Password Posted July 22, 2009 Report Share Posted July 22, 2009 'Sup. Today I'll be introducing you to a new game I am making. It uses Sonic Worlds 0.5. It's Sonic Adventure 2: Redux. It's basically a 2D version of SA2, with lots of different things added and removed. I don't feel like going too in-depth with this, so I'll list some noticeable changes: Every level has a cameo character. (Mario, Link, Mega-man, etc.) No Knuckles/Rouge D: Tails is mechless. No Knuckles, or Dark Side story (Possibly Shadow only) EDIT: Confirmed characters: Sonic, Tails, Shadow Super Sonic playable in-game (Not telling you how to unlock) Sonic and Shadow can play in each other's levels. In fact, EVERYONE can play in each other's levels. Sprite cutscenes similar to SA2's. (Lol duh? Idk) NO HOMING ATTACK. IT MAKES IT TOO GODDAMN EASY. Jump Dash only. 5 different shields. Uhh... Kinda dunno what else to say. Videos: http://www.youtube.com/watch?v=BJ0e46OhXX4 - First Gameplay Video [url=]http://www.youtube.com/watch?v=wPHWI4me-do[/url] - Cutscene #1 Page 2 of this topic has a lot of screenshots. What do you think? :3 Oh, and credits: Credits: Code: Damizean CheezKrisp StreakThunderstorm LH the Hedgehog Blue Emerald Azu Rael0505 DimensionWarped Zenor LarkSS Tonic41 Sprites: Nebula Poulto Skylights Dimps TechoKami SupaChao Cylent Nite Fox Omega Gardow TomSonic ArachneFox DanielSidney JEV3 PS: I realize it needs a lot of improvements. I'm doing this as I type. Well, making this was fun, but I'm tired of this. My next game will be far more better, fun, etc. Be on the lookout. See you later. 1 Link to comment Share on other sites More sharing options...
lilfighter Posted July 22, 2009 Report Share Posted July 22, 2009 Quote removed Hi Cheez, Nice game and btw. i found your character cameo >.< Link to comment Share on other sites More sharing options...
Daniel Posted July 22, 2009 Report Share Posted July 22, 2009 Well, there were 50,000 SNG clones out there... This is a moar fresh start... Although I cant see the vid because YOUTUBE IS BEING QUITE A BITCH. Also... lolwtf. Link to comment Share on other sites More sharing options...
flame6753 Posted July 22, 2009 Report Share Posted July 22, 2009 Password, you might want to consider using "Camstudio" instead of Hypercam. It has a frame rate and it also doesn't have a tag in the corner. It's a free program, I ditched hypercam a while ago. I have 2gb of ram, so i can't guarantee it will be as smooth if you have less. Its free. Make sure you install the "Camstudio Lossless codec" which is also included on the site http://camstudio.org/ Also, go to video options and select the lossless codec. Then set it to max framerate and quality 100. Then click on configure in that menu and set compression to 9. And for the game, I think you nailed exactly how an SA2 game would be when I imagined it. You might want to consider using some dif sprites though. You're taking a step out of the usual, but then you took 2 steps back by using the advance sprites imo. Link to comment Share on other sites More sharing options...
FanGameRevolver Posted July 22, 2009 Report Share Posted July 22, 2009 , but then you took 2 steps back by using the advance sprites imo. Really? Hmm.... wonder why he choose them... Its probably because they have far more animations then ANY other official game. Sure they look like crap but if your not a very good spriter or animator they can be much easier to work with. Link to comment Share on other sites More sharing options...
flame6753 Posted July 22, 2009 Report Share Posted July 22, 2009 Really? Hmm.... wonder why he choose them... Its probably because they have far more animations then ANY other official game. Sure they look like crap but if your not a very good spriter or animator they can be much easier to work with. thats exactly what Im saying. They're easiest for the laziest. I'm not calling Password lazy. Think of it this way - It's like having all the ingredients at your disposal to make yourself a big buffet breakfast of eggs bacon sausages toast ham and hash-browns, and thats what you crave, but you just end up pouring a bowl of cereal because its easier. Link to comment Share on other sites More sharing options...
Password Posted July 22, 2009 Author Report Share Posted July 22, 2009 [/sUPERMEGAREPLY] but then you took 2 steps back by using the advance sprites imo. I will change these sprites soon. I've been told to change them too much :3 [qimg]http://img111.imageshack.us/img111/1677/hahaifoundit.png[/qimg] lolwtf. 'Tis a cameo. There will be one in every level. Lilfighter is a game tester, so he gets to play the level :3 Password, you might want to consider using "Camstudio" instead of Hypercam. It has a frame rate and it also doesn't have a tag in the corner. It's a free program, I ditched hypercam a while ago. I'll use it soon. Thanks. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted July 22, 2009 Report Share Posted July 22, 2009 Uh, How'd you get my shield stuff? I never released that publically. I don't care if you give credit. Remove it. Link to comment Share on other sites More sharing options...
