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Sonic 4 Thread


Slingerland

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I agree Casino Street even with all of its rehashing still looks to be the most promising level in Sonic 4. I saw a lot of platforming segments along with the speed and some interesting gimmicks. Still has its issues though the obvious rehash and those swirling playing cards that you run on look as if they probably just take control away from the player. :(

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I agree Casino Street even with all of its rehashing still looks to be the most promising level in Sonic 4. I saw a lot of platforming segments along with the speed and some interesting gimmicks. Still has its issues though the obvious rehash and those swirling playing cards that you run on look as if they probably just take control away from the player. :(
It's obvious the footage was edited a fair bit for trailer purposes.

It's also just a super fancy card themed teleporter thing from Sonic Advance, nothing to see here folks

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Card-themed Teleporter? I never noticed any of the sort in my own time with Advance, tbh.

Edit: I suppose it's safe to do a playthrough of the casino/carnival level in said game.

Edit 2.1:

It wasn't a card teleporter, but there was the pinball wire chutes and the actual warp teleporters... :V

Oh.

Edit 3: Quotes don't seem to un-italicize text that was italicized originally, so I bolded that shit.

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I just saw the biggest spoiler for this game (hint: has to do with the end of the game) and I think it just ruined the game for myself. I didn't think such leaks still existed on the web.

I kind of feel sad now. =(

However, about the casino video, even though the casino has an abundance of rehashes it does look quite fun.

Platforming looks solid and the cards look pretty cool. Also, that card corkscrew thing looks pretty epic.

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I just saw the biggest spoiler for this game (hint: has to do with the end of the game) and I think it just ruined the game for myself. I didn't think such leaks still existed on the web.

I kind of feel sad now. =(

Yeah final boss is a disappointment isn't it? Better lock the thread because everyone here will just shout the same predictable fan rage about it being a Sonic 2 rehash, even though the whole freakin point of Episode 1 is to reintroduce the existing formula.. But people will be ignorant :awink:

it feels like I'm half trolling

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I don't know about you guys, but the whole card "corkscrew" gimmick actually made me think of this part from

, with its automated path. Only difference here besides the theme and execution is the fact that you can't go back (at least, the footage from Sonic 4 would prove) and get any potential goodies, such as rings and shields. Seriously, you'd place item boxes over a bottomless pit and/or in the foreground or background?

*1:27 into a video featuring Death Egg Zone Act 2 shown.

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Seriously, you'd place item boxes over a bottomless pit and/or in the foreground or background?

Sonic CD's object mapping for every act made rings and item boxes appear into the ground. And I guess the common senseless floating platforms from any classic platforming game would explain that...

I must admit that I liked the way Sonic appears in 2.5D on it.

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