Zenor Posted February 4, 2010 Report Share Posted February 4, 2010 The second one looks much better, hands down. It has the details and colors the first one doesn't have, and in comparison, it doesn't look bland. Link to comment Share on other sites More sharing options...
OverbounD Posted February 5, 2010 Author Report Share Posted February 5, 2010 I agree with combined them these are just two early deisgns we'll see where I end up. I created this: I was thinking maybe using this at the pattern for the second one above and adding some support beams to hold up the platform where the black is. Link to comment Share on other sites More sharing options...
sonicyoda Posted February 5, 2010 Report Share Posted February 5, 2010 I was thinking maybe using this at the pattern for the second one above and adding some support beams to hold up the platform where the black is. That "sounds" pretty good although a mock-up would help Also... It will look good, in a matter of Fact it should add Shadow the hedgehog on it...Reason why, this "game" look's good! but great game I thought. Erm... what planet are you from? Link to comment Share on other sites More sharing options...
OverbounD Posted February 6, 2010 Author Report Share Posted February 6, 2010 That just wasn't working out I'm taking it in a new direction I am a much bigger fan of Collision Chaos and Spring Yard than Carnival Night or Casino Night so I'm going to take the level in that direction all while giving the level a unique look hopefully. Link to comment Share on other sites More sharing options...
Rawr Posted February 6, 2010 Report Share Posted February 6, 2010 Those tiles are looking sweet, the only thing is that the clouds look a little off for some reason Also: I think that looks pretty awesome as well! Link to comment Share on other sites More sharing options...
LarkSS Posted February 6, 2010 Report Share Posted February 6, 2010 I personally like the tiles MFZB linked to more. It it was made to look "larger", and you applied some proper shadowing to the pinkish tiles, it would look great. Link to comment Share on other sites More sharing options...
OverbounD Posted February 10, 2010 Author Report Share Posted February 10, 2010 I think I'm gonna keep going in the this direction. I don't really care for casino levels but in this direction I think I can tolerate it better. Link to comment Share on other sites More sharing options...
Rawr Posted February 10, 2010 Report Share Posted February 10, 2010 Oh hey, thats lookin' pretty awesome Link to comment Share on other sites More sharing options...
Sparks Posted February 10, 2010 Report Share Posted February 10, 2010 I like this idea a lot; not everyday the Collision Chaos route is taken for the Casino zone. Only thing I'm not too fond of is the flipper; it just seems more like a neon sign than an actual flipper capable of holding Sonic. Hope to see more. Link to comment Share on other sites More sharing options...
Rael0505 Posted February 10, 2010 Report Share Posted February 10, 2010 Duuude I love the way it's looking. One thing though, the brighter edges of the blocks are way too bright, I'd darken it so it doesn't stick out so much really love the look of it so far though! It's really different from your usual casino type level, probably because it's early evening and that hasn't been done before. Link to comment Share on other sites More sharing options...
OverbounD Posted February 10, 2010 Author Report Share Posted February 10, 2010 Great! I'm glad you guys are liking it to be honest I was a bit worried. Anyway I darkened the lightest blue a bit Rael and changed the flippers a bit. I like the different look of the flippers but I see what you mean so I made the outline 4 pixels instead of 3 and added a blue background around the star, is it better? Link to comment Share on other sites More sharing options...
sonicyoda Posted February 10, 2010 Report Share Posted February 10, 2010 Yeah, this stage is looking very nice now. New flipper looks better as well. I realise this might be a bit early to ask this and I'm only doing it because the game appears to be making some brilliant progress, but can we expect any new footage and/or demos soon or is the aim to get something out for SAGE? Link to comment Share on other sites More sharing options...
Kessler12 Posted February 10, 2010 Report Share Posted February 10, 2010 So 1 outline could make a flipper look better. That's alot better. Link to comment Share on other sites More sharing options...
Rael0505 Posted February 10, 2010 Report Share Posted February 10, 2010 Wow, the flipper looks amazing now, haha. You should show a screenshot of it in the level! Link to comment Share on other sites More sharing options...
