Amesuki Posted July 17, 2007 Report Share Posted July 17, 2007 Hey, well I havn't been on, because my laptop died, and I only have a stinking copy of the first TGF. Anyway enough about that, I been using Game Maker, to design games, because it cheaper and also you can create 3D games with it. So here is my 3D game, Project: SX (SX for Sonic Xtreme). I'll post up to date news here about it, and whatnot's. It hopefully feature levels like out of Sonic Xtreme PC Demos. Anyway here is a list of what NeoChaos and I have completed so far: Basic Ring Loss Loop De Loops Badnik Design Blocking/Basic 3D shapes and worlds Item Boxes Skyboxes And some other small stuff. What still need to do, is perfect Ring Loss and the Loops. Also work on slopes. Anyway here is a preview E3 Mock up I have done. I hope you like it! http://uk.youtube.com/watch?v=j0J0VnQweiE If you can't view it, here is some very early pictures: -Amesuki 1 Link to comment Share on other sites More sharing options...
Asuma Posted July 17, 2007 Report Share Posted July 17, 2007 Oh yeah, those 3D Graphics are stunning! Link to comment Share on other sites More sharing options...
Amesuki Posted July 17, 2007 Author Report Share Posted July 17, 2007 Lol, it's just a 3D mock of the original of Sonic Xtreme. So back in 1994-5 I think it was, they would be stunning XD. Well 3D better than 2D, and TGF sux... (MMF2 Doesnt though, I used to have it, but I lost my copy ). -Amesuki Link to comment Share on other sites More sharing options...
Slingerland Posted July 17, 2007 Report Share Posted July 17, 2007 Oh yeah, those 3D Graphics are stunning! Dude, don't be a cock. @Amesuki: Nice to see you back at SFGHQ...AND with something classy. Project: SX looks like it is shaping up to be quite I project and I hope you and NeoChaos can finish it. Everything looks fine, except for when Sonic walks behind something, you can't see him. Maybe you could add some wall transparency when he walks behind a wall? Just a suggestion. Also, register a website for this game for SAGE 2007. I'd be delighted if you were there at the show. Link to comment Share on other sites More sharing options...
Amesuki Posted July 17, 2007 Author Report Share Posted July 17, 2007 Sure, I'll finish making the website I been designing, and I'll register it soon. Cheers, Slingerland. You've brightened up me day ^^) -Amesuki Link to comment Share on other sites More sharing options...
TRD Posted July 17, 2007 Report Share Posted July 17, 2007 Damn it, this is why I need to learn how to use 3D. Awesome stuff Amesuki. I have to get Game Maker sooner or later. Link to comment Share on other sites More sharing options...
Zenor Posted July 17, 2007 Report Share Posted July 17, 2007 Wow! Awesome stuff, really. ... i like metal sonic XD Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted July 17, 2007 Report Share Posted July 17, 2007 The camera angle lends an interesting perspective on the environment, nice work. The square loops are a bit weird, though. Link to comment Share on other sites More sharing options...
Spike Posted July 17, 2007 Report Share Posted July 17, 2007 Amesuki, this is so awesome I almost cried. Rep up. The only complaint I have is that the camera is so close to Sonic. Might be hard to play that way. Link to comment Share on other sites More sharing options...
MetalSonic Posted July 17, 2007 Report Share Posted July 17, 2007 It's improved since i last seen it. But seriously. Paper metal sonic? Blergh. Use a 3d model. Link to comment Share on other sites More sharing options...
Spike Posted July 17, 2007 Report Share Posted July 17, 2007 It's improved since i last seen it.But seriously. Paper metal sonic? Blergh. Use a 3d model. Have you used GM's 3D functions? Using 3D models in incredibly hard. Link to comment Share on other sites More sharing options...
Damizean Posted July 17, 2007 Report Share Posted July 17, 2007 Amesuki, nice job with the game, feels like you have a cool project on your hands. Anyway, my complains are that the Camera FOV is way too high. It's not the correct way to do the eye-fish effect, that method will only make the player get dizzy. Also, levels need to be open and solid to get the feeling of how should've been a true 3d Sonic game, not small islands based with the menace of pits of doom. Have you used GM's 3D functions? Using 3D models in incredibly easy. Corrected. Link to comment Share on other sites More sharing options...
Spike Posted July 17, 2007 Report Share Posted July 17, 2007 Sure, simple shapes are, but complex character models are complicated. Link to comment Share on other sites More sharing options...
