Serephim Posted November 10, 2009 Report Share Posted November 10, 2009 Yeah, whatever visual problems you think your having can be looked past if we're playing a full game. Take a look at SRB2. Its the best fangame ive played, and its running on graphics that look like they were invented around the Saturn days. Link to comment Share on other sites More sharing options...
ZykovEddy Posted November 10, 2009 Report Share Posted November 10, 2009 Take a look at SRB2. Its the best fangame ive played, and its running on graphics that look like they were invented around the Saturn days. BTW srb2 still looks like he looked in 1990s. Even Sonic sprites weren't changed since 2000. Link to comment Share on other sites More sharing options...
Asuma Posted November 10, 2009 Report Share Posted November 10, 2009 I'd say changed when you completed the game. The you can do a port and fix a few things, add a few things. Like "UE3" edition or something. Link to comment Share on other sites More sharing options...
Serephim Posted November 10, 2009 Report Share Posted November 10, 2009 Besides, fixing things like lighting engines and upgrading graphics of things you already have at this point is another method of running away from doing the things that really matter -- like level design and content. Link to comment Share on other sites More sharing options...
squallff8 Posted November 10, 2009 Report Share Posted November 10, 2009 BTW srb2 still looks like he looked in 1990s. Even Sonic sprites weren't changed since 2000. I think those sprites are perfect and don't need any changes.They were made from scratch and this awesome. Want to agree with Serephim that this is the best 3d fangame that REALLY reminds me about old school Sonic,but in 3D. Link to comment Share on other sites More sharing options...
Kessler12 Posted November 11, 2009 Report Share Posted November 11, 2009 things that really matter -- like level design and content. lol thats one of the Top ten rule in game designing that sega never follows anymore. Link to comment Share on other sites More sharing options...
Felik Posted November 11, 2009 Report Share Posted November 11, 2009 lol thats one of the Top ten rule in game designing that sega never follows anymore. Stop saying that! Sonic Unleashed looks SOOOOOOOOO FAAAAAAAAAAANCY Link to comment Share on other sites More sharing options...
Serephim Posted November 11, 2009 Report Share Posted November 11, 2009 sonic unleashed wasn't a matter of game design, it was just them being fucking lazy again. Instead of all sonic levels, they threw in the easier to manage were___ levels. Oh, and no sonic game is complete without beating the same stage BILLIONS of times in order to progress. Its just their way of diluting the game with crap to make it look like theres more to it. Instead of actually giving the game content, they do little stupid workarounds. With sonic heroes it was every team except team sonic, unleashed was the werehog, secret rings had you beat the same stage like 3 times before you could progress, 2k6 had you do absolutely pointless city tasks... I think the only game they didn't do that with would be Shadow the Hedgehog, and it doesn't count because of how stupid it was and how horrible the engine was. But now that i reflect on it, in full it was a far more enjoyable experience than the full heroes package, since everytime i played through the game i got to play a new level and with the same character, and not some stupid gimmick. If that game was ALOT more polished (and the concept wasn't so fucking stupid) it likely would have been one of the best 3D sonic games they did. Link to comment Share on other sites More sharing options...
squallff8 Posted November 11, 2009 Report Share Posted November 11, 2009 since everytime i played through the game i got to play a new level and with the same character, and not some stupid gimmick. Don't forget that to see true ending you'll have to replay ALL levels several times,with some STUPID gimmick or new mission.So i think even there they was lazy... Link to comment Share on other sites More sharing options...
DimensionWarped Posted November 11, 2009 Report Share Posted November 11, 2009 sonic unleashed wasn't a matter of game design, it was just them being fucking lazy again.Instead of all sonic levels, they threw in the easier to manage were___ levels. Oh, and no sonic game is complete without beating the same stage BILLIONS of times in order to progress. Its just their way of diluting the game with crap to make it look like theres more to it. Instead of actually giving the game content, they do little stupid workarounds. With sonic heroes it was every team except team sonic, unleashed was the werehog, secret rings had you beat the same stage like 3 times before you could progress, 2k6 had you do absolutely pointless city tasks... I think the only game they didn't do that with would be Shadow the Hedgehog, and it doesn't count because of how stupid it was and how horrible the engine was. But now that i reflect on it, in full it was a far more enjoyable experience than the full heroes package, since everytime i played through the game i got to play a new level and with the same character, and not some stupid gimmick. If that game was ALOT more polished (and the concept wasn't so fucking stupid) it likely would have been one of the best 3D sonic games they did. Holy shit, you've come over to my side. Link to comment Share on other sites More sharing options...