FanGameRevolver Posted February 10, 2010 Report Share Posted February 10, 2010 I'm having a little trouble distinguishing the background from the foreground, It might just be my shoddy eyes, but the colors seem to make the background seem to pop out. Very Cool though, I like it alot other then that. The chaotix grass blends perfectly. Link to comment Share on other sites More sharing options...
Sparks Posted February 10, 2010 Report Share Posted February 10, 2010 It looks better now, if it has a rotating pallet, then I say keep it. If not, then I suggest filling the inside with a silverish or grey metal color. All up to you (due to varied results and I can't decide :v). Link to comment Share on other sites More sharing options...
OverbounD Posted February 11, 2010 Author Report Share Posted February 11, 2010 Thanks Sparks your suggestions really helped out but I think I'm done with the Flipper for now. Yeah, this stage is looking very nice now. New flipper looks better as well. I realise this might be a bit early to ask this and I'm only doing it because the game appears to be making some brilliant progress, but can we expect any new footage and/or demos soon or is the aim to get something out for SAGE? I'm pretty confident they'll be a Sage offering of sorts but there are also going to be some changes before that happens. I'm having a little trouble distinguishing the background from the foreground, It might just be my shoddy eyes, but the colors seem to make the background seem to pop out. Very Cool though, I like it alot other then that. The chaotix grass blends perfectly. Your right sometimes I find this is the case until the graphics get into the actual game these are just mock ups. If once I put it into the game and it still needs changes I'll do it then. Here's the new mock up Rael Link to comment Share on other sites More sharing options...
Rael0505 Posted February 11, 2010 Report Share Posted February 11, 2010 neon red and green dots around the tube? were those the default colors from launch base or did you do that? those colors clash so badly Right now it looks like the tube isn't carved into the blocks but rather that it's pasted over it... you have to play with colors so it doesn't stick out so much. for the inside of the tube use darker blues instead of blacks and grays, I think. Consider the fact that you're pulling this object from a bright day time level. And get rid of the green/red. I really like the way things are looking besides that though, the flipper fits so well now. Link to comment Share on other sites More sharing options...
Sparks Posted February 12, 2010 Report Share Posted February 12, 2010 neon red and green dots around the tube? were those the default colors from launch base or did you do that? those colors clash so badlyRight now it looks like the tube isn't carved into the blocks but rather that it's pasted over it... you have to play with colors so it doesn't stick out so much. for the inside of the tube use darker blues instead of blacks and grays, I think. Consider the fact that you're pulling this object from a bright day time level. And get rid of the green/red. I really like the way things are looking besides that though, the flipper fits so well now. Another way to fix the issue with the "Paste" is to make the blocks have an "edge" or shape around the tube, if you get my mean. Link to comment Share on other sites More sharing options...
OverbounD Posted February 12, 2010 Author Report Share Posted February 12, 2010 Which is probably what I'll do Sparks. The tube I just kinda stuck in there to give the level a little bit of technology it will be improved. Link to comment Share on other sites More sharing options...
OverbounD Posted June 6, 2010 Author Report Share Posted June 6, 2010 We're all getting a little obsessed with the screenshot thread again. So I thought I'd post this small video the shows off the new effect I've created for the time travel. The video shows off a bit on the unfinished water level too. Thanks to Torigara for the effect and Chimpo from Retro Sonic for the idea. And as always LarkSS and his kick ass music. Link to comment Share on other sites More sharing options...
Rawr Posted June 6, 2010 Report Share Posted June 6, 2010 Looking pretty sweet so far! I like that transition more than the old one, it takes you out of the game less. Link to comment Share on other sites More sharing options...
vexer Posted June 6, 2010 Report Share Posted June 6, 2010 This is looking great. I really look forward to playing this new water level. Link to comment Share on other sites More sharing options...
Sparks Posted June 7, 2010 Report Share Posted June 7, 2010 Wow, that was pretty cool :U Link to comment Share on other sites More sharing options...
OverbounD Posted June 9, 2010 Author Report Share Posted June 9, 2010 Thanks guys Here's another picture. Link to comment Share on other sites More sharing options...
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