BlazeHedgehog Posted November 11, 2006 Report Share Posted November 11, 2006 http://blazefire.mooglecavern.com/Castlevania_demo.zip 5.67mb. Enjoy. I forgot a readme, so to control richter... well, if any of you have played Symphony of the Night, imagine that. No item crashes. If you haven't, well: Button 1: Jump Button 2: Whip Up + Whip: Secodary Item (Dagger, Holy Water, Axe, etc.) Down, Up + Jump: Uppercut Dash Down + Jump: Slide (On the ground) Down + Jump: Flying kick (In the air) Double Jump: Backflip (at the height of a jump) Link to comment Share on other sites More sharing options...
MidimanNull Posted November 11, 2006 Report Share Posted November 11, 2006 Reserved Review Post ( RRV ) -- BTW, I love how you keep all your games gamepad supported for me ;3 -- Link to comment Share on other sites More sharing options...
Asuma Posted November 11, 2006 Report Share Posted November 11, 2006 Indeed. Great game. Link to comment Share on other sites More sharing options...
dsguru Posted November 11, 2006 Report Share Posted November 11, 2006 You did an awesome job there man. I love the MMF2 effects (using alpha channel and al that). Had one little problem though the boss took a very long time to show up, even though the music was already playing. I'm sad it's so short cause it's really fun to play. Link to comment Share on other sites More sharing options...
tentril Posted November 12, 2006 Report Share Posted November 12, 2006 I love this. Only thing I noticed wrong with it is that you turn around when you get hurt. Link to comment Share on other sites More sharing options...
E107 Theta Posted November 17, 2006 Report Share Posted November 17, 2006 NICE Dracula X clone. Love the graphics. I once tried to remake Rondo of Blood SOTN style, but never really got around to finishing it. I really hope this game gets finished, it's looking very sweet. ________ WEED VAPORIZERS Link to comment Share on other sites More sharing options...
Asuma Posted November 17, 2006 Report Share Posted November 17, 2006 Whoa, where have we been 107? XD Nice game Blaze, as usual. Link to comment Share on other sites More sharing options...
CrypticSailor Posted November 25, 2006 Report Share Posted November 25, 2006 Impressive Graphics o.o. was fun but that 1 jump accross the towers was pissing me off x__x Link to comment Share on other sites More sharing options...
sonichead Posted November 25, 2006 Report Share Posted November 25, 2006 Very Good effect congratulation I TOTTTALLLY FAN OF CASTLEVANIA... Try use + image and + quality and a perfect collision and have a PERFECT CVS FANGAME DRACULA X Link to comment Share on other sites More sharing options...
Khorney Posted November 25, 2006 Report Share Posted November 25, 2006 ...? Link to comment Share on other sites More sharing options...
Draco Icebane Posted November 25, 2006 Report Share Posted November 25, 2006 I demand when you apply this engine to your game you call it Perfect CVS Fangame Dracula X. Link to comment Share on other sites More sharing options...
tentril Posted November 25, 2006 Report Share Posted November 25, 2006 I demand when you apply this engine to your game you call it Perfect CVS Fangame Dracula X. Yes and the message when you win is "YOU TOTTTALLLY A FAN OF CASTLEVNIA..." Link to comment Share on other sites More sharing options...
MidimanNull Posted November 25, 2006 Report Share Posted November 25, 2006 hey draco, shut up. this game rocks harder than ford. now make a christmas game. Link to comment Share on other sites More sharing options...
Khorney Posted November 25, 2006 Report Share Posted November 25, 2006 We Demand It EDIT: lol, it wont let me capslock type. this pleases me most Link to comment Share on other sites More sharing options...
Draco Icebane Posted November 25, 2006 Report Share Posted November 25, 2006 hey draco, shut up. Hey Melody, read the first page. I'm mocking a post, not the engine. Link to comment Share on other sites More sharing options...
MidimanNull Posted November 25, 2006 Report Share Posted November 25, 2006 Dont put words in my mouth. I never said you were mocking the engine did I? the post wasnt funny, and mocking it makes it only more annoying. The engine compliments were just to deter the fact that im posting to point out something you said, and made it somewhat revelant to the topic. reasoning is in here. and my name isnt melody, its Midiman. I really though that you could READ but then again since you read my post without though, I guess I was wrong. And besides, Midiman is a cooler name than Draco Icebane, you sound like a 3rd party furry :\ ( if you cant read that either, thats a freaking JOKE ) triple-edit: my names Midiman, there is no other abbreviation other than Midi, I guess you dont know much about the english language. Link to comment Share on other sites More sharing options...
