DiabloHedgehog Posted November 5, 2008 Report Share Posted November 5, 2008 Back in 2001 Sonic SV was released after around 5 weeks worth of work using TGF1, most old SFGHQ members should remember it. I started thinking about trying a fan game again and only just found out about the sonic worlds engine here at sfghq, so hey the hard part is out of the way! I'm glad to see sfghq being kind for once instead of "not static? GTFO" to people in the early days. ---------------------------------------------------- GAME TITLE: Sonic Super Velocity PLAYERS: 1 ZONES: 5 RELEASE: SAGE '09 NOTES: A remake of the old 2001 fan game Sonic SV featuring completely original graphics and sprites, 5 lush and large zones and original music. Sonic Super Velocity is being made to be fun and entertaining, not to be the next Sonic the Hedgehog 4. IMAGES: -------------------------------- Friday 7th November '08 First up is adding extra animations, now you have walking, running and peel out when you are going faster then you should ever be going! The first zone's level tiles are slowly being improved, the backgrounds are going to end up much nicer then they are currently since they were just thrown in for effect and to get the parallax layers working together. Also as a little bonus A short video has been uploaded to the Sonic Super Velocity youtube page telling the story of Sonic SV in 4 minutes, refresh your memories with Sonic riding a mine cart upside down and Diablo suddenly growing a 6 pack with the power of the emerald! http://uk.youtube.com/user/SonicSuperVelocity -------------------------------- Friday 14th November '08 I've done lot's of small things with the engine like tweaking speeds, gravity, slopes and all that to change the feel to something unique and to my needs, for example you now need about 1 screen worth of run-up before you can make it around a loop without falling off instead of a few feet in sonic's scale. Tunnels have been added but are still a little buggy, they are great for setting up some unique roots around the stage and i've always loved them in sonic 1 so why not. One twist I want to add to them is to have pipes cross over each other at points. I have also typed all my ideas down and been adjusting them all week until I felt good with the level order and what little story there is in Sonic SV, I don't think it's going to spoil much if I give you the planned level list here. stage 1 act 1 - Sonic the Hedgehog - flower fields Green/Emerald hill style stage stage 1 act 2 - Chaos energy? - flower forest SMS Green hill act 2 style stage boss 1 - Egg robo stage 2 act 1 - Two hedgehogs - Blue mountian Lot's of steep slopes to run down stage 2 act 2 - Classic reunion - Blue valley water flooded rocky area, spring filled boss 2 - Egg driller stage 3 act 1 - Can't stop won't stop - Egg carrier Floating base stage, hang bars and pipes stage 3 act 2 - History of the chaos - Egg hanger Metal base, lot's of straights, boosters and big loops boss 3 - Diablo fight 1 stage 4 act 1 - Sidetracked - Winter lake Icecap theme, lot's of spikes, ice water platforms stage 4 act 2 - Hold your breath - winter cave Melted ice, raised water. boss 4 - Diablo fight 2 stage 5 act 1 - Launch!? - Metal base Scrap brain theme, convayer belts and zappers stage 5 act 2 - Seven becomes one - Metal egg Death egg in space, boosters and bots boss 5 - Egg mech As you can see this time I plan to add some boss fights in apart from the one at the end, half of them against "Robotnik" himself and the other half against Diablo like a Sonic vs Knuckles encounter. There is a little more to that list but that's something you will have to wait untill next sage for. Being a big fan of the classic sonic games I had to add bonus stages in there, i'm not 100% sure how i'm going to let the player access them but they will not give you emeralds since there is only one emerald in sonic SV, so they will grant you continues and bonus points and maybe even the ability to unlock something. I want the game to carry a little replay value then just beating the game once and leaving it at that. If you wish to know what sort of bonus stage is being made then click the spoiler box below. Sonic 2 / 3D blast Saturn special stages -------------------------------- -------------------------------- VIDEOS: http://uk.youtube.com/user/SonicSuperVelocity Extremely early preview announcement video 16/11/08 Video update 1 1 Link to comment Share on other sites More sharing options...
Rael0505 Posted November 5, 2008 Report Share Posted November 5, 2008 Well I have to say I'm really fuckin' stoked. I like the hills in the background too. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted November 5, 2008 Author Report Share Posted November 5, 2008 If I ever find the SonicSV:TT build it had the same hill effect, so it was a background I had planned originally, though that one is very unfinished Link to comment Share on other sites More sharing options...
Cstyler Posted November 5, 2008 Report Share Posted November 5, 2008 Man, you're awesome. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted November 5, 2008 Report Share Posted November 5, 2008 Didn't expect to see a fangame out of you ever again. Looking forward to this. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted November 5, 2008 Author Report Share Posted November 5, 2008 Didn't expect to see a fangame out of you ever again. Looking forward to this. Well i'm still a loving sonic fan dispite what's happend at sega over the years. The sonic worlds engine makes thing's so much easier when all you have to worry about is adjusting it and adding visuals and gameplay. If sonic worlds did not exsist I doubt I would make another fan game. Link to comment Share on other sites More sharing options...
