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http://s237.photobucket.com/albums/ff205/josephwaters/360/?action=view&current=MagmaHollow.flv

Got a delicious video of magma hollow so far, as you can see by the end of the video its not all finished yet. Thought i'd post a quick update on how things are going and such now that i've got all the basic zone designs.

Zone 1 - Casino Bay:

cb.png

Zone 2 - Aqua Shrine:

AS1.png

Zone 3 - Rainbow Runway:

RR4.png

Zone 4 - Magma Hollow:

mh5.png

Zone 5 - Polar Fields:

IW.png

Zone 6 - Iron Wing:

IW2.png

...and Zone 7 is a secret for now. Still not finished with the Polar Fields or Iron Wing backgrounds so any comments or ideas and such are welcome.

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Now these are cool ideas. Polar Fields looks good as is, but if you want, you could make some of the crystals turquoise in color to add more variety amidst the light blues and purples. As for Iron Wing, maybe you could make some burning smokestacks to give it more action.

Otherwise, I really like this overall. Nice job. :)

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Man this is awesome, like I said on AIM I love how that lava stage is turning out. I'd say this is one of the most graphically pleasing fangames out there, and that's saying something considering how I normally dislike the advance style.

Like I told you a while ago, you should make the background in Iron Wing flash like there's lightning. Maybe you could make it indoor and outdoor too - outdoor parts being rainy. The level needs to be stormy!

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It's very pretty. Some of the animations need some touch up though. Running on the MZ screw gimmick for instance.

And the screw rotates to the wrong direction too.

-

This is getting really awesome. But Polar Field's background seems too bright to be honest; Anyway.. Do those spider badniks only suicide? Just wondering.

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Like Zenor said, the only thing that I noticed that could do with a bit of a change is how bright the Polar Field background is. It's way too bright so it's hard to see the different bits of the background such as the Mountain against the sky, you could also change the colour of one of the Diamonds since it blends in with the background colour.

Other than that, every screenshot looks very busy, cool!

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Are you using a preset palette for the graphics? It seems like there are a few gradients in the screenshots (for example the lake and sky in Casino Bay Zone) which give the backgrounds a fairly plain feel. Personally I think, like Blue Emerald is doing with his fangame, you should give more consideration into dithered/pixelart backgrounds - though it could just be me being pedantic concerning graphics.

As far as level design goes, I'm afraid I have little to say (not an expert on platform engines) - just that Sonic's run in the test level seems to come in fits and bursts, as though there's no clear or interrupted path through the design of the level. Or again, maybe that's just my personal taste - the same obstacles come to mind in zones like Chemical Plant.

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The video could have easily fooled me into believing it was from an official Sonic Advance game. Very awesome Nightmare.

Also regarding Iron Wing, I'm not sure if I agree with the need for weather. The eerie chill of night alone within a metallic setting seems fitting to me. If you do decide to add rain and lightning, be sure it'll be accomplishing the mood that you desire from that level.

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Cheers for the comments everyone, will take everything said into consideration. Fixed up the screw gimmick, it's amazing how often I don't notice I have things the wrong way round. I dunno if anyone remembers that old Hydrocity demo but I played that recently and found I had the parallax all backwards. ;P Gonna do a major rework of Polar Fields as soon as I can also.

And the spiders do suicide for now, however it's for a good reason! It's temporary until I can be bothered to add a little chase movement once they land on the ground, perhaps with a timed detonation and the ability to leap and grab hold of Sonic.

Steven M: I'm quite happy with the colouring on the Casino Bay background, I do know what you mean though and plan on changing Rainbow Runway.

Streak: Theres no active objects there, the lava is made to fall via a looping Y movement instead of an animation.

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You're awesome level art inspires me to recreate Endless Mines for Sonic 3/K and Sonic Advance. I just love that lava stage.

The golden color of the platforms mixed with the rocks makes the level freakin' awesome. I also notice you made use of Dami's tile deformer program. Pretty niffy.

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