luksamuk Posted April 7, 2011 Report Share Posted April 7, 2011 HEY, COME ON HERE! You won't see only SW minor changes on the graphs. And those skins, if you don't want it, simply don't activate it. No need to bash it, fella. I'm conscious on what I'm doing. Have you ever played Sonic Phoenix at least? If you did, you may actually know the tendency of the leveldesign, which I am going to improve as well as I did to the engine. Link to comment Share on other sites More sharing options...
Criseg Posted April 7, 2011 Report Share Posted April 7, 2011 How can you improve SonicWorlds? What is there to improve? Link to comment Share on other sites More sharing options...
luksamuk Posted April 7, 2011 Report Share Posted April 7, 2011 How can you improve SonicWorlds? What is there to improve? Not exactly Sonic Worlds. Sonic Phoenix is being improved. A port to Sonic Worlds with minor changes specially animation ones, that make a huge difference in the final Sonic Phoenix gameplay. This is why I call it Sonic Phoenix 2.0. Got it? Link to comment Share on other sites More sharing options...
OverbounD Posted April 7, 2011 Report Share Posted April 7, 2011 Is the smiley head what you were trying to get at? Link to comment Share on other sites More sharing options...
luksamuk Posted April 8, 2011 Report Share Posted April 8, 2011 *sigh* No. If you take a better look at the video, you may find out that Sonic's accelleration seems more adequate now, and also the animations have their speed related to the character speed itself (this is a Sonic Worlds feature actually). And I changed the grinding anims so it could look similar to what happens when you press the grinding button on Sonic Heroes. (I know most part of the guys don't like Sonic Heroes. But that engine has some features to put in a 2D highspeed game. That was actually what I was aiming for on the VERY VERY OLD Speed Mode Engine). Link to comment Share on other sites More sharing options...
OverbounD Posted April 8, 2011 Report Share Posted April 8, 2011 What video are you talking about? Link to comment Share on other sites More sharing options...
Candescence Posted April 8, 2011 Report Share Posted April 8, 2011 Ah, screw it. Might as well post these. It's a 'test level' design made in UDK for the Sonic GDK, Xaklse actually says it works pretty well in the engine and he's copying bits of it over in the GDK level. Download the actual level here, if you're interested. The actual static mesh package needed is on the same page, just a bit higher up. 1 Link to comment Share on other sites More sharing options...
luksamuk Posted April 9, 2011 Report Share Posted April 9, 2011 What video are you talking about? Eh... I dunno... maybe this one. @Candescence Looks pretty well made, but you should've varied it a bit from the original GDK test map... Link to comment Share on other sites More sharing options...
Candescence Posted April 9, 2011 Report Share Posted April 9, 2011 @Candescence Looks pretty well made, but you should've varied it a bit from the original GDK test map... Well, there's only so much you can do when you've only got the original set-pieces from the original GDK test map. Link to comment Share on other sites More sharing options...
Criseg Posted April 9, 2011 Report Share Posted April 9, 2011 Eh... I dunno... maybe this one. @Candescence Looks pretty well made, but you should've varied it a bit from the original GDK test map... Why is that sound at the beginning always sound like it's far too loud? Link to comment Share on other sites More sharing options...
luksamuk Posted April 9, 2011 Report Share Posted April 9, 2011 Why is that sound at the beginning always sound like it's far too loud? Why do you keep bumping things that have already had their time for discussion and no one complained about? BTW, that sound is a phoenix scream. Sonic Phoenix' identity. Would you do me a favor? Let's stop talking about this here. It's getting so long and boring. As soon as I get a level, I'll make a thread and post a demo so you can complain and bash and say whatever you want. But for now, let's leave this subject. Period. @Candescence Oh... no problem anyway. I loved that. Link to comment Share on other sites More sharing options...
