luksamuk Posted November 11, 2011 Report Share Posted November 11, 2011 I like it, but I will ALWAYS complain about what looks like clouds floating over the water. BTW, Here it is. ((DOWNLOAD HERE)) AND READ BEFORE POSTING ANYTHING ABOUT IT: I need you guys to rate it, rate the gameplay (consider that these parkour-based moves are VERY VERY basic, and the actual characters are going to have much more movements that just these, either melee, either using a weapon or even shooting) and tell me what you think that should be improved. Please, don't consider the Knuckles sprite, and let me repeat: THIS IS NOT going to be a FANGAME with a DIFFERENT GAMEPLAY, but yes an actual game. I will also ask again for some tutorials for drawing human characters, because it's my first time in 6 years of programming. Move list: - Wallclimb: Approach a wall and jump, you'll automatically walk on it. Getting speed and jumping on the wall will help you climb higher. You can also jump off of it and climb up another wall on the other side, but if you jump again out of this other wall, you won't be able to do so. - Skill Roll: In case you're about to have a hard fall, press the down button to make a Skill Roll when you touch the ground to avoid losing health. Notice that, if you don't, you'll lose health relative to how high was the height you fell from. If your health reaches 0, you will faint. Also, if you fall from a very high height, you will automatically die as well. - Slowdown: Press S at any time to create a slowdown that will give you more reaction time, creating an illusion effect. Pressing D or getting hurt will automatically deactivate it. This feature is unavailable in Speedrun Mode. Things you should consider looking into: - The HUD: The main bar with the red fill is your health. The circle on the left tells you which kind of impact you're going to have on your current fall (Heavy, Very Heavy, Deadly); The rounded thing on the right tells you if you're gonna make a Skill Roll when you touch the ground (it will say "COIL" if you will). - The first look of the Main Menu, which is going to be very interactive, and is very simple for now; - Make a walkthrough on both Play and Speedrun Modes; - Wallclimbing, Skill Rolling, Walljumping with precision to reach higher heights; - Dying by losing all health; - Testing the Slowdown; - Dying by falling from a VERY HIGH ground. I'm sometimes experiencing some non-purposal slowdowns on my PC because of the use of Perspective, but that's probably because I use Windows 7 while having only 1 gig of mem. I'd like to see if you guys are experiencing any noticeable slowdowns here too, so I left a DEBUG key to activate/deactivate the Framerate count. Alternate between Visible and Invisible with Q and W. LAST NOTE - Translations: "Novo Projeto" = New Project "Selecione um mapa" = Select a map "Ãrea de treinamento" = Training Area "Jogar" = Play (Yes, this is primarily going to have Portuguese support.) FLASH NEWS: Stage is unbeatable due to a little bug in the fadeout. Already corrected that on my project. SERIOUSLY? Is it SO BAD that nobody besides TailsSena (via PM) said a thing about this? Link to comment Share on other sites More sharing options...
TailsSena Posted November 11, 2011 Report Share Posted November 11, 2011 SERIOUSLY? Is it SO BAD that nobody besides TailsSena (via PM) said a thing about this? Wait, I was really the only one?! I thought Strife would've jumped at the art help part of it, and BlazefireLP at general physics help... The one thing of note I guess is that if I want to go fast enough to climb a 20ft wall with 5 feet of floor, I have to jump to get enough momentum because aerial acceleration is so much faster than ground acceleration. Link to comment Share on other sites More sharing options...
Hybrid35 Posted November 11, 2011 Report Share Posted November 11, 2011 Oh, I Downloaded, but never played ;_; Lemme go do this now. Link to comment Share on other sites More sharing options...
Hypersonic645 Posted November 11, 2011 Report Share Posted November 11, 2011 Here it is. ((DOWNLOAD HERE)) You should have made another topic if you wanted more attention... oh well. Due to the fact that I was still playing a Sonic game, I kept dieing in the really huge falls. I really liked the wall jumping and running features. Reminded me of Eggman Hates Furries. I'm really excited on how this turns into a indie game. Link to comment Share on other sites More sharing options...
luksamuk Posted November 13, 2011 Report Share Posted November 13, 2011 @TailsSena: Hm never noticed that. Strange. I'll look into it. Thanks. @Hypersonic645: Can't, this is pretty much a VERY VERY VERY early prototype engine. I don't even have character sprites yet! Maybe when I get something more consistent, I'll open a topic. Yet I'm unsure. But thanks (: Link to comment Share on other sites More sharing options...
P3DR0 Posted November 15, 2011 Report Share Posted November 15, 2011 I will also ask again for some tutorials for drawing human charactersDrawing as, drawn with paper and pencil/tablet/etcOr as pixel-art? :V @Sparks: Very pretty, but the water... Ohdeargodwhy?... It just looks bad, like... everything is in order, a bunch of horizontal parallel lines... Randomize it a lil' bit, resize down some, add more, etc... Link to comment Share on other sites More sharing options...
Steven M Posted November 16, 2011 Report Share Posted November 16, 2011 Link to comment Share on other sites More sharing options...
