LarkSS Posted July 26, 2006 Report Share Posted July 26, 2006 Awesome screenshot. I'd like to see some foreground scenery and a preview of your loop though. ( if you have one ) Link to comment Share on other sites More sharing options...
Aaron C-T Posted July 26, 2006 Report Share Posted July 26, 2006 Hello Rael. I hate you. =P Awesome screenie. Link to comment Share on other sites More sharing options...
sonicdude3 Posted July 27, 2006 Report Share Posted July 27, 2006 Well, My game is in too early to give a screenshot. But I can show my Sonic Sprite. (No stealing please ) Link to comment Share on other sites More sharing options...
Asuma Posted July 28, 2006 Author Report Share Posted July 28, 2006 Nice looking sprites. Link to comment Share on other sites More sharing options...
LarkSS Posted July 28, 2006 Report Share Posted July 28, 2006 For the 6th frame of the walking animation, Sonic's back hand is in front of his face. It should be behind it. Other than that, very decent sprite edits. Link to comment Share on other sites More sharing options...
Sir Euan Posted July 31, 2006 Report Share Posted July 31, 2006 Sonic XG's special stage, quick explanation before the pics, left right and fire 1 controls the character as usual, and pressing up and down toggles which way gravity is pulling you! Link to comment Share on other sites More sharing options...
Andrew Posted July 31, 2006 Report Share Posted July 31, 2006 and pressing up and down toggles which way gravity is pulling you! Do you mean a sort of anti-gravity thing? Link to comment Share on other sites More sharing options...
Sir Euan Posted July 31, 2006 Report Share Posted July 31, 2006 Do you mean a sort of anti-gravity thing? exactly Link to comment Share on other sites More sharing options...
Flare Posted July 31, 2006 Report Share Posted July 31, 2006 Oh I like it, and nice idea with the anti-gravity. Really excited about the game but the counters, are you going to smooth them like the "Time" and "Rings"? Link to comment Share on other sites More sharing options...
Sir Euan Posted July 31, 2006 Report Share Posted July 31, 2006 Oh I like it, and nice idea with the anti-gravity. Really excited about the game but the counters, are you going to smooth them like the "Time" and "Rings"? Yeah, most of this has been done in the past 24hours, so theres still some rough edges =E Link to comment Share on other sites More sharing options...
Hapi-San Posted July 31, 2006 Report Share Posted July 31, 2006 .. I hate you. XD; So gooood~ ;_; Link to comment Share on other sites More sharing options...
VectorSatyr Posted July 31, 2006 Report Share Posted July 31, 2006 Please don't quote that again. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted July 31, 2006 Report Share Posted July 31, 2006 Not really a screenshot, but a video. For those of you who remember that one-level "New Super Mario Brothers Unofficial Demo" I made, I ported the engine into MMF2 to help me learn how to use it without having to build something from scratch. Nifty effects ahoy! As I mention in the description, I half-heartedly considered giving it a level editor and releasing that, but my MMF2 demo is almost out. :E Link to comment Share on other sites More sharing options...
LarkSS Posted July 31, 2006 Report Share Posted July 31, 2006 That emerald is huge. It looks like it could kill Sonic if it dropped on him. I like how Sonic tilts to turn though. The anti-gravity is also a nice touch. Link to comment Share on other sites More sharing options...
Sir Euan Posted July 31, 2006 Report Share Posted July 31, 2006 That emerald is huge. It looks like it could kill Sonic if it dropped on him.I like how Sonic tilts to turn though. The anti-gravity is also a nice touch. The emerald is huge cos i wanted it to have a kinda sonic 3d saturn special stage feel, im uploading a video just now, should be up in 10 mins or so, ill edit this post and stick it in when its ready. And I'd really like to see a game made out of that engine Blaze, looks quite fun. EDIT: heres the video hurrah! http://s83.photobucket.com/albums/j313/Sir_Euan/?action=view¤t=specialstage.flv Link to comment Share on other sites More sharing options...
Andythehedgehog Posted July 31, 2006 Report Share Posted July 31, 2006 Well, I'm moving onto MMF and I'm going to restart building the level, so I might as well throw in some of my own screenies. http://i60.photobucket.com/albums/h18/Lijayang/Sonicpic.jpg http://i60.photobucket.com/albums/h18/Lijayang/Sonicpic2-1.jpg http://i60.photobucket.com/albums/h18/Lijayang/Sonicpic3-1.jpg http://i60.photobucket.com/albums/h18/Lijayang/Sonicpic4-1.jpg http://i60.photobucket.com/albums/h18/Lijayang/Sonicpic5-1.jpg http://i60.photobucket.com/albums/h18/Lijayang/Sonicpic6-1.jpg http://i60.photobucket.com/albums/h18/Lijayang/Sonicpic7-1.jpg They're all useless to me since I'm rebuilding . I haven't put in the other counters and icons and such so you only see 1 little counter at the top corner there. Link to comment Share on other sites More sharing options...
Sir Euan Posted July 31, 2006 Report Share Posted July 31, 2006 heres the video hurrah!http://s83.photobucket.com/albums/j313/Sir_Euan/?action=view¤t=specialstage.flv Look! It's the video! edit: and the sound seems to go out sync towards the end, ach well. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted July 31, 2006 Report Share Posted July 31, 2006 Hm. I thought Sonic would've likely leaned into a turn, not away from it. Still, looks pretty cool! Link to comment Share on other sites More sharing options...
Xoram Posted July 31, 2006 Report Share Posted July 31, 2006 Nice Mario engine Blaze. Regarding the special stage video, I find the 3D effect on the passing objects to be a bit odd. Might just be the crappyness of the compression though. Link to comment Share on other sites More sharing options...
Asuma Posted August 1, 2006 Author Report Share Posted August 1, 2006 That sucks Blaze. Maybe someone will give you a hook up.=O The Mario vid was funny though. Link to comment Share on other sites More sharing options...
Benniantor Posted August 1, 2006 Report Share Posted August 1, 2006 Yeah, I got a couple of projects I'm working on. But I'll only show a couple for one game. Pure Shadow I don't have to much for Pure Shadow. Screens for story mode aren't ready as of yet. But I do have some guns and swords I'm using for the game. Here's the image: Also, I have some screenshots of the Minigames in Pure Shadow. Here ya go. Some screens of the first mini game, Speed Demon. It's just a remake of the Speed Demon of Sonic Battle, except this one has a title, it's a platform race, and it has a split screen. There's another Minigame, but I'll post the screenshot later. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted August 3, 2006 Report Share Posted August 3, 2006 The leaning should be the other way around, as it is it feels like sonics feet are pulling him in the direction whats a bit iffy. Ridge Racer 1 had the same mistake with cars tipping into a corner, totaly destroys the feel of the game. Link to comment Share on other sites More sharing options...
xhedgehogx Posted August 3, 2006 Report Share Posted August 3, 2006 Screenshot thread exclusive Link to comment Share on other sites More sharing options...
Slingerland Posted August 3, 2006 Report Share Posted August 3, 2006 That menu screen is hideous. Never resize a sprite. Link to comment Share on other sites More sharing options...
xhedgehogx Posted August 3, 2006 Report Share Posted August 3, 2006 Actually I thought it looked pretty good. Well, animated. Doesn't look that good as a screenshot. Link to comment Share on other sites More sharing options...
Recommended Posts