Criseg Posted April 9, 2011 Report Share Posted April 9, 2011 Why do you keep bumping things that have already had their time for discussion and no one complained about?BTW, that sound is a phoenix scream. Sonic Phoenix' identity. Would you do me a favor? Let's stop talking about this here. It's getting so long and boring. As soon as I get a level, I'll make a thread and post a demo so you can complain and bash and say whatever you want. But for now, let's leave this subject. Period. @Candescence Oh... no problem anyway. I loved that. How was I bumping something you just posed and talked about yourself? You are taking my nit picks far too seriously LH. Link to comment Share on other sites More sharing options...
luksamuk Posted April 9, 2011 Report Share Posted April 9, 2011 How was I bumping something you just posed and talked about yourself? You are taking my nit picks far too seriously LH. Damn it... forget that. Link to comment Share on other sites More sharing options...
Serephim Posted April 10, 2011 Report Share Posted April 10, 2011 dont worry LH. I think the ability to make sonic monochrome is a GREAT idea! But i only think the trollface life icon is a good idea if every 100 rings / 1up box you get subtracts from the number. That would be amazing. Link to comment Share on other sites More sharing options...
GSF Posted April 10, 2011 Report Share Posted April 10, 2011 But i only think the trollface life icon is a good idea if every 100 rings / 1up box you get subtracts from the number. That would be amazing. YES. Link to comment Share on other sites More sharing options...
luksamuk Posted April 10, 2011 Report Share Posted April 10, 2011 But i only think the trollface life icon is a good idea if every 100 rings / 1up box you get subtracts from the number. That would be amazing. Then consider it done, sir. Suggestions for a "1down" sound effect then? Link to comment Share on other sites More sharing options...
GSF Posted April 10, 2011 Report Share Posted April 10, 2011 Open the 1-up sound effect in audacity, run the reverse filter, done. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted April 16, 2011 Report Share Posted April 16, 2011 I made a new Tropical Trance act with the new graphics i made earlier and shamelessly copied Asuma's Red Rings from the Level Collab build of Sonic Worlds. Download: http://www.wuala.com/Hyper%20Emerson/Projetos/Project%20Spikepig/ Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted April 17, 2011 Report Share Posted April 17, 2011 Hi there again here with some stuff of Sonic 4 Re-genesis it isnt a big deal but im pretty proud of what im made some far Edited Titlescreen not 100% like the real Sonic 4 but its something Proper Background in the works, i need to do the second parallax Skidding sprite, its not exactly as the original animation but its something i guess Hurt sprite, yes its the same as the game of LH i just change it more to fit the sonic 4 style Well that's all folks, now i will return to work on this little one and Gijinka Link to comment Share on other sites More sharing options...
Asuma Posted April 17, 2011 Report Share Posted April 17, 2011 [qimg]http://yoritoshi.files.wordpress.com/2010/08/ttz1screen.png[/qimg]I made a new Tropical Trance act with the new graphics i made earlier and shamelessly copied Asuma's Red Rings from the Level Collab build of Sonic Worlds. Download: http://www.wuala.com/Hyper%20Emerson/Projetos/Project%20Spikepig/ It's all good.=P Link to comment Share on other sites More sharing options...
JetHawk95 Posted April 17, 2011 Report Share Posted April 17, 2011 Thats looking real nice Gear, keep it up Link to comment Share on other sites More sharing options...
Hyper Emerson Posted April 19, 2011 Report Share Posted April 19, 2011 It's all good.=P Thanks. On topic, final map of my TTZ1: http://yoritoshi.files.wordpress.com/2010/08/ttz1map.png Link to comment Share on other sites More sharing options...
sonicyoda Posted April 19, 2011 Report Share Posted April 19, 2011 Awesome looking stage, really well built. Plays like a charm. Well done Hyper Emerson (HE? What are people shortening that to nowadays?). Link to comment Share on other sites More sharing options...
Hyper Emerson Posted April 21, 2011 Report Share Posted April 21, 2011 @sonicyoda: Hm, just Emerson or Yoritoshi. @Topic: Made this gimmick for TTZ2. Now i must create some gimmick synergy or else Tropical Trance will become like Splash Hill... Link to comment Share on other sites More sharing options...
Hybrid35 Posted April 21, 2011 Report Share Posted April 21, 2011 What gimmick o-o... I can't see anything D: Wait, nvm I see it (I think) Link to comment Share on other sites More sharing options...
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