WreckingPrograms Posted June 21, 2014 Report Share Posted June 21, 2014 (edited) Teaser on my indie game (the level is a test level, don't state the level design is bad, cause I know xD) Edited June 21, 2014 by WreckingPrograms 3 Link to comment Share on other sites More sharing options...
Sly4Good Posted June 21, 2014 Report Share Posted June 21, 2014 I was making some parallax for a zone in my fangame, Technocity Zone (Hydrocity fiasco, It's either a pun on technology/velocity or just a techno city) I think it's looking pretty nifty so far: there's a lot of fun shapes in it. Also, is the middle building with the round top Doofenshmirtz Evil Incorporated? Link to comment Share on other sites More sharing options...
Neo_Fire_Sonic Posted June 21, 2014 Report Share Posted June 21, 2014 (edited) I have no idea what's happening in that image. it looks pretty bland but I'm assuming you're showing this because it's to do with some kind of final boss or something? funny thing is your at a complete disadvantage on the stage everything is dark. also if u look really closely you can actually see the final boss oh also i'm the biggest liar in the world Edited June 22, 2014 by Neo_Fire_Sonic Link to comment Share on other sites More sharing options...
Sir Spacebar Posted June 23, 2014 Report Share Posted June 23, 2014 Yeah, more backgrounds. This time it's for the first zone in my unnamed sonic fangame. 3 Link to comment Share on other sites More sharing options...
Clouder Posted June 24, 2014 Report Share Posted June 24, 2014 Look at our grass texture, our grass texture's amazing~ 2 Link to comment Share on other sites More sharing options...
Vexel Posted June 24, 2014 Report Share Posted June 24, 2014 Just a level based on the theme of ruins.Don't know if I will put in my project because it's a practise to learn about Sonic Worlds mainly on the mapping. I have to work a lot on this. PS: Don't mind the white line on the tour, I forgot to remove him Link to comment Share on other sites More sharing options...
Neo_Fire_Sonic Posted June 24, 2014 Report Share Posted June 24, 2014 so when you play as sonic you actualy play as tails? or is it when you play as tails you play as sonic the icon for tails is there which is what i was referring to. Link to comment Share on other sites More sharing options...
Vexel Posted June 24, 2014 Report Share Posted June 24, 2014 I need to fix that but in my fan game they will be only Sonic as a playable character if I don't know how to make a charater select or a switch like LakeFeperd's game: I mean Sonic Before the Sequel. Link to comment Share on other sites More sharing options...
WreckingPrograms Posted June 24, 2014 Report Share Posted June 24, 2014 I need to fix that but in my fan game they will be only Sonic as a playable character if I don't know how to make a charater select or a switch like LakeFeperd's game: I mean Sonic Before the Sequel. Making a character select is really easy, though I dont know anything about MMF2 (which I assume you're using), but I bet there are some tutorials on YouTube. If you want, I can explain how it works in GameMaker, and then it's up to you to "port" it to MMF2. Link to comment Share on other sites More sharing options...
Vexel Posted June 24, 2014 Report Share Posted June 24, 2014 (edited) Yeah ! Of course, I want, if it could help me I want But it's not different between MMF2 and Game Maker ? Edited June 24, 2014 by Azaon Link to comment Share on other sites More sharing options...
Highwire4 Posted June 24, 2014 Report Share Posted June 24, 2014 Making a character select is rather simple in MMF2. Just have Global strings or variables for each character, so have one named "Sonic_SELECT", one named "TAILS_SELECT", and etc for how ever many you have and make their default values 0 (which is not active.) In the character select screen, when you choose a character to play as, it will change what ever global value you have for that character to 1 (which means its active). In the levels themselves just have a line of code that checks what the global variables are at the start of the frame and then activate a group of code depending on which variable has a value of "1". You'll need to have the complete code for each character in every level to make it work though. Does that help at all? Link to comment Share on other sites More sharing options...
Vexel Posted June 24, 2014 Report Share Posted June 24, 2014 (edited) I have to take time to do that, maybe I will try it later, I have to work on the story of my project Thanks you Highwire ! Edited June 25, 2014 by Azaon Link to comment Share on other sites More sharing options...
Betaman Posted June 24, 2014 Report Share Posted June 24, 2014 It may not seem like much, but I've implemented a new resolution selection screen into my game. The third option does not work, so I'm probably going to replace it with a full screen option. Please tell me though, what do you think of the background? (It is animated, by the way.) Too distracting? Fine the way it is? 6 Link to comment Share on other sites More sharing options...
Clouder Posted June 24, 2014 Report Share Posted June 24, 2014 Looks nice, Betaman! For those who always wanted to traverse the Windows XP wallpaper. 4 Link to comment Share on other sites More sharing options...
Betaman Posted June 26, 2014 Report Share Posted June 26, 2014 (edited) Alright we have a title screen going on. I initially wanted to do a Yoshi's Island styled title theme with a psuedo 3D rotating clump of islands, but this did NOT turn out as I had hoped. So as a compromise, I just put a flat 2D space. (The clouds might be changed to mimic Sonic CD's title though.) The ring itself is very rough at the moment, as it is a raw rip of the 3D model that was used to make it, which means no lighting or real shading. (And a few clipping problems where the polygons didn't connect correctly.) And while the picture shows little in the way of animation(probably becausw it's only a mockup), the title screen will do this little thing where Sonic kind of bashes the ring into place and jumps in from below. Edited June 28, 2014 by Betaman 2 Link to comment Share on other sites More sharing options...
PixelClassics Posted June 26, 2014 Report Share Posted June 26, 2014 Since this is a screenshot thread... here is my fangame Link to comment Share on other sites More sharing options...
Riseodvi Posted June 26, 2014 Report Share Posted June 26, 2014 Since this is a screenshot thread... here is my fangame Is there supposed to be a pic here? I can't see it... Welcome to SU by the way! Link to comment Share on other sites More sharing options...
PixelClassics Posted June 26, 2014 Report Share Posted June 26, 2014 Is there supposed to be a pic here? I can't see it... Welcome to SU by the way! Oh lord I can't put any photos for some odd reason :/ and btw thanks Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted June 26, 2014 Report Share Posted June 26, 2014 I'm working on. A thing... 6 Link to comment Share on other sites More sharing options...
WreckingPrograms Posted June 26, 2014 Report Share Posted June 26, 2014 Is that some kind of best time ghost? Looks pretty cool. Also, for some odd reason he seems to walk inside the floor. Link to comment Share on other sites More sharing options...
Neo_Fire_Sonic Posted June 26, 2014 Report Share Posted June 26, 2014 I'm working on. A thing... the time ghost is kicking your butt 1 Link to comment Share on other sites More sharing options...
Renhoek Posted June 27, 2014 Report Share Posted June 27, 2014 Do you plan on doing all the Sonic 1 bosses? Link to comment Share on other sites More sharing options...
Chaos-Fusion Posted June 27, 2014 Report Share Posted June 27, 2014 The new HUD for Sonic Reborn: HUD while it looks nice does take up a fair proportion of the top left screen I'd move the red cross part to the top right side of the screen or bottom right. 1 Link to comment Share on other sites More sharing options...
Neo_Fire_Sonic Posted June 27, 2014 Report Share Posted June 27, 2014 "its no use" 1 Link to comment Share on other sites More sharing options...
Vexel Posted June 27, 2014 Report Share Posted June 27, 2014 I like this screen and sentence Link to comment Share on other sites More sharing options...
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