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Riseodvi

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Everything posted by Riseodvi

  1. Marble Zone always gets flac for it's diversion from the otherwise smooth gameplay, but I personally always had some odd affection for the bizarre level, and I'm glad to see an homage to it in Sonic Overture. I also get this so sort of Altered Beast feel from the graphics, with it's somber colors and grainy texturing, which I absolutely freaking adore. This game that you guys have crafted is truly amazing and I can't wait to see more of what it has in store for us. And I'm interested in what this whole 'new engine' business is. I doubt it's anything major, but I'm wondering what 'limits' of MMF2 you'd need to exceed with a different engine.
  2. http://oi59.tinypic.com/fbglj5.jpg So yeah, I made a simple model of Bonnie from FNAF...
  3. Good Signs: It's a mobile game developed by Sonic Team. Bad Signs: It's a mobile game developed by Sonic Team.
  4. Woah, that's so awesome, you even got the 3D wraparound effect! I'm actually working on something similar, but it's far less accurate, just kind of for fun y'know. I'd really like to see a fan game from your work, and I think that if you distinguished the gameplay enough with different features, it would be less offensive legally (unlike that C&D'd one that was pretty much a free version of FNAF).
  5. Looking cool, really excited for that Sonic CD looking one at the top there. And I've noticed you've re-purposed some sprites from other Genesis games for your level art, such as ground tiles in the first pic that are unmistakably from Socket the Time Dominator. I'm not saying it's a bad thing by any means, I actually think it's really cool how you fit them in there. Anyway, really liked this game, can't wait to see more.
  6. You might want to just reinstall it, you can backup your projects and reopen them once it's installed.
  7. Damn, beat me to it. I wasn't sure until "the first combo star", as Street Fighter ll inadvertently created combos through a glitch they decided to keep.
  8. No Man's Sky looks so beautiful...

  9. I made a mock-up off how Sonic 1 would look under the constraints of the NES. http://s27.postimg.org/ptawnkn03/Sonic_NES1.png (Sonic would be a have to be a triple-layered sprite to have all of his colors.)

    1. S0LV0

      S0LV0

      Ooh, interesting.

  10. Is this in any way related to the GM Studio Sonic engine AeroGP made? It seems overall pretty similar... Either way, this engine looks great. There's alot of nice pre-set features here. I might consider migrating to this engine if it's good enough.
  11. Wow, that Shattered Chrystal footage really reminds me of Donkey Kong Country Returns for some reason. Doesn't look ground breaking, but it looks kinda fun.
  12. I. Love. This. Game. Alot of horror games recently have been either not scary enough or just a guided scare tour without any real gameplay. Five Nights does horror perfectly by putting fear and gameplay on an equal level. There's actually STRATEGY to how you play, and it drums up the fear even more by creating a genuine sense of control and urgency. Not to mention how they use the jump scares. Many people say that jump scares are cheap, and on many fronts, I would agree, but this game uses them only when you fail, something that YOU are responsible for, not just because the game felt like one should be there. (Though, to be fair, they are used a bit more often later on, but they are kept more subtle.) It's a bit short (it can take anywhere from 8 hours to 45 minutes to complete), but really, it's worth your $5. Hell, even if you only play the DEMO, it's an awesome experience. And I'm SO pumped for that 2nd one...
  13. A return from Sonic Mayhem AND a revamped Like system? Today is a good day for Sonic United, bros.
  14. They removed the Like button? They removed the goddamn LIKE BUTTON? I've always been a bit on-the-fence about what I think of your art, but that character select screen looks freakin' awesome. I'm looking forward to that next demo!
  15. Just wondering, will there be built-in Splines? They'd be pretty useful for 2D and automating loops...
  16. Does anyone remember the EGGEN project?

    1. JiyakoZen

      JiyakoZen

      Tried googling it, I'm completely lost :P

    2. OverbounD

      OverbounD

      I think Dami still works on it when he has time.

  17. I can agree with some of what Pulse0 said, but really, I love this game. Okay, so it's a tad bland and the theme is confusing, but I absolutely love Spark's abilities and the plethora of power-ups that further expand them. Everything just flows, and I loved chaining moves together to cross large areas. However, those enemies were pretty underwhelming. It's interesting how they attack you rather than hurting on contact, but they just don't block your progress like they should. The bosses however were FREAKIN' AWESOME and I can't wait to see more. The level design was good, but it was a little blah, and I think some more trope-based gimmicks could aid that. Overall, I love this game, but it hasn't quite realized it's full potential. Get some better enemies, a bit more interesting stuff going on in the levels, and I think that this could turn out great. Oh, and just a minor complaint here, why the hell can my wall jump DECELERATE? Please make it so he can just unconditionally moves upward when he wall jumps. I'm looking forward to some more whackass power-ups and awesome boss fights!
  18. Is anyone here interested in doing some brief voice acting? I won't need anything for a while, I just have some ideas brewing and want to know if anyone has some voice talent...

    1. Show previous comments  1 more
    2. Clouder

      Clouder

      OH LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANGE

    3. Mr. Potatobadger
    4. Riseodvi

      Riseodvi

      Alright, glad some people are interested! Again, I'm not looking for roles yet, just taking note on who's interested.

  19. THIS is what I hope Sonic on PS4 and One looks like: http://mixlou.deviantart.com/art/Running-around-465178408

    1. Show previous comments  2 more
    2. Spykid

      Spykid

      id buy a ps4, just to have it lol

    3. Abominal Taz

      Abominal Taz

      now that i'd pay $50 for.

    4. Light The Hedgehog

      Light The Hedgehog

      inb4 the gameplay is bad :v joking of course. for the most part...

  20. Just a quick question here: What's your stance on emulation?

    1. Show previous comments  1 more
    2. AnOrdinarySonicFan

      AnOrdinarySonicFan

      Agreed 100% with Jassbec. If a system is nearly impossible to buy, emulate away! I also think emulation is alright if you have the system in real life. I have my Game Boy Advance, and I have VBA.

    3. Abominal Taz

      Abominal Taz

      Seeing as though I'm having rotten luck getting my hands on a Gameboy Color that doesn't cost me an internal organ, yeah I'm comfy with Emus.

    4. Mr. Potatobadger

      Mr. Potatobadger

      It would be hard to study sonic's physics with an actual sega. I'm all for emulating.

  21. The way he phrases it "not likely at this time" makes me think it's less SEGA being jerkish and more S3K being difficult to port. While S3K is built upon the previous games, the data itself has a completely different layout, so while 1 2 and CD can all run on the Retro Engine perfectly, it would take a ton of fanangling to work S3K into it. I believe we'll get it some time, just not soon enough for it to be announced. Oh, and there's this from Taxman: Sonic Threemastered is something that I consistently get asked about, and something we know a lot of people would like to see happen. I prefer to avoid goofy PR talk and be clear with my game development, but obviously there's a limit to this with confidential information that is not yours to share. So 'unlikely at this time' is the best answer you'll get from me.
  22. Hmm... should I play Five Nights at Freddy's or should I keep my peace-of-mind and ability to sleep?

    1. ZanicBeast
    2. Sly4Good

      Sly4Good

      Play it only if you're Ready 4 Freddy

  23. Uh, you probably could've made that all one post. But, holy crap man, all this stuff is amazing. A Sonic Shoot-em-up seems a bit weird to me, but if it's going to have all this stuff in it, I'm pumped.
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