Asuma Posted August 9, 2006 Author Report Share Posted August 9, 2006 Neat. Link to comment Share on other sites More sharing options...
Rael0505 Posted August 9, 2006 Report Share Posted August 9, 2006 I don't know if it's this laptop or not, but the water's really ugly. Did you change it from the original at all? Link to comment Share on other sites More sharing options...
VectorSatyr Posted August 9, 2006 Report Share Posted August 9, 2006 I don't know if it's this laptop or not, but the water's really ugly. It's not. I concur. Link to comment Share on other sites More sharing options...
icecapboy Posted August 9, 2006 Report Share Posted August 9, 2006 Actaully that screeny is from my laptop, and I did change the water color, I'll just change the water again. Link to comment Share on other sites More sharing options...
Rael0505 Posted August 9, 2006 Report Share Posted August 9, 2006 Sonic's colors are pretty bad too. Link to comment Share on other sites More sharing options...
Asuma Posted August 9, 2006 Author Report Share Posted August 9, 2006 He must be running 256 colors. Link to comment Share on other sites More sharing options...
SupaChao Posted August 9, 2006 Report Share Posted August 9, 2006 I Lol'd. Link to comment Share on other sites More sharing options...
Asuma Posted August 9, 2006 Author Report Share Posted August 9, 2006 That's hot. Link to comment Share on other sites More sharing options...
Xoram Posted August 9, 2006 Report Share Posted August 9, 2006 Some anti-aliasing would be nice there. Link to comment Share on other sites More sharing options...
RadioActivator Posted August 11, 2006 Report Share Posted August 11, 2006 Some new screens from Sonic: Visual Veil System. The city in those screens are of the hub world called Golden Ring City. A lot of the game will consist of completing "challenges" to earn emblems. You can then use the emblems to break the Visual Veil's seal around the city. Some challenges might consist of completing a level, battling a huge boss or finding someone's lost item. Link to comment Share on other sites More sharing options...
saxman Posted August 11, 2006 Report Share Posted August 11, 2006 Okay, with the advancement of my collision editor, the next step for the ProSonic engine was to make it read different collision sets depending on the side the player is on. This essentially allows the player to take more than one path at the same point in a level. The engine now does this as shown below: As I wrote in my blog today, it's a small step further towards getting fully working loop-de-loops. Link to comment Share on other sites More sharing options...
tentril Posted August 11, 2006 Report Share Posted August 11, 2006 So what you mean is you can jump from one of those to the other? Thats kickass. Link to comment Share on other sites More sharing options...
saxman Posted August 11, 2006 Report Share Posted August 11, 2006 If you mean jump literally, then the answer is no. But perhaps you meant simply switching from one path to the next. I'm been having a hard time selling the idea of side-swapping because it's so hard to explain, but think of an MMF game... how when you collide with that floor, you walk on it. But what if with an attribute switch, you can walk in front of it without it being in your way too... the same exact tile allowing two different collisions. It works just like it does in Chemical Plant of Sonic 2 -- you jump up on top, you'll take the top ramp, but walking under the platform will take the bottom ramp. I really liked Stealth's explaination better than my own because I can't explain it very well. But does that sort of make sense? Link to comment Share on other sites More sharing options...
Damizean Posted August 11, 2006 Report Share Posted August 11, 2006 What he means is that he added collision plane switching. Depending on wich plane Sonic is at, it'll collide with some tiles or anothers, like in the 360º engines. Link to comment Share on other sites More sharing options...
tentril Posted August 11, 2006 Report Share Posted August 11, 2006 Oh, I thouht it was like in the actual game, where you could jump off of one path onto the other. Link to comment Share on other sites More sharing options...
Damizean Posted August 11, 2006 Report Share Posted August 11, 2006 Oh, I thouht it was like in the actual game, where you could jump off of one path onto the other. Well, that could be done easily with the correct plane switching objects :E Edit: Wait, you can't do that in the actual game... Link to comment Share on other sites More sharing options...
tentril Posted August 11, 2006 Report Share Posted August 11, 2006 I seem to have misplaced my copy of Sonic 2, but I know for a fact that you could do that in Sonic 3&K. Link to comment Share on other sites More sharing options...
Damizean Posted August 11, 2006 Report Share Posted August 11, 2006 I seem to have misplaced my copy of Sonic 2, but I know for a fact that you could do that in Sonic 3&K. Yes, in Sandopolis Act 2 you could jump, but only in a certain places, before the cross of slopes. Link to comment Share on other sites More sharing options...
saxman Posted August 11, 2006 Report Share Posted August 11, 2006 Edit: Wait, you can't do that in the actual game... Not true. You can in fact do that. As you originally stated, with the correct side-swap flags, it can be done quite easily. Link to comment Share on other sites More sharing options...
Aaron C-T Posted August 11, 2006 Report Share Posted August 11, 2006 SC: Cool. I saw your sig yesterday and was like "awesome, I wonder when he'll start showing stuff" and well.. here we are. Only thing is AA and some textures on the mech would be nice. However, I realize that this isn't exactly "polished" so to speak. Radio: Wow. That's awesome. I especially like the top right screen. The background contrasts with the cell shaded/cartoony foreground amazingly well. I love it. Link to comment Share on other sites More sharing options...
SupaChao Posted August 12, 2006 Report Share Posted August 12, 2006 Yea, textures aren't exactly a fun part of the project right yet. =P Also, haven't bothered with alpha at all, to give it a polished look, because there might be a situation that will have us switch programs. (unfortunatly >_> ) Link to comment Share on other sites More sharing options...
Aaron C-T Posted August 12, 2006 Report Share Posted August 12, 2006 Oh I see. What program are you currently using? Or is that like.. underwraps and if you tell me you have to like.. chop of my pinky toe. Link to comment Share on other sites More sharing options...
SupaChao Posted August 12, 2006 Report Share Posted August 12, 2006 I wont do that =P I will say im considering switching to Blitz's engine though. Not sure if itll require me to learn anything new, but I think it can handle more, and the FPS is naturally higher than whats being used now. :3 Plus, current engine = poopy. not even a proper zbuffer ;-; Link to comment Share on other sites More sharing options...
Aerosol Posted August 12, 2006 Report Share Posted August 12, 2006 but...what ARE you doing? Link to comment Share on other sites More sharing options...
SupaChao Posted August 12, 2006 Report Share Posted August 12, 2006 I dont feel obliged to say xP Currently, theres very few of us (..hence the sig) who are contributing, and if we lack the logic to build the engine, itll have to get shoved under the desk for another year, while some good 'ol book learnings take place. It would be pointless to explain something that might get put away for a year while the few of us school ourselves Link to comment Share on other sites More sharing options...
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