DerZocker Posted November 16, 2011 Report Share Posted November 16, 2011 @ Steven M: Those look pretty cool. The colors remind me of a NGP or GBC pallette. I'm currently trying to make a 16-Bit version of Planet Wisp. Isn't as easy as I'd thought. Many colors that look great in the original, won't look that good in a 2D tileset. And as always, I struggle hard with the plants. ^^' Link to comment Share on other sites More sharing options...
luksamuk Posted November 16, 2011 Report Share Posted November 16, 2011 @P3DRO: I just want to draw various sprite poses, the most flexible as possible. @DerZocker: You may want to increase the red of those structures. Link to comment Share on other sites More sharing options...
P3DR0 Posted November 16, 2011 Report Share Posted November 16, 2011 I just want to draw various sprite poses, the most flexible as possible.Sorry, can't help with that. I suck at spriting. :VHoly shit that looks good. Can't wait to see it ingame.Edit: @Steven M Looking good but... What exactly are these? Mockups? Link to comment Share on other sites More sharing options...
Steven M Posted November 16, 2011 Report Share Posted November 16, 2011 @Steven M Looking good but... What exactly are these? Mockups? Yup. They're for a SHMUP that currently allows four styles of play, with the ultimate intent of having eight unlockable characters. When I get around to finishing the demo I'll upload it in my thread. Link to comment Share on other sites More sharing options...
Hypersonic645 Posted November 17, 2011 Report Share Posted November 17, 2011 @StevenM Saw you post these on Pixelation, those goddamn explosions look amazing. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted November 17, 2011 Report Share Posted November 17, 2011 @ Steven M: Those look pretty cool. The colors remind me of a NGP or GBC pallette.I'm currently trying to make a 16-Bit version of Planet Wisp. Isn't as easy as I'd thought. Many colors that look great in the original, won't look that good in a 2D tileset. And as always, I struggle hard with the plants. ^^' [qimg]http://share.cherrytree.at/showfile-4551/planetwisp.png[/qimg] Those look great. And BTW, it's great to be back. I've changed and edited all the graphics that were under scrutiny, and I am just happy to have a second chance, and I won't screw it up. Link to comment Share on other sites More sharing options...
Apricity Posted November 17, 2011 Report Share Posted November 17, 2011 Completely WIP but I was wondering about my composition if it works or not? Delta, nice to see you back; I hope you can put what happened behind you and produce some more great work. Link to comment Share on other sites More sharing options...
Hybrid35 Posted November 18, 2011 Report Share Posted November 18, 2011 WB Delta Cronic, I like it, maybe add stuff into the water, like logs and marsh plants. Link to comment Share on other sites More sharing options...
luksamuk Posted November 18, 2011 Report Share Posted November 18, 2011 @Chronic: I like it, but those leaves shold have some more work, they look somehow in a bad quality. Also, good to know that you're back, Delta. I'm sure you learned your lesson. In the good meaning (: Link to comment Share on other sites More sharing options...
Apricity Posted November 18, 2011 Report Share Posted November 18, 2011 Ta-dah. Link to comment Share on other sites More sharing options...
luksamuk Posted November 18, 2011 Report Share Posted November 18, 2011 [qimg]http://dl.dropbox.com/u/35421925/treesWIP11.png[/qimg] Ta-dah. UHULL Now it's perfect. Link to comment Share on other sites More sharing options...
Strife Posted November 18, 2011 Report Share Posted November 18, 2011 [qimg]http://dl.dropbox.com/u/35421925/treesWIP11.png[/qimg] Ta-dah. Link to comment Share on other sites More sharing options...
Jettezu Posted November 19, 2011 Report Share Posted November 19, 2011 [qimg]http://dl.dropbox.com/u/35421925/treesWIP11.png[/qimg] Ta-dah. Whoah,I see some great graphics coming. It's amazing,good job Chronic Link to comment Share on other sites More sharing options...
Briraka Posted November 19, 2011 Report Share Posted November 19, 2011 Some character designs for Sapphire: Credit to Shinbs for the original sprites. Link to comment Share on other sites More sharing options...
luksamuk Posted November 19, 2011 Report Share Posted November 19, 2011 Amy seems a bit awkward in her head :/ Link to comment Share on other sites More sharing options...
TailsSena Posted November 19, 2011 Report Share Posted November 19, 2011 @Bri: Looks amazing! @LH: Looks like she's supposed to have classic style hair. (Think Rosie in CD.) Link to comment Share on other sites More sharing options...
snow toilet Posted November 20, 2011 Report Share Posted November 20, 2011 Some character designs for Sapphire:[qimg]http://www.majhost.com/gallery/Briraka/Saphire/chara.png[/qimg] Credit to Shinbs for the original sprites. If you were to achieve the modern look of Amy Rose, I'd delete that top quill. Otherwise, it doesn't really resemble the classic look all that much. Link to comment Share on other sites More sharing options...
luksamuk Posted November 20, 2011 Report Share Posted November 20, 2011 @LH: Looks like she's supposed to have classic style hair. (Think Rosie in CD.) Still, the top quill seems too much long. Link to comment Share on other sites More sharing options...
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