Damizean Posted July 17, 2007 Report Share Posted July 17, 2007 Sure, simple shapes are, but complex character models are complicated. Yet again, it isn't. You just need the correct converter. Link to comment Share on other sites More sharing options...
HeroSublime Posted July 18, 2007 Report Share Posted July 18, 2007 Great job, it looks quite well done. Quite impressive that game maker supports 3D, I recall only glancing over its functionality once before. Anyways, can't wait to see the finished product! Link to comment Share on other sites More sharing options...
djtjj2 Posted July 18, 2007 Report Share Posted July 18, 2007 Looks good, for a moment when I saw the project name I thought you were referring to something that Kursiu (Chris Senn) was working on... Looks nice, the camera in the video was extraordinarily clunky, and it seems sonic is displayed a bit large onscreen. Also like the above posts, I suggest using 3d-models for characters, It would allow you to incorporate a 3d camera more easily, since the only logic in the X-treme display system was the fish eye, something I don't believe GM can re-create. Link to comment Share on other sites More sharing options...
Amesuki Posted July 18, 2007 Author Report Share Posted July 18, 2007 Right, first news, the website is up: http://www.sonictyphoon.com/ProjectSX/main.html Okies, let me try and answer all your questions: First major one people have been asking is the camera, the camera isn't that close to Sonic, it was just the screen recorder I was using. You see alot of the enviroment, shown in those small pictures. The fish eye effect can be half done, by making it go down and up, but not left to right, if you see what I mean. Second, 3D models. Well, Im no expert on this, but, I'll give it a try. I never ever used models in my life, so I don't know what the results would be. I'm having the Metal Sonic Boss, like Stardust Speedway, so you get to race him. Third: The video footage is slower than the actul game, this is because the video recorder I use, lags up the games, and it runs slower. Fouth: The levels you seen on the video (this going to Damizean) are very quick mock ups. The actul levels we have been designing are in rooms of 6400x4800. However, we havn't finished one level/act fully yet, so I design some small quick built rooms just to display the looks and feel of what it could be. However, the FOV of the camera is too high, I agree, after looking at it, so I will change it. Plus the level layout is going to be like in the videos of Sonic Xtreme PC. I hope that answered all your question, I hope I didnt seem rude, and also thankies for taking intrest! ^^ Placed a smile on me face -Amesuki Link to comment Share on other sites More sharing options...
DimensionWarped Posted July 18, 2007 Report Share Posted July 18, 2007 Sure, simple shapes are, but complex character models are complicated. Dami speaks from experience... believe me. Link to comment Share on other sites More sharing options...
ssbfalcon Posted July 18, 2007 Report Share Posted July 18, 2007 Wow, I like the way this looks so far... I'll give you the benefit of the doubt on what you say the level designs, but otherwise great work. Link to comment Share on other sites More sharing options...
Damizean Posted July 18, 2007 Report Share Posted July 18, 2007 Amesuki, just ask if you need any help. Link to comment Share on other sites More sharing options...
MetalSonic Posted July 19, 2007 Report Share Posted July 19, 2007 Search mosaic lite for 3d models in GM. You'll be pleasently surprised by the easiness. Link to comment Share on other sites More sharing options...
Damizean Posted July 19, 2007 Report Share Posted July 19, 2007 Search mosaic lite for 3d models in GM. You'll be pleasently surprised by the easiness. Well, the OBJ converter I made in C++ converts files directly to GM3D format, and separates objects in various objs (if you want to have various pieces of scenery on one model and dump then, you can do it on a single program call). I'll attach the converter to my post, no need to give credit. P.S. Remember the obj files you pass to the program need to be triangulated. Quads aren't supported. 1 Link to comment Share on other sites More sharing options...
Mr kid Posted July 19, 2007 Report Share Posted July 19, 2007 Well,I must say i like this project alote im going to keep an eye on this one,stuff I liked. The semie 3d effects The music Sound effects Sonic's movement I think I have seen the engine in the game before but I can't quite put my finger on it,oh well. Link to comment Share on other sites More sharing options...
Zhane Posted July 20, 2007 Report Share Posted July 20, 2007 still looks great, would be nice see this project complete, but that paper Metal Sonic is the crappiest thing i have seen in my whole life, please, get rid of that and put a decent Metal Sonic model, or make it less paper looking. Link to comment Share on other sites More sharing options...
Slingerland Posted July 20, 2007 Report Share Posted July 20, 2007 that paper Metal Sonic is the crappiest thing i have seen in my whole life Man, you're the nicest person in the world... Let's not be an ass, ok? I agree, but there's a better way to get your point across. Link to comment Share on other sites More sharing options...
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