Damizean Posted November 5, 2008 Report Share Posted November 5, 2008 *High five!* Good to see you're back to the scene, the gameplay video looks very pretty Link to comment Share on other sites More sharing options...
OverbounD Posted November 5, 2008 Report Share Posted November 5, 2008 That looks great its great to see another game around here especially by someone such as yourself. I remember playing SV2 at one Sage and it was amazing. Are these the more or less final graphics or are you going improve them further? Link to comment Share on other sites More sharing options...
DimensionWarped Posted November 5, 2008 Report Share Posted November 5, 2008 If you need any help with Worlds, don't hesitate to ask. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted November 5, 2008 Author Report Share Posted November 5, 2008 That looks great its great to see another game around here especially by someone such as yourself. I remember playing SV2 at one Sage and it was amazing. Are these the more or less final graphics or are you going improve them further? Well I don't want to spend weeks building each zone's graphics but those are still not finished, for example the ^ shapes are quite flat and do not pop out in places. If you need any help with Worlds, don't hesitate to ask. I'm slowly learning all the values and what they do, though I do dislike how fast you gain speed running down a wall and lack of losing speed running up a wall. I adjusted some things but you change one it effects the other it seems. Also this is alongside my final uni work so I only spend a few hours a day tops on it. Link to comment Share on other sites More sharing options...
ZFG Posted November 5, 2008 Report Share Posted November 5, 2008 I remember this(Yes I have been a member while this came out.). This is looking great and once again: Sonic Worlds saves the day. ;D btw, those tiles are really awesome. Link to comment Share on other sites More sharing options...
Aaron C-T Posted November 5, 2008 Report Share Posted November 5, 2008 "Back in 2001 Sonic SV was released after around 5 weeks worth of work using TGF1" For real? Five weeks? Damn. At any rate, this looks like hot stuff. Good luck. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted November 5, 2008 Author Report Share Posted November 5, 2008 "Back in 2001 Sonic SV was released after around 5 weeks worth of work using TGF1"For real? Five weeks? Damn. At any rate, this looks like hot stuff. Good luck. It's not hard to make something like SV in 5 weeks tbh, also my leg was in a full plaster cast so I was at my desk near constantly. Link to comment Share on other sites More sharing options...
LarkSS Posted November 5, 2008 Report Share Posted November 5, 2008 Damn, guess I have to scrap my 'foreground in the background' concept now. =/ Nice backgrounds btw; I remember the Sonic sprite being used somewhere... Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted November 5, 2008 Author Report Share Posted November 5, 2008 Damn, guess I have to scrap my 'foreground in the background' concept now. =/Nice backgrounds btw; I remember the Sonic sprite being used somewhere... Why scrap your concept? o_O As for the sprite , maybe because I used it before? *edit* also because I was bored: Link to comment Share on other sites More sharing options...
Zenor Posted November 5, 2008 Report Share Posted November 5, 2008 Are the colors/shading supposed to be like that? Because it seems like you inverted the colors and then edited the sprite :/ Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted November 5, 2008 Author Report Share Posted November 5, 2008 Are the colors/shading supposed to be like that? Because it seems like you inverted the colors and then edited the sprite :/ Your post is negative! it should look better in game with some effects added since it's suppose to be an outer glow, and yes it should look like that. For a sprite that was original to begin with you have some nerve Link to comment Share on other sites More sharing options...
Slingerland Posted November 5, 2008 Report Share Posted November 5, 2008 You better be kidding around, DH. Link to comment Share on other sites More sharing options...
Zenor Posted November 5, 2008 Report Share Posted November 5, 2008 Your post is negative! it should look better in game with some effects added since it's suppose to be an outer glow, and yes it should look like that.For a sprite that was original to begin with you have some nerve My post shoudn't have been taken in a negative way.. Sorry. When I see something, I just point out what I don't like. So.. If I didn't point anything else.. It's because I'm perfectly fine with them. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted November 5, 2008 Author Report Share Posted November 5, 2008 Sorry I guess my humour didn't work too well, the smiley should have given that away Link to comment Share on other sites More sharing options...
Slingerland Posted November 5, 2008 Report Share Posted November 5, 2008 After people like Redsonic, who made douchey comments ending with a smiley for the sake of being a douche, the smiley doesn't really work anymore (at least for me). Anyway, on-topic, I like the sprite. Is there any reason that his eyes are red? Link to comment Share on other sites More sharing options...
cyborg_ar Posted November 5, 2008 Report Share Posted November 5, 2008 maybe because he is super diablo hedgehog? Link to comment Share on other sites More sharing options...
Zenor Posted November 6, 2008 Report Share Posted November 6, 2008 EDIT: Whoops. Misreading. Totally. Link to comment Share on other sites More sharing options...
Rael0505 Posted November 6, 2008 Report Share Posted November 6, 2008 Damn, guess I have to scrap my 'foreground in the background' concept now. =/ You act like he invented something revolutionary. Don't worry about it, you're free to use the idea too. It is cool. Link to comment Share on other sites More sharing options...
Naoshi Posted November 6, 2008 Report Share Posted November 6, 2008 This game is looking fantastic so far! Link to comment Share on other sites More sharing options...
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