Draco Icebane Posted November 25, 2006 Report Share Posted November 25, 2006 Dont put words in my mouth. Put a stick in your ass, and I'll put whatever the ____ I want in your mouth. Now, if you'd be so kind as to stop pissing your pants in this topic? I'm not here to wussy-slap with you; I mocked a post, and that's it. I'm done. I don't have time to sit here arguing with you, child. Link to comment Share on other sites More sharing options...
MidimanNull Posted November 25, 2006 Report Share Posted November 25, 2006 What the heck is wrong with you? seriously. all the crap I just posted above your post was just a joke, calm down. and why are you sitting? and how can you wussy slap over the internet. and how would you know if I pissed my pants in the first place. and I know you mocked a post, I was just messing with you. If you havent been around lately ( I assume you used to lurk around as a guest, like everyone else? ), I f*ck with anyone with a postcount under 50. EDIT: your obviously not reading this post, so ill take this time to say this: Its a freaking initiation, get used to it Link to comment Share on other sites More sharing options...
tentril Posted November 25, 2006 Report Share Posted November 25, 2006 Draco has been here before. I remember him and Koray having an argument about Sonic storylines. Anyway Draco, you're just making yourself look really dumb right now. Link to comment Share on other sites More sharing options...
LarkSS Posted November 25, 2006 Report Share Posted November 25, 2006 Getting back on topic... That demo was great. I enjoyed it. =D As the others said, great use of alpha transparency. I'm curious to how you managed to get the alpha transparency to appear behind the ground without it messing up. I know you're using MMF2 and I'm talking about MMF, but I'm not sure how MMF2 does it and if its similar I'd love to know how you got it behind backdrops without it flashing in front of everything as the screen moved. Also, I noticed that after beating the demo once and playing it again, entering the cave caused a glitch where the boss was already activated and I appeared right before it. Going to the place where you fight it, it was gone. Kinda strange. Edit: You know those blocks that appear to keep you from leaving the boss? They don't seem to stop the player. I can just walk right on through them. Link to comment Share on other sites More sharing options...
Slingerland Posted November 26, 2006 Report Share Posted November 26, 2006 Thanks for re-railing the topic, Lark. As for you, Draco, I suggest you hold your tongue. Midi did say he was joking after all and this post is uncalled for. Don't make me get out my hammer, because the nail's in my hand already. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted November 26, 2006 Author Report Share Posted November 26, 2006 I'm curious to how you managed to get the alpha transparency to appear behind the ground without it messing up. I know you're using MMF2 and I'm talking about MMF, but I'm not sure how MMF2 does it and if its similar I'd love to know how you got it behind backdrops without it flashing in front of everything as the screen moved. MMF2 has a layering system similar to Photoshop (and most other modern paint programs). In my Castlevania engine, I have specific layers for HUD, glowing objects, the level itself, and the background. One complaint I have that kind of frusterates me is that layers don't cross-collide. Objects on Layer 1 collide ONLY with Layer 1, etc. Also, I noticed that after beating the demo once and playing it again, entering the cave caused a glitch where the boss was already activated and I appeared right before it. Going to the place where you fight it, it was gone. Kinda strange. Heh, oops. Global value problem. Edit: You know those blocks that appear to keep you from leaving the boss? They don't seem to stop the player. I can just walk right on through them. Odd. It used to work! Like, when I first wrote the events for it and stuff. Hm. Link to comment Share on other sites More sharing options...
LarkSS Posted November 26, 2006 Report Share Posted November 26, 2006 MMF2 has a layering system similar to Photoshop (and most other modern paint programs). In my Castlevania engine, I have specific layers for HUD, glowing objects, the level itself, and the background. That sounds spiffy. MMF has an extension but bugs out when going behind backdrops. Maybe I should switch over soon.... One complaint I have that kind of frusterates me is that layers don't cross-collide. Objects on Layer 1 collide ONLY with Layer 1, etc. Would it be possible to copy one layer to another that you want to collide with but make it invisible and have it always position itself to the layer you copied it from, so that way you can have a layer that displays it and another layer that it shares with what you want it to collide with but its invisible so two won't be drawn? ( That was hard to explain yet I still did a very bad job. ) Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted November 26, 2006 Author Report Share Posted November 26, 2006 Would it be possible to copy one layer to another that you want to collide with but make it invisible and have it always position itself to the layer you copied it from, so that way you can have a layer that displays it and another layer that it shares with what you want it to collide with but its invisible so two won't be drawn? ( That was hard to explain yet I still did a very bad job. ) I think I get what you mean. Two seperate layers, both containing the same objects, one you collide with and one you don't, right? MMF2 does let you control what layer active objects are on via events, but not backdrop objects, and for certain things, that doesn't really help me very much anyway. Link to comment Share on other sites More sharing options...
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