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Azookara

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Azookara last won the day on September 26 2014

Azookara had the most liked content!

About Azookara

  • Birthday 03/30/1993

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  • Gender
    Not Telling
  • Location
    Many Horse
  • Interests
    art, music, sanc, games
  • Fan Gaming Specialty
    Game art and design
  • Current Project
    Sonic World Runner

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  1. So a demo is imminent? Pretty excited. 8J
  2. Can you make a video of this? I'd love to see how it's shaping up.
  3. Plus, in cartoonier games I don't think blue-tinted water is a bad thing at all. After all, just about every classic Sonic game (and even all of the Sonic games I can think of) have water like that.
  4. We need someone to sketch the level layouts out and decide how they should go, building stage progression, etc. Occasionally placing set pieces me or one of the artists builds together and blending them into a bigger layout. We're not looking for someone to model out the level design, we just need someone who can build a layout on paper so we can translate it to 3D. Sorry for not specifying enough on that. Also, thanks for the offers, guys. It means a lot. If we need your aid for advising the layouts anytime soon, I'll be sure to message one of you up.
  5. So, yes. Sonic World Runner. That SonicGDK-based Sonic fangame that gets a mention once every couple of months! We've made a significant amount of progress in getting our work organized and polished up, and we currently have basically the minimum of what's needed on a team to make a game happen: two programmers, two modelers, and three artists. While finding an extra programmer or modeler for the team would be swell (REALLY swell), our biggest focus right now is finding a level designer. I and one or two other members of the team have been giving our own hands at level design, but without someone who has their head screwed on just right for the job, we're kind of running mad without that one final screw needed to make this machine run. I have made a lot of pictures of stage setpieces, myself... ..My strong suit is more towards the 'art design' part of the project. I'm not exactly having the easiest time making level layouts, is what I mean! So what our team is needing more than anything is a level designer that can make layouts on par with Sonic Adventure, or similar to Sonic Robo Blast 2 at least. If you're not experienced in that, yet are experienced with making good-quality 2D Sonic level design and want to experiment with 3D space, we'd possibly be interested in that too. And even if you don't want to do anything too hands-on, we could alternatively use an advisor that can help give ideas for the way the level layouts should be handled and point us in the right direction. This may all be a shot in the dark asking for any sort of support like this, but we seriously need it. We're getting really close to finally getting parts of this game out the door (and it's only taken multiple team reorganizations and project reboots)! So yeah, if anyone's willing then hit me up, and we'll figure out where to go from there.
  6. Anyone with the ability to do 3D Sonic level design? Or is good and experienced with 2D level design and wants to face the challenge of 3D level design? Message me if so.

    1. Azookara

      Azookara

      Also, sorry if that came off as if I'm being intentionally vague or something.

      Its for Sonic World Runner, which is inches away from climbing out of the woodwork after progress has halted, restarted and etc so many times over the years. Just trying to do my best as well as what's best for this game, and find some aid in level design, since we certainly need it.

  7. Anyone with the ability to do 3D Sonic level design? Or is good with 2D level design and wants to face the challenge of 3D level design? Message me if so.

  8. Anyone with the want or ability to do 3D level design?

  9. If only I had more time fhdjafjsdafhjsaf. I'd like to make something for RAGE, but uhh.. is anyone even acknowledging it?
  10. Sonic Mega Drive is the surprise of SAGE this year for me. I was expecting an above-average 'classic' styled game (which to be honest is what we get in bunches every year), but I was actually blown away from my initial expectations. The game's really fun, has great level design and the gimmicks are really great! Also, the art style works much better than I expected it to, and the sprite work for a lot of it was dang good. Very glad that I was surprised. Awesome job! Can't wait for more of this.
  11. Anyone know how to rip models or textures from PC games?

    1. Faseeh

      Faseeh

      It depends game by game man.

    2. Azookara

      Azookara

      Was trying to get a model from All-Stars Racing Transformed. Specifically an object from one of the tracks.

      http://s.pro-gmedia.com/videogamer/media/images/xbox360/sonic_sega_allstars_racing_transformed/screens/sonic_sega_allstars_racing_transformed_4_605x.jpg The tree here (not the palmtree). I was going to see how I can get either the model or it's textures.. or both.

  12. I looked at the back of a Pringles can and saw the Spanish name for sugar. I then distorted it to sound like an anime name because I'm a wad of rotting chicken nuggets. Then it became "aZOOkara" because why be an anime when I can be a zoo.
  13. So if you're focusing on Adventure aspects, does that mean you want to make it control a lot like the SA games? And if so, does that include mechanics such as rolling/Spindashing?
  14. Is the HUD based off of that one used in the Mecha Madness fangame? It looks neat, anyways.
  15. The really bold, deep colors of the water and the Angel Island part of it clash a bit with the soft colors of the mountains and sky. I'd suggest either softening them up to match or make the mountains and sky bolder colors. I like the combination of graphics, though. :j
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