Password Posted July 22, 2009 Author Report Share Posted July 22, 2009 Uh, How'd you get my shield stuff? I never released that publically. I don't care if you give credit. Remove it. Sure. I did. Sorry about that. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted July 22, 2009 Report Share Posted July 22, 2009 No no. How did you get it? Link to comment Share on other sites More sharing options...
Password Posted July 22, 2009 Author Report Share Posted July 22, 2009 http://www.sonicfangameshq.com/forum/showthread.php?t=5356 Third post. It was awhile ago, so I'm guessing you don't mean the same thing now. 1 Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted July 22, 2009 Report Share Posted July 22, 2009 LOLLL I totally cracked up seeing that. You trumped me. Go on. You can use 'em. Lol. Link to comment Share on other sites More sharing options...
flame6753 Posted July 22, 2009 Report Share Posted July 22, 2009 Lol, I completely forgot. Link to comment Share on other sites More sharing options...
luksamuk Posted July 22, 2009 Report Share Posted July 22, 2009 Man. I saw today your video and I must say that you made an awesome job. Keep up with the good work. Link to comment Share on other sites More sharing options...
Password Posted July 22, 2009 Author Report Share Posted July 22, 2009 Thanks, LH ^^ I replaced the Sonic sprite, as people wanted me to. I WOULD release a demo with the expanded level, but there's just too many bugs at the moment. Plus, I haven't added grinding or pullies yet. Updated the credits list because of the Sonic sprite. Link to comment Share on other sites More sharing options...
Shonumi Posted July 22, 2009 Report Share Posted July 22, 2009 Looking good my friend. I like the nice details like the posters and such. My only slight suggestion is that there is some more static stuff added to the environment to help it match the first SA2 level, like cars, random bushes, benches and etc. But that's all additional fluff, polish that can come later on. While normally, I think Advance sprites are just fine and dandy, I didn't really get the feeling that they'd go well with this game. The style of the first level really isn't that of the Advance games. I was going to suggest that you use the very same sprites now in the screenshots, but you're quicker than me, or perhaps just psychic. Good job so far, this looks interesting and it makes me want to play with it once you get out a demo. Most people always want to do SA1 2D remakes, I can't recently recall a SA2 fangame though. Link to comment Share on other sites More sharing options...
Password Posted July 22, 2009 Author Report Share Posted July 22, 2009 Thanks! I was planning to add cars to the level in the first place, but I can't find any sprites similar to the cars in SA2. Anyway, I've added some new things to SA2:RD. Completed Ranking system. Grinding on Rails =) Pully! Credits, again, updated. Link to comment Share on other sites More sharing options...
Daniel Posted July 23, 2009 Report Share Posted July 23, 2009 LOLLL I totally cracked up seeing that. You trumped me. Go on. You can use 'em. Lol. We can still use em? *crosses fingers* Link to comment Share on other sites More sharing options...
Spike Posted July 23, 2009 Report Share Posted July 23, 2009 This game looked great! Usually, when I see Sonic Adventure in the title of a fangame, I don't expect much. I'm impressed. Keep it up. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted July 23, 2009 Report Share Posted July 23, 2009 We can still use em?*crosses fingers* Uh well. Password can. Link to comment Share on other sites More sharing options...
Password Posted July 23, 2009 Author Report Share Posted July 23, 2009 All right, so the first cutscene has been done. x3 MAH FAVORITE LINE EVAH! Besides "I found you, faker!" and etc. Well I actually like all of Sonic lines. Pretty much. That's all I can show you 'til the demo ;D I'd say it mimmicks the original one quite closely. Link to comment Share on other sites More sharing options...
Spike Posted July 23, 2009 Report Share Posted July 23, 2009 Uhhh... The Metal Slug helicopter isn't working. At all. Link to comment Share on other sites More sharing options...
Perry_ Posted July 23, 2009 Report Share Posted July 23, 2009 I agree, it is just too detailed compared to the rest of Sonic's world. Link to comment Share on other sites More sharing options...
JEV3 Posted July 23, 2009 Report Share Posted July 23, 2009 While I'm sure you aren't through with the visuals here, I'd like to point out that the texture can get repetitive if you don't find enough ways to keep it varied. Try making some structures similar to the surface Sonic walks on, or making chain fences over an interior area. Here's a quick and dirty example I threw together in Gimp... the brown doesn't exactly fit perfectly with the normal texture and it would need to be a bit more fleshed out based on the structures, but it shows the kind of diversity you can use to make it look less flat. Of course, mine's just a random concept, you'd want it to make a little bit of sense... maybe those bricks are part of a construction area or something like that. Make sure you know what you are shooting for before you try to decorate it or it will look as sloppy as what I just cooked up. Looking forward to seeing more. Keep it up! 1 Link to comment Share on other sites More sharing options...
Password Posted July 23, 2009 Author Report Share Posted July 23, 2009 Uhhh... The Metal Slug helicopter isn't working. At all. I realize that too, and I'm still looking for the right helicopter :/ EDIT: I think I've found a a better helicopter sprite. @Jev I like your idea. If it's fine with you, I'd like to use those tiles you've made. Link to comment Share on other sites More sharing options...
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