Aaron C-T Posted November 11, 2009 Report Share Posted November 11, 2009 Serephim: Sonic Adventure. The only time it was done was plot-related. But that was a legit game mechanic (find the key to unlock the next level/area) not just making you do shit you've already done. And also Sonic Adventure 2- both games did have extra tasks where you could get A ranks if you chose too, though. Also, I hated Shadow the Hedgehog. Link to comment Share on other sites More sharing options...
Kessler12 Posted November 12, 2009 Report Share Posted November 12, 2009 Stop saying that! Sonic Unleashed looks SOOOOOOOOO FAAAAAAAAAAANCY oh my bad.... The were-hog messed it up... they should mad knuckles his own game for that part of the engine. Link to comment Share on other sites More sharing options...
Dr. Mecha Posted November 14, 2009 Report Share Posted November 14, 2009 Besides, fixing things like lighting engines and upgrading graphics of things you already have at this point is another method of running away from doing the things that really matter -- like level design and content. In other words, F*&^ the models and graphics. Get as much contents in there as possible so that we don't want to lose the game in the first place. Sonic Adventure one and two (along with Gamecube Ports) succeeds that with emblem, trial mode, ranks, and, of course, chao gardens. They lose the Chao part in Sonic Heroes, but then its all downhill from here. Sonic Unleashed maybe a step in the right direction, but that is just a step. It still rely on gimmicks to be a seller. Sure, Sonic Adventure done the same thing, but at least it got variety (the fishing stages are the S*&^). I'm sure you guys have to continue with what you have and stick to it. Just get the overall game done, then you polish it and get rid of all the bugs, and then you release it and start working on another game on the new engine. We don't want a cheap game, but we also don't want it to go through Development Hell like Duke Nukem Forever. Link to comment Share on other sites More sharing options...
Xaklse Posted November 14, 2009 Author Report Share Posted November 14, 2009 Wow, so much opposition. You do believe that we've done a lot of stuff for UT2004; aside from code, the truth is that few progress has been made in 3 years (the Tech Demo doesn't count for the full game), believe it or not. We're not going to switch engines, at least for now. Since I'm not part of the active team (no coders left in the team btw), I'm planning to code a dev kit of Sonic games for the UDK. Anyone interested? Link to comment Share on other sites More sharing options...
Sslaxx Posted November 14, 2009 Report Share Posted November 14, 2009 I'd be more interested if it were using one of the id Software engines - or building something from the ground up using tools such as OGRE. That said, I'm not entirely uninterested either, and if some of the assets could be used elsewhere that'd be useful too. Link to comment Share on other sites More sharing options...
Azookara Posted November 14, 2009 Report Share Posted November 14, 2009 Hey, I say go for it. I was fixing to try making a Sonic engine with UDK anyways. Link to comment Share on other sites More sharing options...
