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Super Ball Ultima - Public Release V4 (K So I lied last time)


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I don't like the layouts of these stages, based off of what I've seen in these screenshots AND in the video.

They need to be more condusive to dodge ball. For instance, a platforming section in Ice Paradise? That looked awkward as hell and unfun. I'd study up on some Smash Bros. stages or something similar of SB's nature.

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I'll be in it if that's alright with you. I don't have a character, but I can whip something up if you OK this.

::Stats::

Stat Points - 12

Health - 3

Speed - 5

Weight - 1

Regain - 2

::Special::

Chose one of the elements of special.

Electricity

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I'm noticing alot of people are picking low weight.. Just know spikes = murder due to the fact you dotn fly very far and hit them about 5 tiems before yuo move away edge to edge that is.

And I have no problem with you whipping up I want you to. Now I have to find a Co level designer an someone to sprite me so I can be in my own game

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flying further is a good thing for the most part

Not really. Heavy weight characters would probably be for standing ground. Say you're on a platform. Getting hit would knock a light character off of it. A heavy character would flinch less and stay on the platform. The point of a heavy character would be to take a hit and attack back.

I actually think this would make great use of some Super Smash Bros. mechanics. Such as getting knocked off of the stage. Add that and weight can be pretty handy.

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:Huepow00's Stats::

Health - 2

Speed - 4

Weight - 4

Regain - 2

::Special::

Wind

Weight = Determines Distance Thrown(1- Shortest 5 - Furthest): 1-5

So my character is fast, and has a low weight because I can get thrown the furthest (4)

And wtf, are people just gonna start trying to make all their characters's stats all rounded and shiet?

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