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Criseg

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  1. I took a look at the SonicWorldsDelta camera and I just can't quite understand what makes it work so well. Is there no easier explanations for how it actually works and can be achieved with almost pixel perfect precision? An example of a decent one would be appreciated if anyone would like to take up on that. Thanks in advance.
  2. How was I bumping something you just posed and talked about yourself? You are taking my nit picks far too seriously LH.
  3. Why is that sound at the beginning always sound like it's far too loud?
  4. How can you improve SonicWorlds? What is there to improve?
  5. I think that is all we will see. Basic Worlds layout with minor changes. And no, I'd rather play as the blue hedgehog we know and love. Not some monochrome/Inverted mess.
  6. Aren't those skins incredibly easy to do? It's just a simple HWA shader effect. So I don't see the point in it to be honest.
  7. It can be opened in MMF2, with said extensions. Also, they still should be uploaded. I found this useful.
  8. I've searched there already, It's definitely not there. Just to clarify though, this is not the engine: Edit:Nevermind, I found it. http://www.soundmage.com/bluelazor/build058-fast.rar This should be on the main-site, Someone please put it up. There is quite a few of good engines that are not on the main site.
  9. Built in movement in MMF2 is quite a bad way to go in terms of a fan-game engine. You should code the engine itself, X and Y axis. To do the movement "without floats": Set Xposition "Active" to Xposition "Active" + AlterableValueA. Alterable value a can be named something like Xspeed/X_vel or something "Active" is the default name for an object, should probably be called, Mask, Player, Mainsensor. Something like that. You can then control the said value of AlterableValueA and make it move only on it's X axis. Just repeat this process for the Y axis and you should be good to go. Assuming you know how to edit and change Alterable Values.
  10. Considering when each character fights they are on the same plane as each other. I think they should make contact when they "touch" or go past each other.
  11. You should run a check on your USB device to make sure it is not corrupt or is faulty.
  12. I'm looking for an engine which is S3NK styled, is made in MMF1.5. Description of it as I remember: It had blue ish floor test tiles Shields, Monitors and only one side of knuckles in it. There was text at the beginning saying something like "RC and Damizeans Sonic engine v1.1" Does anyone have this engine still?
  13. I don't like that sprite. The shadow under the grass is also a bit weird since it's just ONE solid line of a shadow. Unlike the grass, it is not in a straight line.
  14. Well, if that doens't works, I don't know why too slow.
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