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dsguru

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Everything posted by dsguru

  1. You're right, i didn't see that until you said it. xD I'll keep the lighting in place in the next version. (ill also fix his wobbly eye, top quill and belly) Also his right eye will be more wider when he turns to the camera. >.< animating is hard.
  2. Hmm.. i think i fixed the head now. Anyhow i basicly finished the walking animation just now, looks awesome ingame imo. Some pixels are still a bit shaky but those can easily be fixed. Also the belly is still a bit static. edit: more like wobbly D:>
  3. I was thinking about making a sonic game with the sonic worlds project/engine using original graphics. So i made this little fella: Heavily inspired by Ahruon and his sonic card sprite. The head has been bugging me, there's something wrong i can't put my finger on. And the palette isn't final (cause i kinda stole it of Ahruons' sonic) What do you guys think?
  4. This is awesome, rocket knight music ftw. :3
  5. It all looks very impressive. He's got everything in there what you would expect from a sonic game. I was surprised by shadow (and his huge double jump) though. The guy is shy on giving info though. :[
  6. Thanks Smidge. I didn't bother to look at any other threads. :x It sorta fixed my problem, but already new ones are popping up. I'll figure them out myself. :3 does the Tan^-1 equal aTan? edit: it does, i blame my stupidity and the dutch math terms. >.<
  7. I also posted this question at MFGG but i don't think it will get many helpfull replies there. :x I want to convert the x and y speeds of my object into an angle. so we have: xspeedvar, yspeedvar If i wanted to do this on my Ti84 it would go something like this. Tan^-1 ( yspeedvar / xspeedvar )[/CODE] That would give me the angle, no problem. But when i try to do this in mmf2 i fail, i just don't know how to do this in the expression editor. mainly the "Tan^-1" is giving the problems, i always end up with a syntax error. The calc actually has a specific button for it and the mmf2 expression editor does not. I've checked the advanced math object but i couldn't find anything. (something tells me i didn't look hard enough) Please help. :x
  8. hehe thanks Yes it's mmf2, but i made the shotgun blast in after effects using some particles.
  9. I'll release a demo pretty soon i promise, the events are mostly done but i'm still missing some animations. I want it to look good when i release something, and i still have to fix some bugs. ;] The game has to be mostly finished before christmas (impossible.. ) so i'll definatly have a little demo by then.
  10. Just a little project i'm working on. ;P Typical run and gun shooter without a story. I'm actually making this with someone else for my gey computer science class. The character you play as is my chemistry teacher. xD I'm making most of the graphics myself, 10% of the sprites used are ripped.
  11. I'll just be honest, they suck. Since he was banned i don't think people here are interested in Sonic knucis fast, Sonic knucis fates, Sonic knucis real, Sonic knucis adventure2 or Sonic knucis heroes. 5 fangames of wich 3 look exactley the same (i'm guessing the other 2 do as well) with no real effort put in to it at all. The only effort he took was looking for stuff other people made.
  12. You did an awesome job there man. I love the MMF2 effects (using alpha channel and al that). Had one little problem though the boss took a very long time to show up, even though the music was already playing. I'm sad it's so short cause it's really fun to play.
  13. That looks so very awesome blaze. I wanna play it :x
  14. player collides with moving platform --player stop[/CODE] *shot*
  15. Awesome stuff Blue Frenzy. Besides a few bugs it's perfect, i love the level design.
  16. Your plans for this game are too big, you should start with a small minigame so you can discover your own limits.
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