saxman Posted June 11, 2006 Author Report Share Posted June 11, 2006 Well will all this hurt performance on older machines, like an old PIII 500 with a basic graphics card for that time? Link to comment Share on other sites More sharing options...
Damizean Posted June 11, 2006 Report Share Posted June 11, 2006 Well will all this hurt performance on older machines, like an old PIII 500 with a basic graphics card for that time? Yeah, but maybe you can make a "blitter driver" system, like using different blitters, and abstract them using pointers to functions, for example. That way you can have it portable to old systems and use the cool stuff on newer Link to comment Share on other sites More sharing options...
FredrikTheEvil Posted June 11, 2006 Report Share Posted June 11, 2006 No, but some functionality wont work on them (ie, shaders, but its possible to do shaders in software mode, using a reference driver, but thats 100x slower than hardware). It will always be faster than software rendering as long as the graphics card has 3D hardware support (almost every single card in use out there has it). But, as a old-gen counterpart to shaders, you have the FFP (fixed function pipeline), which is a fixed rendering pipeline, where you can set states and sampler's, to create a shader like effect. The stuff you can do with this is very limitied. Creating a graphics engine for a game that supports both old and new gfx cards are absolutely no problem with either OpenGL or Direct3D Link to comment Share on other sites More sharing options...
Damizean Posted June 11, 2006 Report Share Posted June 11, 2006 Ogtrax r00lz Link to comment Share on other sites More sharing options...
Aerosol Posted June 13, 2006 Report Share Posted June 13, 2006 Damn straight. Link to comment Share on other sites More sharing options...
saxman Posted June 14, 2006 Author Report Share Posted June 14, 2006 Damnit, my post disappeared... both of them. >_< Well anyway, I'll just sum up what I had in one of them... 1st - Sonic 1 compatibility 2nd - You can now select what size tiles you want to use for each zone (32x32, 64x64, 128x128, or 256x256). Before, you were forced to use 128x128, but no more. Link to comment Share on other sites More sharing options...
Sonic Posted June 14, 2006 Report Share Posted June 14, 2006 Again, THAT'S GREAT!!!!!!!!!!! :D P.s. What about sprite size limit? How big a Sonic sprite can be? (H & W) Link to comment Share on other sites More sharing options...
Andrew Posted June 14, 2006 Report Share Posted June 14, 2006 I thought Sax posted twice then. o.o This is looking great Sax. Keep it up. Link to comment Share on other sites More sharing options...
Asuma Posted June 14, 2006 Report Share Posted June 14, 2006 This is looking swell! Link to comment Share on other sites More sharing options...
Khorney Posted June 14, 2006 Report Share Posted June 14, 2006 sonic 1 compatablitlity? what does that mean, you can load the sonic 1 rom in your engine??? Link to comment Share on other sites More sharing options...
Mark the Echidna Posted June 14, 2006 Report Share Posted June 14, 2006 You can import Sonic 1 levels. Sonic 1 uses 256x256 tiles instead of 128x128 ones. BTW, looking good! Will it be SCD compatible? Link to comment Share on other sites More sharing options...
saxman Posted June 15, 2006 Author Report Share Posted June 15, 2006 Yep, it'll be (if it isn't already) Sonic CD compatible. SCD uses 256x256 tiles also, but I don't know a whole lot about it other than the use of 16x16 blocks and 256x256 tiles. It could be that it's more advanced than the other games since it's on a CD. I didn't study SCD a whole lot, so I don't really know. But if it isn't compatible with it already, I'll make sure it is, whatever changes or whatever need to be made to make it possible. And for the question on Sonic's sprite, it can be as big or small as you want it to be. There will be no limits on that. I think I got all the questions. If I miss any, just throw them back at me or scream at me or something. Link to comment Share on other sites More sharing options...
Asuma Posted June 15, 2006 Report Share Posted June 15, 2006 Well, what will be the limitations? Our own imagination? XD Link to comment Share on other sites More sharing options...
Damizean Posted June 16, 2006 Report Share Posted June 16, 2006 Yep, it'll be (if it isn't already) Sonic CD compatible. SCD uses 256x256 tiles also, but I don't know a whole lot about it other than the use of 16x16 blocks and 256x256 tiles. It could be that it's more advanced than the other games since it's on a CD. I didn't study SCD a whole lot, so I don't really know. But if it isn't compatible with it already, I'll make sure it is, whatever changes or whatever need to be made to make it possible.And for the question on Sonic's sprite, it can be as big or small as you want it to be. There will be no limits on that. I think I got all the questions. If I miss any, just throw them back at me or scream at me or something. Nope, it's the same format a Sonic 1, since it's bassed of that engine (At least mappings-whise) Link to comment Share on other sites More sharing options...
saxman Posted June 16, 2006 Author Report Share Posted June 16, 2006 There are 64 different 256x256 tiles, and there are 1024 different 16x16 blocks specifically? I'll likely do research into myself either way since I know what files to look in, but this could serve as a quick reference to get me ahead of my research. Link to comment Share on other sites More sharing options...
Damizean Posted June 16, 2006 Report Share Posted June 16, 2006 Well, I made the Sonic CD reader stuff long time ago, but I remember it being exactly like the Sonic 1 format, the only difference is that I had to use an external file for the mappings, and a savestate for the graphics :E Link to comment Share on other sites More sharing options...
Hol Tiger Posted June 19, 2006 Report Share Posted June 19, 2006 Looks badass, like I could make some suhweet games with this, is there a guide for it? Also, is there some sort of, good download link for it. Link to comment Share on other sites More sharing options...
hRook Posted June 19, 2006 Report Share Posted June 19, 2006 Can you read, Hol? Link to comment Share on other sites More sharing options...
Hol Tiger Posted June 19, 2006 Report Share Posted June 19, 2006 Oh sorry, not out yet, what I mean is, lemme know when it's out and to PM me a download link. Link to comment Share on other sites More sharing options...
Asuma Posted June 19, 2006 Report Share Posted June 19, 2006 Why should he PM you a link? He's goning to release to everyone. You shouldn't get special treatment..... Link to comment Share on other sites More sharing options...
DimensionWarped Posted June 19, 2006 Report Share Posted June 19, 2006 Chill the hell out, I'm sure he just meant that he wanted a reminder... Link to comment Share on other sites More sharing options...
Asuma Posted June 19, 2006 Report Share Posted June 19, 2006 Yeah, yeah. Link to comment Share on other sites More sharing options...
saxman Posted June 19, 2006 Author Report Share Posted June 19, 2006 Now children, stop that! Don't make me beat you all with a smiley-faced baseball bat. It's not out as you figured out, but all the information on when it will be released and such will be written on my blog -- http://dgrove.blogspot.com/ Link to comment Share on other sites More sharing options...
Asuma Posted June 19, 2006 Report Share Posted June 19, 2006 Saxman, you don't do internal betas tests, do you? Just asking, I think you've mention this somewhere before. Link to comment Share on other sites More sharing options...
saxman Posted June 20, 2006 Author Report Share Posted June 20, 2006 I used to, but I don't do them anymore. I will be doing them again in the future, but I'm a rather secretive person -- nobody would ever know who tested or when it was. I pick a few people and it's basically a hush-hush deal. Very few people have actually tried my engine. One of them is Sonique who will tell you exactly what she thinks of it. She test many many builds, more than anyone else. Link to comment Share on other sites More sharing options...
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