Xaklse Posted February 18, 2010 Author Report Share Posted February 18, 2010 . Hi folks! A few months ago, the team had a discussion on the future of Ashura: Dark Reign. After almost 4 years of development and due to lack of support using the dated Unreal Engine 2.5 and several other problems, it was decided to move ADR over to Unreal Engine 3 (Unreal Development Kit). The reasons for the change are quite simple: - Lack of support from the Unreal modding community as ADR was using an old engine. - UT2004 is required, as are several essential bonus packs for the game in order to play ADR. - UT2004 is becoming very hard to find for those wishing to only play ADR. - Coding gameplay abilites had become challenging to create using Unreal Engine 2. - Better object physics simulation in Unreal Engine 3. - Better control over animation and texture materials. - Better particle effect system. - Level design is less limited than in UT2004; large scale levels can be created. - Better AI support. - And the move makes ADR become a standalone game. Aside from code, the truth is that few progress has been made in all this time (the previously released Tech Demo doesn't count for the full game), believe it or not. So the transition to the new game engine won't be traumatic. ------------------------- About the current map being worked on, it's much larger than its predecessor in terms of scale. Many new options are available in the editor and production is much faster when creating levels. Several new screenshots have been added to the image gallery. Some of them: ------------------------- Ashura: Dark Reign uses a modified build of SonicGDK (a side project of our coder Xaklse) which is a work-in-progress to-be-open framework for 3D Sonic games. A first preview release is available for downloads. Watch for more details and give it a go!Till next news post. Enjoy! . Hello Sonic and ADR Fans. Do you like to design your own Badnik or Mechanical monsters? If yes, we'd like you to design some For ADR. The best designs will be created and added into the game. Here are some locations that may help you with your designs: Beach, Jungle, Snow, Sky, City, Countryside, Woodland/Forest, Underwater. Please post your artwork and a description of the badniks function and abilities on our forum via this link 'here'. Best of luck. -Dekrayzis . Link to comment Share on other sites More sharing options...
TennysonJ Posted February 19, 2010 Report Share Posted February 19, 2010 Ironicly I never got this mod to work. Link to comment Share on other sites More sharing options...
LarkSS Posted February 19, 2010 Report Share Posted February 19, 2010 Sounds like a much needed shift is happening. =] A bit of a side comment; those rings are waaaaay too bloomy, and Sonic would probably look better without the shine on this spikes. Link to comment Share on other sites More sharing options...
Sslaxx Posted February 19, 2010 Report Share Posted February 19, 2010 I like the shield designs, though the fire one might be a bit too fire-y. And in one of those shots the rings are bloom-less. That test level, from the screenshots anyway, looks pretty good. Wouldn't mind playing this! Link to comment Share on other sites More sharing options...
Thundersonic3 Posted February 19, 2010 Report Share Posted February 19, 2010 This game is good but, i don't think it works on my computer. Even it don't start the same system on my unreal tournament demo. Link to comment Share on other sites More sharing options...
Xaklse Posted February 20, 2010 Author Report Share Posted February 20, 2010 Ironicly I never got this mod to work.Ironically you never asked for help. I like the shield designs, though the fire one might be a bit too fire-y. And in one of those shots the rings are bloom-less. A bit of a side comment; those rings are waaaaay too bloomy, and Sonic would probably look better without the shine on this spikes. Don't worry, I'm sure all stuff are still in WIP state.Even it don't start the same system on my unreal tournament demo.I'm afraid I don't understand you; make sure you aren't using the UT2004 demo for ADR. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted February 21, 2010 Report Share Posted February 21, 2010 Sonic 2006 Sonic? I'm going to be ill. Link to comment Share on other sites More sharing options...
DJGameFreak Posted February 27, 2010 Report Share Posted February 27, 2010 I watched the video in the first post, it's a good example on how the next 3d Sonic game should look, IMO. Nice music to BTW, did you make that? sonic unleashed wasn't a matter of game design, it was just them being fucking lazy again.Instead of all sonic levels, they threw in the easier to manage were___ levels. Oh, and no sonic game is complete without beating the same stage BILLIONS of times in order to progress. I agree with you on having to beat the same levels over again, but I can't agree with your statement on the warehog levels. I know many other sonic fan hate the gimmicks that have been in sonic games lately, but not only was the warehog one of the best of them, but I don't making levels for it to be easily managed was the reason behind the warehog's creation. I did like the day stages for unleashed, but when you play as sonic, your going to be doing the same stuff you did in the last sonic games, running, bouncing, grabbing rings, etc., but the warehog was a nice way to give the game some variety, even if the levels were darker versions of the ones sonic played through during the day. To tell the truth, I don't get why you guys don't like the gimmicks in the first place, unless you just wanna do the same thing over and over again, and don't want any variety in game you may have spent 60$ on, not to mention that sonic is an adventure based series, it's not that specific, nor does it have to be . If sonic unleashed was just sonic speading through the same levels with noting else on there to do, then I might've seen it as being lazy, much like Sonic and the secret rings, and even that was okay, but I hate Wii motion controls. X) Link to comment Share on other sites More sharing options...
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