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Sonic: Emerald Twist


P3DR0

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I like the graphical effects and the new maneuvers, and I'm assuming that's a test zone, but so far the level direction is a bit dull. Think about what you can do to keep the pace of the game up instead of a bunch of starting, stopping, homing attacking, rinse and repeating... etc. You know, just take good advantage of your resources. :)

Not too shabby so far, though!

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That is one awesome cutscene you have there.

lol, was that sarcasm?

TRD is right you know, I looked at it again and there is

1. to much sprite mixing.

2.

players itself

3. Far to short, if that was a demo my eyes would be bleeding now :P.

4. Overused the Grinding Gimmick almost 35% of the level "possably" more was grinding.

I've said all i need to say, hope it's better next time.

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