras still a nauseating train wreck I see. Might just be me too, but I'm also not fond of the Super transformation. Hopefully that isn't hard to change. (I prefer the idea in S2-3K it only takes a second or less to transform, while here it takes a bit longer, trying to be fancy :x) I tell you one thing, if it's anything about the engine that bothers me most, it's the GOSH DARN CAMERA. What we've done a lot to the camera. But it seems that there isn't too much that can be done with out having to rebuilding a new camera entirely. EDIT: @blueemerald The water bubbles have been upgraded yes. It looks much better than it did before. Link to comment Share on other sites More sharing options...
LarkSS Posted February 22, 2010 Report Share Posted February 22, 2010 I honestly don't understand why some people do not like smoothly scrolling cameras. If you think that's nauseating, then you might need to run outside more. =[ If it's that big of a deal, then I can probably program a simple Sonic 3 camera as a replacement at one point. 1 Link to comment Share on other sites More sharing options...
Felik Posted February 22, 2010 Report Share Posted February 22, 2010 I'm just wondering. Will it work with non-HWA MMF2? Link to comment Share on other sites More sharing options...
TennysonJ Posted February 22, 2010 Report Share Posted February 22, 2010 I hope so, I only Have MMF2 Dev Link to comment Share on other sites More sharing options...
LarkSS Posted February 23, 2010 Report Share Posted February 23, 2010 Felik, it works in both Standard and HWA versions of MMF2. Link to comment Share on other sites More sharing options...
P3DR0 Posted February 23, 2010 Report Share Posted February 23, 2010 It looks great but... It should'nt be on Sonic Worlds' board? Link to comment Share on other sites More sharing options...
Appo Posted February 23, 2010 Report Share Posted February 23, 2010 wow this looks awsome, i haven't been doing anything on my project in a while and i've just re-installed MMF 2. Looks like it was at the right time to get back into it. Good job guys Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 23, 2010 Report Share Posted February 23, 2010 Pretty neat. I'll be sure to check it out when you guys post your build. That is to say if you guys are planning to post it. Link to comment Share on other sites More sharing options...
ila Posted February 23, 2010 Report Share Posted February 23, 2010 It looks great but... It should'nt be on Sonic Worlds' board? The Sonic Worlds board is pretty much dead at this point. Its future is up in the air. Link to comment Share on other sites More sharing options...
Sslaxx Posted February 23, 2010 Report Share Posted February 23, 2010 Wouldn't moving this post here make it... less dead? And there has been some activity there the past few days. Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 23, 2010 Report Share Posted February 23, 2010 I mostly agree, but the Sonic World project doesn't have a great deal of structure anymore, so it really is becoming a bit of a defunct board. That said, since this is pretty neat, and since I still feel some responsibility for Sonic Worlds, I'm going to put this back in the Sonic Worlds forum and we'll see about using this as the staging ground for finally committing this as a finalized engine posted on the website. Once thats done, we'll close that forum. Link to comment Share on other sites More sharing options...
Aikocho Posted February 24, 2010 Author Report Share Posted February 24, 2010 I mostly agree, but the Sonic World project doesn't have a great deal of structure anymore, so it really is becoming a bit of a defunct board.That said, since this is pretty neat, and since I still feel some responsibility for Sonic Worlds, I'm going to put this back in the Sonic Worlds forum and we'll see about using this as the staging ground for finally committing this as a finalized engine posted on the website. Once thats done, we'll close that forum. But what would happen to the engine and all it's wares? Surely you wouldn't think of throwing that away. It's had a pretty solid start, and it should be saved for the effort it took to even build it. Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 24, 2010 Report Share Posted February 24, 2010 Like I said, the idea is to get a finalized version of the engine packaged up and ready on the site. As is, there still isn't a single version of Worlds actually referenced on the site. Once you all finish this, I'll go about the process of finding notable builds and we'll see if we can't get a few of them on the main site. Link to comment Share on other sites More sharing options...
Aikocho Posted February 24, 2010 Author Report Share Posted February 24, 2010 Like I said, the idea is to get a finalized version of the engine packaged up and ready on the site. As is, there still isn't a single version of Worlds actually referenced on the site. Once you all finish this, I'll go about the process of finding notable builds and we'll see if we can't get a few of them on the main site. Understood. Just give me and my friends a little more time to get it finalized. I'll make an app of it's current usable state for those that are still curious. Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 24, 2010 Report Share Posted February 24, 2010 Not a problem. Link to comment Share on other sites More sharing options...
Serephim Posted February 25, 2010 Report Share Posted February 25, 2010 The transformation just needs one final explosion of energy or something when he finally goes yellow. Build-up with no climax : / Link to comment Share on other sites More sharing options...
Aikocho Posted February 25, 2010 Author Report Share Posted February 25, 2010 The transformation just needs one final explosion of energy or something when he finally goes yellow. Build-up with no climax : / If anyone could be bothered to help create that graphic, I'll be a happy matha buzza. Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 25, 2010 Report Share Posted February 25, 2010 I'll make the frames for you. Just post that the active frame of Sonic that you want it to come off of and I'll sprite up a radial light wave that sort of draws away from his form and fades out so that you can add it with the additive blending effect. 1 Link to comment Share on other sites More sharing options...
Aikocho Posted February 26, 2010 Author Report Share Posted February 26, 2010 I'll make the frames for you. Just post that the active frame of Sonic that you want it to come off of and I'll sprite up a radial light wave that sort of draws away from his form and fades out so that you can add it with the additive blending effect. Each super transformation for each character is 22 frames of animation. I think the flash should come up on ether frame 12(When he actually transforms) or frame 21.(When the emeralds finally combine) I hope I'm helping. Bad habit of being cryptic. =/ Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 26, 2010 Report Share Posted February 26, 2010 Just drop the frame here and I'll handle the rest. I don't have any builds with this particular super transformation on hand and I also don't have MMF2 on this computer right now (it's on my to do list) Link to comment Share on other sites More sharing options...
Aikocho Posted February 26, 2010 Author Report Share Posted February 26, 2010 I hope this is what you meant? Link to comment Share on other sites More sharing options...
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